LAS-17 Double-Edge Sickle
“A LAS-16 Sickle model with all overheating protections conveniently removed, allowing for far longer bursts of fire. Does more damage when overheating, at the cost of slightly burning the user.
— Armory Description
The LAS-17 Double-Edge Sickle is an Energy Based Primary Weapon that operates like an assault rifle, shooting targets with a barrage of laser pulses but will damage the user after prolonged firing.
Procurement
The Double-Edge Sickle is unlocked on the 1st page of the Servants of Freedom Premium Warbond for 35 Medals.
Detailed Weapon Statistics
LAS-17 Double-Edge Sickle | |
---|---|
Fire Rate | 700 rpm |
Recoil | 2 |
Sway | 1 |
Ergonomics | 65 |
Fire Limit | 15 s |
Reload Time | 2.8 s |
Spare Magazines | 3 |
Starting Magazines | 2 |
Mags from Supply | 2 |
Mags from Ammo Box | 1 |
Attacks | |
LAS-17 Double-Edge Sickle Laser Long 0-25 Percent | Projectile |
LAS-17 Double-Edge Sickle Laser Long 26-50 Percent | Projectile |
LAS-17 Double-Edge Sickle Laser Long 51-90 Percent | Projectile |
LAS-17 Double-Edge Sickle Laser Long 91 Percent | Projectile |
LAS-17 Double-Edge Sickle Laser Long 0-25 Percent | |
---|---|
Projectile | |
Caliber | 10 mm |
Mass | 12 g |
Initial Velocity | 1300 m/s |
Drag Factor | 0% |
Gravity Factor | 0% |
Lifetime | 6 sec |
Penetration Slowdown | 25% |
Damage | |
Standard | 55 |
vs. Durable | 5 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 10 |
Push Force | 10 |
LAS-17 Double-Edge Sickle Laser Long 26-50 Percent | |
---|---|
Projectile | |
Caliber | 10 mm |
Mass | 12 g |
Initial Velocity | 1300 m/s |
Drag Factor | 0% |
Gravity Factor | 0% |
Lifetime | 6 sec |
Penetration Slowdown | 25% |
Damage | |
Standard | 55 |
vs. Durable | 5 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 10 |
Push Force | 10 |
LAS-17 Double-Edge Sickle Laser Long 51-90 Percent | |
---|---|
Projectile | |
Caliber | 10 mm |
Mass | 12 g |
Initial Velocity | 1300 m/s |
Drag Factor | 0% |
Gravity Factor | 0% |
Lifetime | 6 sec |
Penetration Slowdown | 25% |
Damage | |
Standard | 70 |
vs. Durable | 7 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 10 |
Push Force | 10 |
LAS-17 Double-Edge Sickle Laser Long 91 Percent | |
---|---|
Projectile | |
Caliber | 10 mm |
Mass | 12 g |
Initial Velocity | 1300 m/s |
Drag Factor | 0% |
Gravity Factor | 0% |
Lifetime | 6 sec |
Penetration Slowdown | 25% |
Damage | |
Standard | 70 |
vs. Durable | 7 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 10 |
Push Force | 10 |
Attachments
Weapon | Attachment Name | Category | Unlock Level | Unlock Cost | Effect | Notes |
---|---|---|---|---|---|---|
Double-Edge Sickle | Iron Sight | Optics | Weapon Level 18 | ERGONOMICS 8 | ||
Double-Edge Sickle | Reflex Sight Mk2 | Optics | Weapon Level 3 | ERGONOMICS 3 | ||
Double-Edge Sickle | Holographic Sight | Optics | Weapon Level 8 | ERGONOMICS 3 | ||
Double-Edge Sickle | 2x Tube Red Dot | Optics | Weapon Level 1 | |||
Double-Edge Sickle | 1.5x Tube Red Dot | Optics | Weapon Level 13 | ERGONOMICS 3 | ||
Double-Edge Sickle | 4x Combat Scope | Optics | Weapon Level 23 | ERGONOMICS -3 |
Functionality
The LAS-17 Double-Edge Sickle behaves similarly to the LAS-16 Sickle with the same normal and durable damage. The DE Sickle is also an energy weapon that uses heatsinks. That's where the similarities end and the differences begin.
