ARC-12 Blitzer

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Last updated: 1.002.003
Current patch: 1.005.001


This shotgun blasts a wide burst of high-voltage electricity that arcs between all units—enemy or otherwise—within range.

— Armory Description

The ARC-12 Blitzer is an energy-based shotgun that fires arcs of electricity instead of buckshot.

Procurement

The Blitzer is unlocked on the 3rd page of the Cutting Edge Premium Warbond for Medal.svg 80 Medals.

Detailed Weapon Statistics

ARC-12 BLITZER
Recoil 45
Horizontal Recoil 30
Vertical Recoil 60
Spread ↔[1350.00] ↕[350.00]
Sway 1
Ergonomics 65
Attacks
*ARC-12 BLITZER A Arc
**Stun Small status
ARC-12 BLITZER A
Arc
Arc Range 25 m
Arc Velocity 300 m/s
Damage
Element Arc
Standard Damage Arc Icon.svg50 Arc
vs. Durable Damage Arc Icon.svg35 Arc
Penetration
Direct Armor AP3 Icon.png Medium
Slight Angle Armor AP3 Icon.png Medium
Large Angle Armor AP3 Icon.png Medium
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Status Stun Small
Status Strength 0.899999976
Demolition Force 10
Stagger Force 30
Push Force 25
Stun Small
Status
Status Strength 1
Status Duration 1.5 sec

Attachments


Tactical Information

  • The Blitzer is a unique primary slot weapon due to having truly infinite ammo. If combined with heat based weapons, the wielder will rarely have to worry about their ammo supply.
  • Similar to its predecessor, the Blitzer has very short range, and it may only chain once per arc on a restrictive chain angle. Blitzer however is powerful enough to take down E.G. Brood Commanders or Stalkers in a single shock-burst if all the bolts connect with their heads.
    • The addition of Armor AP3 Icon.png Medium armor penetration allows Blitzer to sweep off most infantry-class armor alongside reliably stagger enemies like Hive Guards at a rate that allows them to be stun-locked.
  • Unlike its predecessor (and the ARC-3 Arc Thrower), the Blitzer has no charge up time prior to shooting, however, it must be pumped after every shot and has a very slow rate of fire.
  • The Blitzer possesses high stagger and is good for stun-locking aggressive enemies such as Predator Stalkers or charging Alpha Commanders.
  • Care should be taken when facing enemies like Heavy Devastators, as the Blitzer's short range and distinct pump/cycle time leaves little room for error; one wrong move (accidentally hitting the Heavy's shield, for instance) will result in a quick death for the wielder unless they are very lucky.
  • Like the Arc Thrower, the Blitzer can sometimes prematurely ground itself into obstacles between the desired target and the user, such as corpses or other static objects.
  • It is inadvisable to use the Blitzer against the Automatons, due to its incapability to target weak points, and short range.

Known Issues

  • Pressing the reload key will occasionally trigger "Out of Ammo" voicelines.
  • The UI will constantly prompt the player to swap weapons.

Media

Change History

Patch
Description

1.003.200
2025-07-15

Change

  • Slight increase in stun value applied to enemies

1.003.000
2025-05-13

Undocumented Change

  • Stun status strength increased from 0.7 to 1.

1.002.101
2025-02-04

Undocumented Fix

  • All non-reloading infinite ammo weapons no longer flash red on the UI as if they needed to be reloaded.

1.001.100
2024-09-17

Change

  • Now has a weak stun effect that builds up per shot on its targets.

1.001.002
2024-08-06

Change

  • You can now hold the fire button to shoot continuously.

Fixes

  • Fixed arc weapons not shooting out any bolts when line of sight to enemy is blocked by an obstacle. Bolts will now fire but they will hit the obstacle.
  • Fixed arc weapons misfiring when shooting enemies quickly that are aligned horizontally.

1.000.300
2024-04-29

Changes

  • Increased shots per minute from 30 to 45.
  • Now placed in the energy weapons category.

1.000.104
2024-03-26

Fix

  • Game no longer freezes when firing arcs from the Arc Shotgun.

1.000.103
2024-03-20

Fix

  • Shots now count towards "Shots fired" and "Shots hit" stats.