Annihilator Tank

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Shamelessly copied from Super Earth tank designs, the Automaton Tank is clearly inferior in such a multitude of aspects that it would be impractical to list them here.

— Helldivers 2 PlayStation Store Page

The Annihilator Tank is a very large Automaton icon.svg Automaton vehicle with a Fusion Battle Cannon, coaxial Fusion Cycler and hull-mounted Heavy Fusion Repeater.

Spawning

Annihilator Tanks first appear on Medium Difficulty Icon.svg Medium with a low spawning chance, where it may spawn in specific medium-to-large Automaton Outposts.

When they begin appearing normally starting on Challenging Difficulty Icon.svg Challenging, they can spawn from Bot Drops, within patrols, guarding Automaton Outposts, Fortresses, and Minor Places of Interest. They may also occasionally be found patrolling the map on their own.

Annihilator Tanks share a spawn chance with Shredder Tanks, but starting on Suicide Difficulty Icon.svg Suicide Mission, they are both occasionally replaced by Barrager Tanks.

Behavior

When encountered outside of a Bot Drop, Annihilator Tanks can be found still or moving with patrols. When it notices a Helldiver, it will fire any of its armaments if a Helldiver is in its line of sight.

Its coaxial Fusion Cycler has a high fire rate but lower damage, while its hull Heavy Fusion Repeater has a slower fire rate but higher damage. Its Fusion Battle Cannon will flash a red light before firing two seconds later, before reloading for about six seconds.

Destroying its tracks will render it immobile. Destroying its back engine or turret will disable the Annihilator Tank, followed by it exploding. Significant amounts of damage will immediately cause it to explode.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Turret Main 2,100 Armor AV5 Icon.png Tank I 100% - None Yes 0%
Hull Main 3,000 Armor AV5 Icon.png Tank I Tank Hull Main Health.png 100% - None Yes 0%
Turret Vent 750 Armor AV3 Icon.png Medium 100% 200% None Yes 0%
Hull Front Main Armor AV5 Icon.png Tank I Tank Hull Front 1.png 100% 100% None Yes 35%
Hull Side Main Armor AV5 Icon.png Tank I 100% 100% None Yes 35%
Hull Rear 750 Armor AV3 Icon.png Medium Tank Hull Back 1.png 100% 150% None Yes 50%
Tracks 750 Armor AV3 Icon.png Medium 100% 100% None No 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.



Weapons Loadout

Fusion Battle Cannon

The largest standard Fusion weapon in the Automaton arsenal. The Battle Cannon's explosive shots are such that entire squads of infantry or even enemy tanks can be destroyed in a single direct hit. Commonly mounted on Annihilator-class Heavy Tanks

Stat Value
Damage.png Durable Damage.png Damage 1500 Impact Damage
1500 Durable Damage
AOE Blast Damage.png Damage 100 Blast
Radii.png Inner 1.2m
Radii.png Outer 6m
Radii.png Shockwave 12m
Blast AP Medium.png AP 3/2/3
Ballistic AP Medium.png AP 6/5/4/0
Firerate.png Fire Rate 10RPM / 6.0s (Pratical)
15RPM (Theoretical)
Spread.png Spread (Mrad) ↔[0.004] ↕[0.004]
Demo Force.png Demo Force 50 (Impact + Blast)
Stagger.png Stagger Force 60 (Impact), 50 (Blast)
(Both Ragdoll)
Push Force.png Push Force 30 (Impact), 70 (Blast)


Co-Axial Fusion Cycler

Mimicking tanks of Super Earth, Annihilator-class Tanks often have a co-axial weapon in the form of the Fusion Cycler. This modified Fusion Repeater is capable of firing even faster, perfect for either suppressing or cutting down infantry.

Stat Value
Damage.png Durable Damage.png Damage 35 Ballistic Damage
4 Durable Damage
Ballistic AP Medium.png AP 2/2/1/0
Firerate.png Fire Rate 1200RPM (2.7s Burst)
1.5s (Heat Cooldown)
Spread.png Spread (Mrad) ↔[10.00] ↕[10.00]
Demo Force.png Demo Force 10
Stagger.png Stagger Force 10
Push Force.png Push Force 15


Hull-Mounted Heavy Fusion Repeater

Fitted as standard upon all Heavy Tanks. This Heavy Fusion Repeater benefits being connected to the Tanks powerplant to output a far longer burst of sustained fire. Its limited traverse mount does limit its flexibility in combat however.

