Brawler

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The Brawler is a light Automaton icon.svgAutomaton equipped with dual Heat Blades.

Spawning

Brawlers can be found on any difficulty. They can spawn from Bot Drops, within patrols, guarding Automaton Outposts and Objectives, or from Automaton Fabricators.

Starting on Challenging Difficulty Icon.svg Challenging, they can be found guarding Minor Places of Interest.

Brawlers spawn more frequently on higher difficulties, mostly replacing Troopers.

Behavior

Brawlers will continuously move towards Helldivers, and attack by swinging their Heat Blades once close. They lack means of performing ranged attacks outside of manning machine gun emplacements. Like all Trooper variants, the Brawler will attempt to toss a grenade if a Helldiver is hidden within cover.

When alerted to a Helldiver's presence, Brawlers can fire a flare to call in a Bot Drop.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 125 Armor AV0 Icon.png Unarmored I Trooper Main Health.png 0% - None Yes 0%
Head 40 Armor AV0 Icon.png Unarmored I 0% 100% None Yes 100%
Torso 100 Armor AV0 Icon.png Unarmored I 0% 100% None Yes 100%
Left Arm 65 Armor AV0 Icon.png Unarmored I 0% 50% None No 100%
Right Arm 65 Armor AV0 Icon.png Unarmored I 0% 50% None No 100%
Legs 90 Armor AV0 Icon.png Unarmored I 0% 65% None Yes 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Weapons Loadout

Heat Blades

By passing an electrical current across the blade akin to soldering irons, the Heat Blade is capable of inflicting grievous damage to both armour and flesh alike. The favoured weapon of Brawlers.

Stat Value
Damage.png Durable Damage.png Damage 60 Impact Damage
30 Durable Damage
Ballistic AP Medium.png AP 3/0/0/0
Firerate.png Fire Rate Melee
Spread.png Spread (Mrad) Melee
Demo Force.png Demo Force 10
Stagger.png Stagger Force 10
Push Force.png Push Force 10



HE Grenade

A throwable explosive that bears eerie resemblance to the G-12 High Explosive Grenade. It is mainly used by Automaton Infantry to break apart fortified positions and even light vehicles. Has a notably long fuse time that allows it to be quickly thrown back.

Stat Value
Damage.png Durable Damage.png Damage 0 Ballistic Damage
0 Durable Damage
AOE Blast Damage.png Damage 200 Blast
Radii.png Inner 1.2m
Radii.png Outer 6m
Radii.png Shockwave 8m
Blast AP Medium.png AP 3/2/3
Ballistic AP Medium.png AP 0/0/0/0
Firerate.png Fire Rate Throwable
5s (Fuse Time)
~25s (Equipment Refresh)
Spread.png Spread (Mrad) Throwable (0)
Demo Force.png Demo Force 30
Stagger.png Stagger Force 50 (Ragdolls)
Push Force.png Push Force 40

Tactical Information

Brawler

  • Brawlers can be dangerous if a Helldiver is not paying attention. Their sword's damage can easily injure a Helldiver's body part.
  • Multiple Brawlers can continuously damage and injure a Helldiver, preventing them from stimming.

Light Automatons

  • All light Automaton icon.svgAutomatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops.
    • Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
  • Grenades and headshots will reliably one-shot all light Automatons.

Trivia

  • Despite lacking use of their fingers while their swords are equipped, they are able to man Automaton turrets.

Change History

Patch
Description