Assault Raider

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The Assault Raider is a light Automaton icon.svg Jet Brigade Icon.svg Jet Brigade variant of the Raider unit that specialises in close-quarters combat, being equipped with a Jump Pack, Fusion Pistol, and Heat Sword.

Spawning

Assault Raiders can be found on all difficulties on planets invaded by the Automaton icon.svg Jet Brigade Icon.svg Jet Brigade. Assault Raiders can spawn from Bot Drops, within patrols, guarding Automaton Outposts and Objectives, or from Automaton Fabricators.

Starting on Challenging Difficulty Icon.svg Challenging, they can be found guarding Minor Places of Interest.

Occasionally, starting on Hard Difficulty Icon.svg Hard, Assault Raiders can be found on normal planets.

Its original appearance was completely replaced by its Jet Brigade appearance after their debut in the invasion of Matar Bay.

Behavior

Assault Raiders will fire their Fusion Pistol four times before reloading for four seconds. If it is being suppressed by gunfire, it will erratically move its pistol, significantly reducing its accuracy. Should a Helldiver stray too close it will instead attempt to slash their target with their Heat Blade.

Like all Trooper variants, they come equipped with Grenades to flush out enemies within cover.

Assault Raiders will use their jump pack to quickly approach Helldivers, then begin running at them to get in close range with their sword. Their jump pack can unintentionally explode if damaged, instantly killing the Assault Raider but significantly damaging and burning nearby Automaton icon.svgAutomatons or Helldivers.

When alerted to a Helldiver's presence, Assault Raiders can fire a flare to call in a Bot Drops.

Tactical Information

Assault Raider

  • The Assault Raider's jump pack can still potentially explode on an Assault Raider's remains.
    • It can still be shot to blow it up prematurely.

Jet Brigade Automatons

  • Due to the explosive nature of their jump packs, it is recommended that Helldivers destroy Jet Brigade Automatons at a safe distance.
    • Diving backwards while shooting them is recommended to avoid potential damage from the jump pack.
  • A group of Jet Brigade Automatons can be wiped out by triggering chain detonation.
    • Shooting a Dropship with full of Jet Brigade Automatons may instantly empty the Dropship.

Light Automatons

  • All light Automaton icon.svgAutomatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops.
    • Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
  • Grenades and headshots will reliably one-shot all light Automatons.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 125 Armor AV0 Icon.png Unarmored I Trooper Main Health.png 0% - None Yes 0%
Jetpack 50 Armor AV2 Icon.png Light 0% 100% 100 [50/s]
(Constitution)
Yes 100%
Head 40 Armor AV0 Icon.png Unarmored I 0% 100% None Yes 100%
Torso 100 Armor AV0 Icon.png Unarmored I 0% 100% None Yes 100%
Arms 65 Armor AV0 Icon.png Unarmored I 0% 50% None No 100%
Legs 90 Armor AV0 Icon.png Unarmored I 0% 65% None Yes 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Weapon Loadout

Fusion Pistol

Its overall lighter weight and smaller size makes the Fusion Pistol popular with Jet Brigade units. Often wielding it alongside a Heat Blade, the Assault Raider becomes a truly effective strike or shock unit that excels at close-quarters combat.

Stat Value
Damage.png Durable Damage.png Damage 35 Ballistic Damage
4 Durable Damage
Ballistic AP Medium.png AP 2/1/1/0
Firerate.png Fire Rate 325RPM (3-Round Burst)
3s (Burst Delay)
3.5s (Reload after 12 Shots)
Spread.png Spread (Mrad) ↔[10.00] ↕[10.00]
Demo Force.png Demo Force 10
Stagger.png Stagger Force 10
Push Force.png Push Force 15



Heat Blades

The versatile nature of the Heat Blade, coupled with the sheer damage both the slash and the burns it inflicts makes the Heat Blade an equally popular choice for the Jet Brigade, who can take advantage of their Jump Packs to close the gap

Stat Value
Damage.png Durable Damage.png Damage 60 Impact Damage
30 Durable Damage
Ballistic AP Medium.png AP 3/0/0/0
Firerate.png Fire Rate Melee
Spread.png Spread (Mrad) Melee
Demo Force.png Demo Force 10
Stagger.png Stagger Force 10
Push Force.png Push Force 10



HE Grenade

A throwable explosive that bears eerie resemblance to the G-12 High Explosive Grenade. It is mainly used by Automaton Infantry to break apart fortified positions and even light vehicles. Has a notably long fuse time that allows it to be quickly thrown back.

Stat Value
Damage.png Durable Damage.png Damage 0 Ballistic Damage
0 Durable Damage
AOE Blast Damage.png Damage 200 Blast
Radii.png Inner 1.2m
Radii.png Outer 6m
Radii.png Shockwave 8m
Blast AP Medium.png AP 3/2/3
Ballistic AP Medium.png AP 0/0/0/0
Firerate.png Fire Rate Throwable
5s (Fuse Time)
~25s (Equipment Refresh)
Spread.png Spread (Mrad) Throwable (0)
Demo Force.png Demo Force 30
Stagger.png Stagger Force 50 (Ragdolls)
Push Force.png Push Force 40



Jump Pack Detonation

Effectively backpack-sized fuel tanks and engine parts. the Jumppacks worn by those of the Jet Brigade are notable volatile when damaged or punctured, often culminating into a firey explosion, throwing burning fuel and debris around the area

Stat Value
Damage.png Durable Damage.png Damage 0 Ballistic Damage
0 Durable Damage
AOE Blast Damage.png Damage 130 Blast
Radii.png Inner 2m
Radii.png Outer 3m
Radii.png Shockwave 3m
Blast AP Medium.png AP 3/2/3
Status Affliction.png Inflicts Affliction Burn.png 100 Burn DPS (3.0s)
(Via Explosion)
Ballistic AP Medium.png AP 4/4/4/4 (Burn DPS)
Firerate.png Fire Rate Death Explosion
Spread.png Spread (Mrad) Death Explosion
Demo Force.png Demo Force 30
Stagger.png Stagger Force 20
Push Force.png Push Force 40


Gallery

Gameplay

Change History

Patch
Description

1.001.104
2024-10-15

Changes

  • Normal small projectiles damage reduced from 40 to 35.

1.000.400
2024-06-13

Changes

  • Assault Jetpack: Explosion damage decreased by 50%.

1.000.200
2024-04-02

Changes

  • Assault Jetpack: Fire damage per tick increased by 50% (from all sources).