Berserker
| Helldivers 2 | Helldivers 1 |
“A primitive actualization of barbarity, the Berserker has CPUs in each chainsaw that are programmed to solve one problem: closing the space between saw and target as quickly as possible.
— Helldivers 2 PlayStation Store Page
The Berserker is a melee-oriented, medium Automaton equipped with Meatsaws welded to their arms.
Spawning
Berserkers can be first found on Easy. They can spawn from Bot Drops, within patrols, and guarding Automaton Outposts and Objectives.
Starting on Challenging, they can be found guarding Minor Places of Interest.
Behavior
Berserkers will simply path their way towards a Helldiver to get close enough to use their Meatsaws. If a Helldiver is on the ground or it is missing both of its arms, it will stomp on them.
Anatomy
| Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
|---|---|---|---|---|---|---|---|---|
| Main | 750 | 0% | - | None | Yes | 0% | ||
| Head | 110 | 0% | 100% | None | Yes | 100% | ||
| Chest | 425 | 40% | 100% | None | Yes | 100% | ||
| Stomach | 350 | 0% | 100% | None | Yes | 100% | ||
| Pelvis | 600 | 0% | 65% | None | Yes | 100% | ||
| Shoulders | 180 | 0% | 0% | None | No | 100% | ||
| Arms | 260 | 30% | 50% | None | No | 100% | ||
| Legs | Main | 30% | 0% | None | Yes | 100% |
Weapons Loadout
Meatsaws
| Stat | Value | |
|---|---|---|
| 80 Slash Damage 80 Durable Damage | ||
| 3/0/0/0 | ||
| Melee | ||
| Melee | ||
| 20 | ||
| 20 | ||
| 15 | ||
Stomp
| Stat | Value | |
|---|---|---|
| 100 Impact Damage 100 Durable Damage | ||
| 3/0/0/0 | ||
| Melee | ||
| Melee | ||
| 20 | ||
| 20 | ||
| 15 | ||
Tactical Information
- While Berserkers pose no threat outside of melee range, the true threat of Berserkers is that they often approach in swarms of three or more at a time, and can force Helldivers out of cover where they can be shot by the Berserker's compatriots. Their meatsaws also inflict a significant amount of damage, being able to often maim Helldivers with just one hit, and they can absorb an immense amount of ammo before being destroyed.
- While Berserkers are much faster than Devastators, they are still slow enough that their movements can be anticipated. Helldivers can stay outside of reach by sprinting, diving away, or placing elevated terrain between themselves and the Berserker.
- Their legs can be targeted to slow and destroy them, before they can inflict fatal damage on their target.
- Berserkers are protected by
Light armor on their upper torsos, which is also the only body part that possesses durability. This makes it the strongest part of the Berserker, and thus should be avoided with
Light armor penetrating weaponry, and should be targeted with heavy machine guns like the BR-14 Adjudicator and MG-206 Heavy Machine Gun, to quickly destroy them without wasting too much ammo. - The weakest parts of the Berserker are its
Unarmored II head and stomach. The head has the least amount of HP of all its body parts, but the Berserker's movements can make it a tricky target to hit. Its glowing stomach is the next weakest point, requiring more damage to destroy but is much larger and easier to hit. - Because Berserkers must get within melee range to be a threat, any weapon that can stagger or stun them is extremely valuable as it can buy more time before they are able to attack. Alternatively, direct-fire weapons with high damage output can quickly destroy them even without precise aim.
- Explosives are hit-and-miss against Berserkers. All of their body parts are explosive-immune, and their speed makes them difficult to pin down with fuse-timed grenades. However, due to their tendency to clump up with other Berserkers in an attempt to close within melee range, a single explosive can splash multiple Berserkers. As such, explosives should be an "all or nothing" proposition as they can only damage the Berserker's main HP, require more raw damage to dispatch.
- Heavy stagger weapons like the SMG-72 Pummeler, JAR-5 Dominator and CB-9 Exploding Crossbow can stop Berserkers in their tracks, locking them down for targeted shots against their weak spots.
- Rapid-fire weapons like the Machine Gun and Stalwart can simply mow down Berserkers with sheer volume of fire. Even secondary weapons like the Redeemer can provide moderate protection with raw firepower.
- The G-23 Stun can entirely stop a Berserker in their tracks, allowing for Helldivers to quickly destroy them with a quick headshot.
Trivia
- The torso of the Berserker appears to be recycled from that of a destroyed Devastator. It also shares the same limb types, albeit stripped of armor.
Change History
1.004.100
2025-10-23
Undocumented Changes
- Large body parts are slightly more durable
- Increased arm durability from 0% to 30%
- Increased leg durability from 0% to 30%
- Leg % to Main reduced from 30% to 0%
1.001.104
2024-10-15
Changes
- Head health decreased from 125 to 110
1.001.100
2024-09-17
Changes
- Head health reduced from 150 to 125.
- Main health reduced from 1000 to 750.
- Torso armor increased from
Unarmored II to
Light - Abdomen is now a weak spot.
- Chainsaw damage increased.

