SG-225IE Breaker Incendiary

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Last updated: 1.002.200
Current patch: 1.003.104


A modified breaker shotgun firing incendiary projectiles. Generates heat during use, so limited to burst fire.

— Armory Description

The SG-225IE Breaker Incendiary is a burst fire shotgun that can set enemies ablaze.

Procurement

The SG-225IE Breaker Incendiary is unlocked on the 2nd page of the Steeled Veterans Premium Warbond for Medal.svg 60 Medals.

Detailed Weapon Statistics

SG-225IE Breaker Incendiary
Fire Rate 300 rpm
Recoil 41
Sway 1
Ergonomics 65
Capacity 25
Reload Time 2.5 s
Tactical Reload 1.8 s
Spare Magazines 4
Starting Magazines 3
Mags from Supply 4
Mags from Ammo Box 2
Attacks
Shotgun 12-Gauge Liberty Fire Projectile
Shotgun 12-Gauge Liberty Fire
Projectile
Pellets x 12
Caliber 8 mm
Mass 2 g
Initial Velocity 120 m/s
Drag Factor 80%
Gravity Factor 100%
Penetration Slowdown 100%
Damage
Standard 20
vs. Durable 10
Penetration
Direct Armor AP2 Icon.png Light
Slight Angle Armor AP2 Icon.png Light
Large Angle Armor AP2 Icon.png Light
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Status Strength 1
Demolition Force 10
Stagger Force 10
Push Force 10
DPS Fire
Damage
Element Fire
Standard 100
vs. Durable 100
Penetration
Direct Armor AP4 Icon.png Heavy
Slight Angle Armor AP4 Icon.png Heavy
Large Angle Armor AP4 Icon.png Heavy
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 0
Stagger Force 0
Push Force 0

Attachments

All Attachment Data for SG-225IE Breaker Incendiary.
Weapon Attachment Name Category Unlock Level Unlock Cost Effect Notes
Breaker Incendiary Duckbill Muzzle Weapon Level 23 Requisition Slip.svg 25,000
Breaker Incendiary Iron Sight Optics Weapon Level 24 Requisition Slip.svg 13,000 ERGONOMICS 5
Breaker Incendiary Reflex Sight Optics Weapon Level 8 Requisition Slip.svg 7,000
Breaker Incendiary Holographic Sight Optics Weapon Level 1 Requisition Slip.svg 0
Breaker Incendiary Half Choke Muzzle Weapon Level 2 Requisition Slip.svg 5,000
Breaker Incendiary 1.5x Tube Red Dot Optics Weapon Level 3 Requisition Slip.svg 5,000
Breaker Incendiary No Underbarrel Underbarrel Weapon Level 1 Requisition Slip.svg 0 ERGONOMICS 5
Breaker Incendiary Reflex Sight Mk2 Optics Weapon Level 18 Requisition Slip.svg 13,000
Breaker Incendiary Extended Magazine Magazine Weapon Level 22 Requisition Slip.svg 13,000 ERGONOMICS 15, CAPACITY -10, RELOAD TIME -1, MAGAZINES 3
Breaker Incendiary Drum Magazine Magazine Weapon Level 1 Requisition Slip.svg 0
Breaker Incendiary Short Magazine Magazine Weapon Level 12 Requisition Slip.svg 7,000 ERGONOMICS 25, CAPACITY -13, RELOAD TIME -1, MAGAZINES 5
Breaker Incendiary Full Choke Muzzle Weapon Level 14 Requisition Slip.svg 7,000
Breaker Incendiary Laser Sight W/ Flashlight Underbarrel Weapon Level 1 Requisition Slip.svg 0


Tactical Information

  • The Breaker Incendiary trades standard damage and pellet velocity for more durable damage and burning damage over time which makes up for its lower pellet damage.
    • The burn effect is useful in engaging in hit and run strategies or quickly switching targets, letting chaff burn, such as Warriors.
      • This runs the risk of enemies still being alive, which allows them to ccontinue be a threat.
  • Due to its large spread the Breaker Incendiary is very good at dealing with hordes and setting multiple enemies on fire.
    • It is recommended to use the duckbill muzzle attachment because it reduces vertical spread by 70% and increases horizontal spread by 60% which is more ideal since enemies are usually spread out horizontally and fewer pellets are wasted.
  • Burn effects only damage the main health of enemies, making the fire aspect of the gun ineffective against Chargers and Bile Titans.
  • Despite the low pellet damage, the burn damage is excellent at dealing with Shriekers due to their low health.

Media

Change History

Patch
Description

1.003.000
2025-05-13

Undocumented Changes

  • Removed fire element from pellets.
  • Reduced status strength from 100 to 0.6
  • Increased burn damage from 50 to 100

1.001.002
2024-08-06

Changes

  • Decreased number of magazines from 6 to 4.
  • Increased recoil from 28 to 41.

1.000.302
2024-05-07

Fixes

  • Damage-over-time effects now apply consistently when not the network session owner.

1.000.200
2024-04-02

Changes

  • Damage per bullet increased from 15 per pellet to 20 per pellet.
    • Total damage from 180 to 240
  • Fire damage per tick increased by 50% (from all sources).