Brawler
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The Brawler is a light Automaton equipped with dual swords.
Spawning
Brawlers can be found on any difficulty. They can spawn from Bot Drops, within patrols, guarding Automaton Outposts and Objectives, or from Automaton Fabricators.
Starting on Challenging, they can be found guarding Minor Places of Interest.
Brawlers spawn more frequently on higher difficulties, mostly replacing Troopers.
Behavior
Brawlers will continuously move towards Helldivers, and attack by swinging their swords once close. They lack means of performing ranged attacks outside of manning machine gun emplacements.
When alerted to a Helldiver's presence, Brawlers can fire a flare to call in a Bot Drop.
Anatomy
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
---|---|---|---|---|---|---|---|---|
Main | 125 | ![]() |
![]() |
0% | - | None | Yes | 0% |
Head | 40 | ![]() |
0% | 100% | None | Yes | 100% | |
Torso | 100 | ![]() |
0% | 100% | None | Yes | 100% | |
Arms | 65 | ![]() |
0% | 50% | None | No | 100% | |
Legs | 90 | ![]() |
0% | 65% | None | Yes | 100% |
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it.
Explosions will only directly damage Main health if it is internal.
Tactical Information
Brawler
- Brawlers can be dangerous if a Helldiver is not paying attention. Their sword's damage can easily injure a Helldiver's body part.
- Multiple Brawlers can continuously damage and injure a Helldiver, preventing them from stimming.
Light Automatons
- All light Automatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops.
- Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
- Grenades and headshots will reliably one-shot all light Automatons.
Trivia
- Despite lacking use of their fingers while their swords are equipped, they are able to man Automaton turrets.