The Double-Edge Sickle expels excess heat to its user. As such, it does not require replacing the heatsink upon reaching maximum heat. This allows the user to fire it indefinitely at the cost of heat damage dealt back. The DE Sickle is not affected by Intense Heat but cools down 50% faster on planets with Extreme Cold.
The Double-Edge Sickle has 4 stages of heat that change its properties:
- When firing at 0-25% heat, the DE Sickle fires 55 damage
Light armor penetrating laser pulses and does not deal damage to the user.
- When firing at 26-50% heat, the DE Sickle continues to fire 55 damage, but deals
Medium armor penetrating laser pulses and deals 10 heat damage a second to the user.
- When firing at 51-90% heat, the DE Sickle fires 70 damage
Medium armor penetrating laser pulses and deals 20 heat damage a second to the user.
- When firing at 91%+ heat, the DE Sickle fires 70 damage
Heavy armor penetrating laser pulses and sets the user on fire, dealing 50 heat damage a second (along with the extra damage from being set on fire.) Without proper resistances, this stage is incredibly lethal and is very likely to kill its user.
Tactical Information
- This weapon has the potential for massive suppressive damage, but at a steep cost- the self-inflicted damage can eventually kill its user, and can only be mitigated, not completely removed.
- Several items can reduce the burden of the burn damage for Helldivers trying to make the most of this weapon;
- Wearing an Inflammable armor set will reduce the burn damage to a quarter of its normal value. Acclimated also decreases burn damage by 50%.
- The Vitality Enhancement booster will reduce all ticks of damage by a flat amount. If combined with Inflammable, the burn damage is reduced enough that the DE Sickle is unable to harm the user until passing 51% heat.
- When passing 51% heat with the Inflammable and Vitality Enhancement combination, further damage can be mitigated by burst firing the DE Sickle for under a second. However, doing this will impact the damage per second.
- When the weapon passes 91% heat, going prone will prevent the user from being set on fire. This can greatly improve its use time at this level of heat.
- Using a Stim when the burning is too much to bear can keep the shooter alive as long as they have spare stims. This can be supported by the Med-Kit passive and/or Experimental Infusion booster. The P-11 Stim Pistol can provide healing to DE Sickle users, and benefits from the aforementioned perks.
- While it has the longest firing capacity of any LAS weapon (theoretically infinite), it has the longest cooling time of its family. Reloading a new ICE will reset the heat quickly, but also remove the bonus damage that comes with it.
- The DE Sickle cannot actually exceed 100% heat, so the cooldown remains the same regardless of how long it is used at this level.
- Only the third round shot from a 91%+ heat DE Sickle will damage the user. This allows the user to fire
Heavy laser pulses indefinitely, but greatly impacts damage per second. Useful for gravely injured Helldivers that are in desperate encounters.
- As the DE Sickle accumulates heat, sparks, smoke, and flames will fly toward the Helldiver firing it. This increases in intensity as heat rises. At high levels of heat, this obscures the Helldiver's vision when firing in first-person mode.
Gallery
- A video on how to fire the Double Edge Sickle without taking damage past 51% heat. Also demonstrates tap firing
Heavy laser pulses.
Change History
1.003.000
2025-05-13
Fix
- Cancelling laser weapon reloads no longer gives them infinite ammo
1.002.103
2025-02-11
Changes
OLD
- 0-25% heat:
Medium penetration 55 damage - Deals 0 damage/second to players
- 26-90% heat:
Medium penetration 55 damage - Deals 10 damage/second to players
- +91% heat:
Medium penetration 55 damage - Deals 50 damage/second to players + fire status effect
NEW
- 0-25% heat:
Light penetration 55 damage - Deals 0 damage/second to players
- 26-50% heat:
Light penetration 55 damage - Deals 10 damage/second to players
- 51-90% heat:
Medium penetration 70 damage - Deals 20 damage/second to players
- +91% heat:
Heavy penetration 70 damage - Deals 50 damage/second to players + fire status effect
Magazines
- Starting magazines increased from 1 to 2
- Spare magazines increased from 2 to 3
Undocumented Changes
- 5 durable damage at 0-50% heat
- 7 durable damage at +51%
1.002.101
2025-02-06
(Mid-Patch)
Addition
- Added to the game