Annihilator Tank

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Shamelessly copied from Super Earth tank designs, the Automaton Tank is clearly inferior in such a multitude of aspects that it would be impractical to list them here.

— Helldivers 2 PlayStation Store Page

The Annihilator Tank is a very large, heavily-armored Automaton vehicle with a Heavy Fusion Cannon and coaxial and hull-mounted Fusion Repeaters.

Spawning

Tanks first appear on Medium Difficulty Icon.pngMedium with a low spawning chance, scaling up in frequency the higher the difficulty. It may also spawn on specific medium-to-large Automaton Outpost layouts even if it cannot spawn as part of regular patrols on that difficulty level.

The Tank comes in three variants: Annihilator Tank, Shredder Tank, and Barrager Tank, each with different armaments, requiring different approaches to decommissioning them.

Tactical Information

  • Tanks have a 360° field of view and will fire continuously. The Annihilator Tank is deadly if approached from the front, but is vulnerable at close range. Helldivers are advised to approach from its rear as its turret has a slow rotation speed.
  • The Annihilator Tank cannot harm Helldivers if you climb on top of its turret. However, direct contact of their tracks will cause severe and constant damage to a Helldiver.
  • Similar to a Cannon Turret, the Annihilator's cannon will briefly flash red before it fires.
  • The Annihilator's turret has less health compared to its chassis, and destroying it will also destroy the Tank. The back of the Annihilator's turret has a large vent that can be damaged by medium armor-penetrating weapons such as the GL-21 Grenade Launcher.
    • Anti-tank weaponry such as the GR-8 Recoilless Rifle can be effective anywhere on the Annihilator's turret, destroying it in one shot.
    • Two grenades to the vent of the turret will also destroy a Tank, with G-16 Impact being the most effective grenade to use.
  • The rear chassis of a Tank is also vulnerable to weaponry such as the APW-1 Anti-Materiel Rifle and AC-8 Autocannon.
  • The Tank can be immobilized by destroying its tracks. This can be done with medium armor-piercing Support Weapons such as the AC-8 Autocannon and APW-1 Anti-Materiel Rifle.
  • Recommended stratagems to use to dispatch Tanks are Eagle Airstrikes, Eagle 110mm Rocket Pods, Eagle 500kg Bomb, Orbital Precision Strike, Orbital Railcannon Strike or Orbital Laser.
  • Once destroyed, there is a short delay before the Tank explodes, which can deal damage and knock back Helldivers.
    • A destroyed Tank is a convenient defense position that a Helldiver could briefly utilize.
    • Destroying a Tank by a landing on it with a Hellpod will give little time for Helldivers to escape the explosion.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Heavy Fusion
Cannon Main
2,100 Armor AV5 Icon.png Tank I 100% - None Yes 0%
Hull Main 3,000 Armor AV5 Icon.png Tank I Tank Hull Main Health.png 100% - None Yes 0%
Heavy Fusion
Cannon Vent
750 Armor AV3 Icon.png Medium 100% 200% None Yes 0%
Hull Front Main Armor AV5 Icon.png Tank I Tank Hull Front 1.png 100% 100% None Yes 35%
Hull Side Main Armor AV5 Icon.png Tank I 100% 100% None Yes 35%
Hull Rear 750 Armor AV3 Icon.png Medium Tank Hull Back 1.png 100% 150% None Yes 50%
Tracks 750 Armor AV3 Icon.png Medium 100% 100% None No 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Trivia

  • The Annihilator Tank resembles a downsized Baneblade super heavy tank from Warhammer 40,000, while its main gun seems to be based off of the Shadowsword's design.
    • Its turret bears a resemblance to the Challenger 2 main battle tank.
    • The coaxial machine gun on the Annihilator Tank's turret appears as a "Fusion Repeater" when pinged.
  • During early development, the Annihilator Tank's design had a much more World War II era aesthetic, resembling a fusion of the Japanese Type 5 Chi-Ri medium tank and the German Tiger heavy tank.
    • It also bears a resembles to the Soviet Union's Rhino Heavy Tank from Command & Conquer: Red Alert 2 and Yuri's Revenge.
  • According to very early concept art by Tore Wesolowski, the Annihilator tank was initially conceived as a hexapedal walker and was much larger in size.

Gallery

Change History

Patch
Description

1.001.104
2024-10-15

Changes

  • Front armor reduced from 6 to 5
    • Our previous tweak didn't have the intended effect on gameplay that we expected so we’ve reverted this back.
  • The rear weak spots of the Tank's body now have their own health pool, which matches the Tank's previous total health. Once this health pool is depleted, the Tank will be destroyed. Additionally, these weak spots also deal 150% damage to the Tank's main health.
  • Annihilator Tank Turrets
    • The rear weak spots of the Tank's body now have their own health pool, which matches the Tank's previous total health. Once this health pool is depleted, the Tank will be destroyed. Additionally, these weak spots also deal 200% damage to the Tank's main health.

Undocumented Changes

  • Tank hull front explosion resistance decreased from 50% to 35%

1.001.100
2024-09-17

Changes

  • Front armor increased from 5 to 6.

Undocumented Changes

  • Tank main health increased from 1500 to 3000.
    • Tank Hull is now 50% Explosion Resistant.
  • Turret main health increased from 750 to 2100.
    • Turret vents are now 200% to main.
    • Turret Front is explosion immune now.

1.001.002
2024-08-06

Addition

  • Added variant to the game: Barrager Tank.

1.000.400
2024-06-13

Changes

  • The Tank armor value on the front has been lowered to be the same as the non-vent sections on the rear of the tank. The intent was initially that it was supposed to be more armored in the front, but the visual language did not show that.
  • The vents on the back of the Tanks turret will now check for explosion directions correctly.

1.000.301
2024-05-02

Fixes

  • Fix for crash which could occur when destroying automaton tanks.