ARC-12 Blitzer
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Helldivers 2 | Helldivers 1 |
“This shotgun blasts a wide burst of high-voltage electricity that arcs between all units—enemy or otherwise—within range.
— Armory Description
The ARC-12 Blitzer is an energy-based shotgun that fires arcs of electricity instead of buckshot.
Procurement
The Blitzer is unlocked on the 3rd page of the Cutting Edge Premium Warbond for 80 Medals.
Detailed Weapon Statistics
ARC-12 Blitzer | |
---|---|
Fire Rate | 45 rpm |
Recoil | 60 |
Sway | 1 |
Ergonomics | 65 |
Attacks | |
Arc Shotgun | Arc x 5 |
Arc Shotgun | |
---|---|
Arc | |
Arc Range | 25 m |
Arc Velocity | 300 m/s |
Arc Aim Angle | 10 ° |
Damage | |
Element | Arc |
Standard | 50 |
vs. Durable | 35 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Status | Stun Small |
Status Strength | 1 |
Demolition Force | 10 |
Stagger Force | 30 |
Push Force | 25 |
Attachments
Attachment Name | Category | Unlock Level | Unlock Cost | Effect | Notes |
---|---|---|---|---|---|
Reflex Sight | Optics | Weapon Level 1 | |||
Iron Sight | Optics | Weapon Level 23 | ERGONOMICS 5 | ||
Reflex Sight Mk2 | Optics | Weapon Level 3 | |||
Holographic Sight | Optics | Weapon Level 13 |
Tactical Information
- The Blitzer is currently unique in that it's the only primary slot weapon to have truly infinite ammo. If combined with other energy based weapons, the wielder will rarely have to worry about their ammo supply.
- Similar to its predecessor, the Blitzer is very short range, and it doesn't chain like other tesla/arc weapons. Blitzer however is powerful enough to take down E.G. Brood Commanders or Stalkers in a single shock-burst if all the bolts connect with their heads.
- The addition of medium armor penetration allows Blitzer to sweep off most infantry-class armor alongside reliably stagger enemies like Devastators at a rate that allows them to be stun-locked.
- Unlike the predecessor (and the ARC-3 Arc Thrower), the Blitzer has no charge up time prior to shooting though it must be pumped after every shot. And is a primary weapon rather than a support weapon.
- Care should be taken when facing enemies like Heavy Devastators, as the Blitzer's short range and distinct pump/cycle time leaves little room for error; one wrong move (accidentally hitting the Heavy's shield, for instance) will result in a quick death for the wielder unless they are very lucky.
- As with the standard Arc Thrower, the Blitzer can sometimes prematurely ground itself into obstacles between the desired target and the user, such as corpses or other static objects.
Known Issues
- Pressing the reload key will occasionally trigger "Out of Ammo" voicelines.
- The UI will constantly prompt the player to swap weapons.
Media
Change History
Patch
Description
1.003.000
2025-05-13
Undocumented Change
- Stun status strength increased from 0.7 to 1.
1.002.101
2025-02-04
Undocumented Fix
- All non-reloading infinite ammo weapons no longer flash red on the UI as if they needed to be reloaded.
1.001.100
2024-09-17
Change
- Now has a weak stun effect that builds up per shot on its targets.
1.001.002
2024-08-06
Change
- You can now hold the fire button to shoot continuously.
Fixes
- Fixed arc weapons not shooting out any bolts when line of sight to enemy is blocked by an obstacle. Bolts will now fire but they will hit the obstacle.
- Fixed arc weapons misfiring when shooting enemies quickly that are aligned horizontally.
1.000.300
2024-04-29
Changes
- Increased shots per minute from 30 to 45.
- Now placed in the energy weapons category.
1.000.104
2024-03-26
Fix
- Game no longer freezes when firing arcs from the Arc Shotgun.
1.000.103
2024-03-20
Fix
- Shots now count towards "Shots fired" and "Shots hit" stats.