CQC-30 Stun Baton

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Last updated: 1.002.003
Current patch: 1.003.200


A lightweight melee weapon that temporarily stuns enemies. Can be wielded one-handed.

— Armory Description

The Stun Baton is a Melee Secondary Weapon. Attacking will rapidly swing the baton in a short range.

Procurement

The Stun Baton can be bought on occasion from the Superstore for 200 Super Credits.

Detailed Weapon Statistics

CQC-30 Stun Baton
Fire Rate 150 rpm
Recoil 0
Ergonomics 0
Attacks
Melee_CQC-30 Stun Baton Damage
Melee_CQC-30 Stun Baton
Damage
Standard 50
vs. Durable 25
Penetration
Direct Armor AP3 Icon.png Medium
Slight Angle Armor AP0 Icon.png Unarmored I
Large Angle Armor AP0 Icon.png Unarmored I
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Status Stun 2
Status Strength 5
Demolition Force 10
Stagger Force 35
Push Force 30

Tactical Information

  • Attacking with the baton drains stamina.
    • Holding the attack button will allow you to continuously swing the baton, even when stamina is empty.
    • Helldivers can swing the Stun Baton 20 times before fully draining their stamina. This number is not affected by Stamina Regen value or the Stamina Enhancement Booster.
  • Its damage output is lower than other melee weapons; however, its broad and fast swings combined with a potent stun make the CQC-30 a useful defensive weapon against melee units.
  • Wearing any Peak Physique armor will double the CQC-30's damage, greatly increasing its lethality.
  • The CQC-30, along with all other melee weapons, can bypass destructible parts that are otherwise too resistant for the weapon's penetration allowing softer parts normally protected to be struck, this is most notable versus Chargers.
  • During acid storms, the Charger's Armor AV4 Icon.png Heavy armor, reduced by the weather, must be broken open before the softer underlayer can be damaged with melee weapons.
  • Bug: Picking up samples, backpacks, stimming, or using any emote that would holster your weapon while bearing any melee weapon will alter how your helldiver holds them, this alteration negatively affects your ability to melee but can be reset by hot swapping back to your weapon.

Performance

Media

Change History

Patch
Description

1.003.101
2025-06-10

Undocumented change

  • Held Stun baton no longer obstructs the view while operating a terminal as it is now lowered down like all other weapons currently being wield

1.002.001
2024-12-13

Added to the game.