SG-225IE Breaker Incendiary
(Redirected from Breaker Incendiary)
Jump to navigation
Jump to search
“A modified breaker shotgun firing incendiary projectiles. Generates heat during use, so limited to burst fire.
— Armory Description
The SG-225IE Breaker Incendiary is a burst fire shotgun that can set enemies ablaze.
Procurement
The SG-225IE Breaker Incendiary is unlocked on the 2nd page of the Steeled Veterans Premium Warbond for 60 Medals.
Detailed Weapon Statistics
SG-225IE Breaker Incendiary | |
---|---|
Fire Rate | 300 rpm |
Recoil | 41 |
Sway | 1 |
Ergonomics | 65 |
Capacity | 25 |
Reload Time | 2.5 s |
Tactical Reload | 1.8 s |
Spare Magazines | 4 |
Starting Magazines | 3 |
Mags from Supply | 4 |
Mags from Ammo Box | 2 |
Attacks | |
Shotgun 12-Gauge Liberty Fire | Projectile |
Shotgun 12-Gauge Liberty Fire | |
---|---|
Projectile | |
Pellets | x 12 |
Caliber | 8 mm |
Mass | 2 g |
Initial Velocity | 120 m/s |
Drag Factor | 80% |
Gravity Factor | 100% |
Penetration Slowdown | 100% |
Damage | |
Standard | 20 |
vs. Durable | 10 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Status Strength | 1 |
Demolition Force | 10 |
Stagger Force | 10 |
Push Force | 10 |
DPS Fire | |
---|---|
Damage | |
Element | Fire |
Standard | 100 |
vs. Durable | 100 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
Attachments
Weapon | Attachment Name | Category | Unlock Level | Unlock Cost | Effect | Notes |
---|---|---|---|---|---|---|
Breaker Incendiary | Duckbill | Muzzle | Weapon Level 23 | |||
Breaker Incendiary | Iron Sight | Optics | Weapon Level 24 | ERGONOMICS 5 | ||
Breaker Incendiary | Reflex Sight | Optics | Weapon Level 8 | |||
Breaker Incendiary | Holographic Sight | Optics | Weapon Level 1 | |||
Breaker Incendiary | Half Choke | Muzzle | Weapon Level 2 | |||
Breaker Incendiary | 1.5x Tube Red Dot | Optics | Weapon Level 3 | |||
Breaker Incendiary | No Underbarrel | Underbarrel | Weapon Level 1 | ERGONOMICS 5 | ||
Breaker Incendiary | Reflex Sight Mk2 | Optics | Weapon Level 18 | |||
Breaker Incendiary | Extended Magazine | Magazine | Weapon Level 22 | ERGONOMICS 15, CAPACITY -10, RELOAD TIME -1, MAGAZINES 3 | ||
Breaker Incendiary | Drum Magazine | Magazine | Weapon Level 1 | |||
Breaker Incendiary | Short Magazine | Magazine | Weapon Level 12 | ERGONOMICS 25, CAPACITY -13, RELOAD TIME -1, MAGAZINES 5 | ||
Breaker Incendiary | Full Choke | Muzzle | Weapon Level 14 | |||
Breaker Incendiary | Laser Sight W/ Flashlight | Underbarrel | Weapon Level 1 |
Tactical Information
- The Breaker Incendiary trades standard damage and pellet velocity for more durable damage and burning damage over time which makes up for its lower pellet damage.
- The burn effect is useful in engaging in hit and run strategies or quickly switching targets, letting chaff burn, such as Warriors.
- This runs the risk of enemies still being alive, which allows them to ccontinue be a threat.
- The burn effect is useful in engaging in hit and run strategies or quickly switching targets, letting chaff burn, such as Warriors.
- Due to its large spread the Breaker Incendiary is very good at dealing with hordes and setting multiple enemies on fire.
- It is recommended to use the duckbill muzzle attachment because it reduces vertical spread by 70% and increases horizontal spread by 60% which is more ideal since enemies are usually spread out horizontally and fewer pellets are wasted.
- Burn effects only damage the main health of enemies, making the fire aspect of the gun ineffective against Chargers and Bile Titans.
- Despite the low pellet damage, the burn damage is excellent at dealing with Shriekers due to their low health.
Media
Change History
Patch
Description
1.003.000
2025-05-13
Undocumented Changes
- Removed fire element from pellets.
- Reduced status strength from 100 to 0.6
- Increased burn damage from 50 to 100
1.001.002
2024-08-06
Changes
- Decreased number of magazines from 6 to 4.
- Increased recoil from 28 to 41.
1.000.302
2024-05-07
Fixes
- Damage-over-time effects now apply consistently when not the network session owner.
1.000.200
2024-04-02
Changes
- Damage per bullet increased from 15 per pellet to 20 per pellet.
- Total damage from 180 to 240
- Fire damage per tick increased by 50% (from all sources).