Stat Value
Damage.png Durable Damage.png Damage 60 Ballistic Damage
15 Durable Damage
Ballistic AP Medium.png AP 3/3/3/0
Firerate.png Fire Rate 400RPM (2.8s Burst)
1.1s (Heat Cooldown)
Spread.png Spread (Mrad) ↔[10.00] ↕[10.00]
Demo Force.png Demo Force 20
Stagger.png Stagger Force 20
Push Force.png Push Force 15


Ammunition Cookoff

Between its massive powerplant and volatile fusion battery load it uses to power its weapons, the Annihilator Heavy Tank is particularly volatile when finally knocked out. More often then not it culminates into a catastrophic explosion

Stat Value
Damage.png Durable Damage.png Damage 1 Impact Damage
1 Durable Damage
AOE Blast Damage.png Damage 100 Blast
Radii.png Inner 0.8m
Radii.png Outer 8m
Radii.png Shockwave 25m
Blast AP Medium.png AP 10/9/10
Ballistic AP Medium.png AP 10/0/0/0
Firerate.png Fire Rate Death Explosion
Spread.png Spread (Mrad) Death Explosion
Demo Force.png Demo Force 20
Stagger.png Stagger Force 200 (Ragdolls)
Push Force.png Push Force 500


Tactical Information

Annihilator Tank

  • The Annihilator Tank is deadly if approached from the front, but is vulnerable at close range. Helldivers are advised to approach from its rear as its turret has a slow rotation speed.
    • Helldivers can also run around the Tank's armaments to avoid them, and can take advantage of the slow rotation speed of the turret to damage its vents.
  • The Annihilator Tank cannot harm Helldivers if you climb on top of its turret. However, direct contact of their tracks will cause severe and constant damage to a Helldiver.

Tanks



Trivia

  • The coaxial fusion repeater on the Annihilator Tank's turret appears as a "Fusion Repeater" when pinged.
  • During early development, the Annihilator Tank's design had a much more World War II era aesthetic, resembling a fusion of the Japanese Type 5 Chi-Ri medium tank and the German Tiger heavy tank.
    • It also bears a resembles to the Soviet Union's Rhino Heavy Tank from Command & Conquer: Red Alert 2 and Yuri's Revenge.
  • According to very early concept art by Tore Wesolowski, the Annihilator tank was initially conceived as a hexapedal walker and was much larger in size.

Gallery

Change History

Patch
Description

1.001.104
2024-10-15

Changes

  • Front armor decreased from Armor AV6 Icon.png Tank II to Armor AV5 Icon.png Tank I
    • Our previous tweak didn't have the intended effect on gameplay that we expected so we’ve reverted this back.
  • The rear weak spots of the Tank's body now have their own health pool, which matches the Tank's previous total health. Once this health pool is depleted, the Tank will be destroyed. Additionally, these weak spots also deal 150% damage to the Tank's main health.
  • Annihilator Tank Turrets
    • The rear weak spots of the Tank's body now have their own health pool, which matches the Tank's previous total health. Once this health pool is depleted, the Tank will be destroyed. Additionally, these weak spots also deal 200% damage to the Tank's main health.

Undocumented Changes

  • Tank hull explosion damage resistance decreased from 50% to 35%

1.001.100
2024-09-17

Changes

Undocumented Changes

  • Tank Main health increased from 1500 to 3000.
    • Tank Hull explosion damage resistance increased from 0% to 50%.
  • Turret Main health increased from 750 to 2100.
    • Turret vents are now 200% to Main.
    • Turret Front explosion damage resistance increased from 0% to 100%.

1.000.400
2024-06-13

Changes

  • The Tank armor value on the front has been lowered to be the same as the non-vent sections on the rear of the tank. The intent was initially that it was supposed to be more armored in the front, but the visual language did not show that.
  • The vents on the back of the Tanks turret will now check for explosion directions correctly.

1.000.301
2024-05-02

Fix

  • Fix for crash which could occur when destroying automaton tanks.