Berserker

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A primitive actualization of barbarity, the Berserker has CPUs in each chainsaw that are programmed to solve one problem: closing the space between saw and target as quickly as possible.

— Helldivers 2 PlayStation Store Page

The Berserker is a melee-oriented, medium Automaton icon.svgAutomaton equipped with Meatsaws welded to their arms.

Spawning

Berserkers can be first found on Easy Difficulty Icon.svg Easy. They can spawn from Bot Drops, within patrols, and guarding Automaton Outposts and Objectives.

Starting on Challenging Difficulty Icon.svg Challenging, they can be found guarding Minor Places of Interest.

Behavior

Berserkers will simply path their way towards a Helldiver to get close enough to use their Meatsaws. If a Helldiver is on the ground or it is missing both of its arms, it will stomp on them.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 750 Armor AV0 Icon.png Unarmored I Berserker Main Health.png 0% - None Yes 0%
Head 110 Armor AV1 Icon.png Unarmored II 0% 100% None Yes 100%
Chest 425 Armor AV2 Icon.png Light 40% 100% None Yes 100%
Stomach 350 Armor AV1 Icon.png Unarmored II 0% 100% None Yes 100%
Pelvis 600 Armor AV1 Icon.png Unarmored II 0% 65% None Yes 100%
Shoulders 180 Armor AV0 Icon.png Unarmored I 0% 0% None No 100%
Arms 260 Armor AV1 Icon.png Unarmored II 30% 50% None No 100%
Legs Main Armor AV1 Icon.png Unarmored II 30% 0% None Yes 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Weapons Loadout

Meatsaws

Soldier Berserker Meatsaw.png
The ubiquitous weapon of the equally brutal Berserker unit. The Meatsaw befits its user by bringing weight of intimidation with obvious effectiveness, alongside promises of pain before death.

Stat Value
Damage.png Durable Damage.png Damage 80 Slash Damage
80 Durable Damage
Ballistic AP Medium.png AP 3/0/0/0
Firerate.png Fire Rate Melee
Spread.png Spread (Mrad) Melee
Demo Force.png Demo Force 20
Stagger.png Stagger Force 20
Push Force.png Push Force 15


Stomp

Soldier Stomp.png
On account of their weight, most Devastator-sized units can simply crush structures, flora, and foes alike underfoot. Berserker units are particular eager to carry out this method.

Stat Value
Damage.png Durable Damage.png Damage 100 Impact Damage
100 Durable Damage
Ballistic AP Medium.png AP 3/0/0/0
Firerate.png Fire Rate Melee
Spread.png Spread (Mrad) Melee
Demo Force.png Demo Force 20
Stagger.png Stagger Force 20
Push Force.png Push Force 15


Tactical Information

  • While Berserkers pose no threat outside of melee range, the true threat of Berserkers is that they often approach in swarms of three or more at a time, and can force Helldivers out of cover where they can be shot by the Berserker's compatriots. Their meatsaws also inflict a significant amount of damage, being able to often maim Helldivers with just one hit, and they can absorb an immense amount of ammo before being destroyed.
  • While Berserkers are much faster than Devastators, they are still slow enough that their movements can be anticipated. Helldivers can stay outside of reach by sprinting, diving away, or placing elevated terrain between themselves and the Berserker.
    • Their legs can be targeted to slow and destroy them, before they can inflict fatal damage on their target.
  • Berserkers are protected by Armor AV2 Icon.png Light armor on their upper torsos, which is also the only body part that possesses durability. This makes it the strongest part of the Berserker, and thus should be avoided with Armor AP2 Icon.png Light armor penetrating weaponry, and should be targeted with heavy machine guns like the BR-14 Adjudicator and MG-206 Heavy Machine Gun, to quickly destroy them without wasting too much ammo.
  • The weakest parts of the Berserker are its Armor AV1 Icon.png Unarmored II head and stomach. The head has the least amount of HP of all its body parts, but the Berserker's movements can make it a tricky target to hit. Its glowing stomach is the next weakest point, requiring more damage to destroy but is much larger and easier to hit.
  • Because Berserkers must get within melee range to be a threat, any weapon that can stagger or stun them is extremely valuable as it can buy more time before they are able to attack. Alternatively, direct-fire weapons with high damage output can quickly destroy them even without precise aim.
    • Explosives are hit-and-miss against Berserkers. All of their body parts are explosive-immune, and their speed makes them difficult to pin down with fuse-timed grenades. However, due to their tendency to clump up with other Berserkers in an attempt to close within melee range, a single explosive can splash multiple Berserkers. As such, explosives should be an "all or nothing" proposition as they can only damage the Berserker's main HP, require more raw damage to dispatch.
    • Heavy stagger weapons like the SMG-72 Pummeler, JAR-5 Dominator and CB-9 Exploding Crossbow can stop Berserkers in their tracks, locking them down for targeted shots against their weak spots.
    • Rapid-fire weapons like the Machine Gun and Stalwart can simply mow down Berserkers with sheer volume of fire. Even secondary weapons like the Redeemer can provide moderate protection with raw firepower.
    • The G-23 Stun can entirely stop a Berserker in their tracks, allowing for Helldivers to quickly destroy them with a quick headshot.

Trivia

  • The torso of the Berserker appears to be recycled from that of a destroyed Devastator. It also shares the same limb types, albeit stripped of armor.

Change History

Patch
Description

1.004.100
2025-10-23

Undocumented Changes

  • Large body parts are slightly more durable
    • Increased arm durability from 0% to 30%
    • Increased leg durability from 0% to 30%
  • Leg % to Main reduced from 30% to 0%

1.001.104
2024-10-15

Changes

  • Head health decreased from 125 to 110

1.001.100
2024-09-17

Changes

  • Head health reduced from 150 to 125.
  • Main health reduced from 1000 to 750.
  • Torso armor increased from Armor AV1 Icon.png Unarmored II to Armor AV2 Icon.png Light
  • Abdomen is now a weak spot.
  • Chainsaw damage increased.