APW-1 Anti-Materiel Rifle
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“A high-caliber sniper rifle effective over long distances against light vehicle armor. This rifle must be aimed downscope.
— Ship Management Terminal
The Anti-Materiel Rifle (abbreviated as AMR) is a precision Support Weapon able to penetrate light vehicle armor.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | Standard | 7.75 seconds |
Upgraded | 4.75 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 480 seconds |
With Morale Augmentation | 456 seconds | |
With Streamlined Request Process | 432 seconds | |
With All Upgrades | 410.4 seconds |
Detailed Weapon Statistics
APW-1 Anti-Materiel Rifle | |
---|---|
Fire Rate | 400 rpm |
Cooldown | 480 sec |
Call-in Time | 3 s |
Capacity | 7 |
Reload Time | 3.2 s |
Tactical Reload | 2.6 s |
Spare Magazines | 6 |
Starting Magazines | 4 |
Mags from Supply | 3 |
Mags from Ammo Box | 1 |
Attacks | |
Rifle 12.5x100mm EIT | Projectile |
Rifle 12.5x100mm EIT | |
---|---|
Projectile | |
Caliber | 12.5 mm |
Mass | 52 g |
Initial Velocity | 880 m/s |
Drag Factor | 30% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 450 |
vs. Durable | 180 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 20 |
Stagger Force | 25 |
Push Force | 25 |
Tactical Information
- It is best used against hard targets such as Scout Striders and Hive Guards, due to its small magazine and low overall ammo combat load.
- The scope's zoom level can be toggled between 50m, 100m, and 200m by using the fire mode selector (hold Reload and scroll up).
- Despite the description, this weapon does not need to be aimed down sights to fire, though when aiming without the scope, the game will not provide the usual reticle that other weapons offer.
- Helldivers might want to use a dot at the center of their screen in order to more accurately fire the rifle without using a scope.
- Helldivers can carry up to 6 reserve magazines for the AMR, each of which holds 7 rounds. Ammo pickups will restore 1 reserve mag, while Resupply boxes will restore 3.
- The ship module Superior Packing Methodology makes resupply boxes refill the maximum amount of ammo.
- Despite only having a 7-round magazine, this weapon will fire as fast as the trigger is pulled. This makes the AMR able to deal good damage to the weak spots of enemies, as long as Helldivers can handle the recoil.
- Most small and medium enemies will die to a single shot from this weapon, especially if it's a headshot or hits a weak point. Larger enemies require more shots.
- This weapon is poorly suited for Terminid missions at higher difficulties, where Bile Titans and Chargers will dominate the landscape. Accurate snipers will find it very effective against the Automatons, however.
- Bringing along an EAT-17 Expendable Anti-Tank or MLS-4X Commando can help even the odds against heavy Terminids.
- Using this in conjunction with the Jump Pack is a good way to get high ground, and to get away from melee units or when you're about to be swarmed.
Performance
Enemy | Target | Shots |
---|---|---|
Scavenger | Anywhere | 1 |
Pouncer | Anywhere | 1 |
Bile Spitter | Anywhere | 1 |
Warrior | Head | 1 |
Hive Guard | Head | 1 |
Hunter | Anywhere | 1 |
Brood Commander | Head | 1 |
Alpha Commander | Head | 1 |
Stalker | Head | 1 |
Shrieker | Anywhere | 1 |
Bile Spewer | Head | 1 |
Nursing Spewer | Head | 1 |
Charger •
Spore Charger |
Head | 8 |
Leg Armor | 5 | |
Leg Flesh | 4 | |
Butt | 5 | |
Charger Behemoth | Head | 14 |
Leg Armor | 7 | |
Leg Flesh | 4 | |
Butt | 6 | |
Impaler | Head | 6 |
Leg Armor | 6 | |
Leg Flesh | 4 | |
Bile Titan | Head | 12 |
Enemy | Target | Shots |
---|---|---|
Trooper | Anywhere | 1 |
Commissar | Anywhere | 1 |
Scout Strider | Crotch/Joint | 1 |
Berserker | Head | 1 |
Chest | 2 | |
Devastator | Head | 1 |
Torso | 2 | |
Gunship | Thruster | 2 |
Hulk | Head | 2 |
Vent | 4 | |
Annihilator Tank | Vent | 6 |
Shredder Tank | Turret (L/R) | 6 |
Vent | 6 | |
Barrager Tank | Hull Rear | 17 |
Cannon Turret | Vent | 12 |
Factory Strider | Eye | 22 |
Undercarriage | 14 |
Structure | Target | Shots |
---|---|---|
Spore Spewer | Anywhere | 14 |
Shrieker Nest Tower | Anywhere | 14 |
AA Emplacement | Anywhere | 4 |
Mortar Emplacement | Anywhere | 4 |
Parked Dropship | Anywhere | 5 |
Applicable Ship Modules
The following Ship Modules affect the APW-1 Anti-Materiel Rifle
Department | Ship Module | Effect |
---|---|---|
Patriotic Administration Center | Donation Access Licence | Support Weapons deploy with the maximum number of carriable magazines. |
Streamlined Request Process | Decreases Support Weapon stratagem cooldown by 10%. | |
Superior Packing Methodology | Resupply stratagem boxes refill Support Weapons with the maximum number of carriable magazines. | |
Payroll Management System | Reduces reload time for all support weapons by 10%. | |
Bridge | Morale Augmentation | Reduces cooldown time for all stratagems by 5%. |
Engineering Bay | Streamlined Launch Process | All Support Weapon stratagems launch immediately once called in, reducing overall deployment time. |
Media
Tutorial video demonstrating use of the APW-1 Anti-Materiel Rifle
Trivia
- The weapon's name is likely a play on the AWP (Arctic Warfare Police), a weapon featured in many other video games, particularly Counter-Strike.
Change History
Patch
Description
1.001.100
2024-09-17
Changes
- Durable damage increased from 135 to 180.
- Can now damage heavier enemies like Chargers, Bile Titans, Impalers, Hulks.
- Stagger force increased from 20 to 25.
1.000.302
2024-05-07
Fixes
- Fixed issues with some weapon scopes not being aligned in First-Person-View.
1.000.300
2024-04-29
Fixes
- Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
- Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
- Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
- APW-1 Anti-Material Rifle now triggers hitmarkers while scoped in.
1.000.200
2024-04-02
Changes
- Damage increased by 30%.