Assault Raider
The Assault Raider is a light Jet Brigade variant of the Raider unit that specialises in close-quarters combat, being equipped with a Jump Pack, Fusion Pistol, and Heat Sword.
Spawning
Assault Raiders can be found on all difficulties on planets invaded by the Jet Brigade. Assault Raiders can spawn from Bot Drops, within patrols, guarding Automaton Outposts and Objectives, or from Automaton Fabricators.
Starting on Challenging, they can be found guarding Minor Places of Interest.
Occasionally, starting on Hard, Assault Raiders can be found on normal planets.
Its original appearance was completely replaced by its Jet Brigade appearance after their debut in the invasion of Matar Bay.
Behavior
Assault Raiders will fire their Fusion Pistol four times before reloading for four seconds. If it is being suppressed by gunfire, it will erratically move its pistol, significantly reducing its accuracy. Should a Helldiver stray too close it will instead attempt to slash their target with their Heat Blade.
Like all Trooper variants, they come equipped with Grenades to flush out enemies within cover.
Assault Raiders will use their jump pack to quickly approach Helldivers, then begin running at them to get in close range with their sword. Their jump pack can unintentionally explode if damaged, instantly killing the Assault Raider but significantly damaging and burning nearby Automatons or Helldivers.
When alerted to a Helldiver's presence, Assault Raiders can fire a flare to call in a Bot Drops.
Tactical Information
Assault Raider
- The Assault Raider's jump pack can still potentially explode on an Assault Raider's remains.
- It can still be shot to blow it up prematurely.
Jet Brigade Automatons
- Due to the explosive nature of their jump packs, it is recommended that Helldivers destroy Jet Brigade Automatons at a safe distance.
- Diving backwards while shooting them is recommended to avoid potential damage from the jump pack.
- A group of Jet Brigade Automatons can be wiped out by triggering chain detonation.
- Shooting a Dropship with full of Jet Brigade Automatons may instantly empty the Dropship.
Light Automatons
- All light Automatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops.
- Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
- Grenades and headshots will reliably one-shot all light Automatons.
Anatomy
| Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
|---|---|---|---|---|---|---|---|---|
| Main | 125 | 0% | - | None | Yes | 0% | ||
| Jetpack | 50 | 0% | 100% | 100 [50/s] (Constitution) |
Yes | 100% | ||
| Head | 40 | 0% | 100% | None | Yes | 100% | ||
| Torso | 100 | 0% | 100% | None | Yes | 100% | ||
| Arms | 65 | 0% | 50% | None | No | 100% | ||
| Legs | 90 | 0% | 65% | None | Yes | 100% |
Weapon Loadout
Fusion Pistol
Heat Blades
| Stat | Value | |
|---|---|---|
| 60 Impact Damage 30 Durable Damage | ||
| 3/0/0/0 | ||
| Melee | ||
| Melee | ||
| 10 | ||
| 10 | ||
| 10 | ||
HE Grenade
Jump Pack Detonation
Gallery
Gameplay
- Assault Raiders appearing outside of Jet Brigade invaded planets. Taken on an Extreme operation. The Commissar briefly seen lacks a jump pack and Jet Brigade color scheme.


