Assault Raider
The Assault Raider is a light Automaton equipped with a jump pack, fusion pistol, and a sword.
Spawning
Assault Raiders can be found on all difficulties on planets invaded by the Jet Brigade. Assault Raiders can spawn from Bot Drops, within patrols, guarding Automaton Outposts and Objectives, or from Automaton Fabricators.
Starting on Challenging, they can be found guarding Minor Places of Interest.
Occasionally, starting on Extreme[Note 1], Assault Raiders can be found on normal planets.
Its original appearance was completely replaced by its Jet Brigade appearance after their debut in the invasion of Matar Bay.
Behavior
Assault Raiders will fire their fusion pistol three times before reloading for four seconds. If it is being suppressed by gunfire, it will erratically move its pistol, significantly reducing its accuracy.
Assault Raiders will use their jump pack to quickly approach Helldivers, then begin running at them to get in close range with their sword. Their jump pack can unintentionally explode if damaged, instantly killing the Assault Raider but significantly damaging and burning nearby Automatons or Helldivers.
When alerted to a Helldiver's presence, Assault Raiders can fire a flare to call in a Bot Drops.
Tactical Information
Assault Raider
- Due to the explosive nature of their jump packs, it is recommended that Helldivers destroy Assault Raiders at a safe distance.
- Diving backwards while shooting them is recommended to avoid potential damage from the jump pack.
- The Assault Raider's jump pack can still potentially explode on an Assault Raider's remains.
- It can still be shot to blow it up prematurely.
Light Automatons
- All light Automatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops.
- Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
- Grenades and headshots will reliably one-shot all light Automatons.
Anatomy
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
---|---|---|---|---|---|---|---|---|
Main | 125 | ![]() |
![]() |
0% | - | None | Yes | 0% |
Jetpack Main | 10 | ![]() |
0% | - | 100 [50/s] (Constitution) |
Yes | 0% | |
Jetpack | 50 | ![]() |
0% | 100% | 1,000 [200/s] (Constitution) |
Yes | 100% | |
Head | 40 | ![]() |
0% | 100% | None | Yes | 100% | |
Torso | 100 | ![]() |
0% | 100% | None | Yes | 100% | |
Arms | 65 | ![]() |
0% | 50% | None | No | 100% | |
Legs | 90 | ![]() |
0% | 65% | None | Yes | 100% |
Gallery
Gameplay
- Assault Raiders appearing outside of
Jet Brigade invaded planets. Taken on an Extreme operation. The Commissar briefly seen lacks a jump pack and Jet Brigade color scheme.
Change History
1.001.104
2024-10-15
Changes
- Normal small projectiles damage reduced from 40 to 35.
1.000.400
2024-06-13
Changes
- Assault Jetpack: Explosion damage decreased by 50%.
1.000.200
2024-04-02
Changes
- Assault Jetpack: Fire damage per tick increased by 50% (from all sources).
Notes
- ↑ May appear on Hard, based off on older spawns pre-Jet Brigade.