ARC-3 Arc Thrower
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| Helldivers 2 | Helldivers 1 |
“Projects an arc of lightning at close range. Charges up to project bolts, and may discharge through multiple targets.
— Ship Management Terminal
The Arc Thrower is a support weapon that projects an arc of lightning that can chain between multiple targets.
Stratagem Statistics
| General | ||
|---|---|---|
| Call-in Time | Standard | 7.75 seconds |
| Upgraded | 4.75 seconds | |
| Uses | Unlimited | |
| Cooldown | Standard | 480 seconds |
| With Morale Augmentation | 456 seconds | |
| With Streamlined Request Process | 432 seconds | |
| With All Upgrades | 410.4 seconds | |
Detailed Weapon Statistics
| ARC-3 Arc Thrower | |
|---|---|
| Sway | 1 |
| Ergonomics | 50 |
| Cooldown | 480 sec |
| Call-in Time | 3 s |
| Attacks | |
| Arc Thrower | Arc |
| Arc Thrower | |
|---|---|
| Arc | |
| Arc Range | 55 m |
| Arc Velocity | 300 m/s |
| Arc Aim Angle | 3 ° |
| Damage | |
| Element | Arc |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Status | Stun Small |
| Status Strength | 8 |
| Demolition Force | 20 |
| Stagger Force | 35 |
| Push Force | 10 |
Tactical Information
- A single shock of the Arc Thrower can take down swarms of small enemies, such as:
- Small Terminids such as Scavengers, Warriors, and Hunters, holding off hordes of bugs singlehandedly due to the arcing lightning.
- Against the Automatons, it will one-shot all Troopers and quickly kill groups of Devastators and Berserkers.
- Against the illuminate, it will hold off hordes of Voteless, stunning any it does not immediately kill.
- Thanks to the level 7 Penetration, the Arc Thrower is able to damage even very large enemies such as the Bile Titan.
- Many heavy-units such as Charger, Hulk, and Fleshmob can be stun-locked with rapid firing.
- The stun effect can prevent Harvesters from using primary attacks.
- How to increase chances of hitting the target:
- Get to the high ground. Shoot from above.
- Aim a bit above the target.
- Avoid shooting enemies moving from left to right, or from right to left from you.
- Avoid situations when there are barriers between you and the target. For example, piles of corpses, mines, or structures.
- The arc cannot be aimed at specific limbs. If you are facing an enemy (like a Warrior) head on, the arc will always hit the head. Attacking from the side will hit the body. Medium-sized Automatons can also be headshot if you are lucky.
- The initial arc travel requires 1 cubic meter of clearance in the path towards the target. Helldivers must maintain clearance from objects like fences and walls, otherwise the arc will be interrupted before reaching the target.
- Arcs have an initial firing angle of 3-degrees. Shooting the initial bolt from a harsh angle will not initiate arc-chaining (e.g., right atop of targets while hovering above with LIFT-860 Hover Pack).
- Each fired arc may chain 1 time (3 with Circuit Expansion). The damage degrades with each chain following the formula: 1 / (1 + Max Chain Count). Without Circuit Expansion, damage dealt will be 100% -> 50%. With Circuit Expansion, damage dealt will be 100% -> 75% -> 50% -> 25%.
- The chained arcs also have a maximum targeting angle of 60-degrees. And similar to real-life lightning-bolts, the arc-chain generally travels the "shortest and straightest" path rather than "zigzagging" between targets. In other words, one arc-chain will only clear one single line of targets in a row.
- The arcs will chain indiscriminately between targets, which includes Helldivers and Civilians. Clearing a crowd of mixed factions with an Arc Thrower is highly discouraged, as it can quickly lead to a Helldiver being labeled a traitor and bombarded by the Super Destroyer.
- Each arc may only select targets within 55 meters of its initial position, this range limit resets with each target hit.
- The truly infinite ammo of the Arc Thrower allows for a Helldiver to be very self-sufficient and removes the reliance on ammo pickups or Resupplies for support weapon ammunition. Combined with energy weapons, such as the LAS-5 Scythe or ARC-12 Blitzer, a helldiver can completely eliminate their reliance on ammo.
Applicable Ship Modules
The following Ship Modules affect the ARC-3 Arc Thrower:
| Department | Ship Module | Effect |
|---|---|---|
| Patriotic Administration Center |
Streamlined Request Process | Decreases Support Weapon stratagem cooldown by 10%. |
| Bridge | Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
| Engineering Bay |
Circuit Expansion | Lightning arcs, fired from weapons and turrets, jump to two additional enemies. |
| Streamlined Launch Process | All Support Weapons launch immediately once called in, reducing overall deployment time. |
Media
- Tutorial Video Demonstrating Use of the ARC-3 Arc Thrower
Change History
Patch
Description
1.001.100
2024-09-17
Changes
- Range increased from 35 to 55.
- Now has a moderate stun effect that builds up on its targets.
- Now jumps additional times.
- Durable damage increased from 50 to 100.
1.001.002
2024-08-06
Fixes
- Fixed arc weapons not shooting out any bolts when line of sight to enemy is blocked by an obstacle. Bolts will now fire but they will hit the obstacle.
- Fixed arc weapons misfiring when shooting enemies quickly that are aligned horizontally.
1.000.200
2024-04-02
Changes
- Reduced distance from 50m to 35m.
- Increased stagger force.
Fix
- Fixed charging inconsistencies; It will now always take 1 second to charge a shot.
1.000.104
2024-03-26
Fix
- Game no longer freezes when firing arcs from the Arc Thrower.
1.000.103
2024-03-20
Fix
- Shots now count towards "Shots fired" and "Shots hit" stats.