E/AT-12 Anti-Tank Emplacement
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Helldivers 2 | Helldivers 1 |
“A powerful manned gun emplacement, capable of taking out armoured targets at long ranges.
— Ship Management Terminal
The Anti-Tank Emplacement, shortened to AT Emplacement or ATE, is a Stratagem that deploys a heavy anti-tank cannon.
Procurement
The Anti-Tank Emplacement is unlocked on page 3 of the Urban Legends Premium Warbond for 110 Medals.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | Standard | 7.75 seconds |
Upgraded | 4.75 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 180 seconds |
With Morale Augmentation | 171 seconds | |
With Synthetic Supplementation | 162 seconds | |
With All Upgrades | 153.9 seconds |
Detailed Weapon Statistics
E/AT-12 Anti-Tank Emplacement | |
---|---|
Main Health | 300 |
Main Armor | ![]() |
Ergonomics | 65 |
Cooldown | 180 sec |
Call-in Time | 3 s |
Attacks | |
ET Cannon 50mm APHE | Projectile |
ET APHE 50mm | Explosion |
ET Cannon 50mm APHE | |
---|---|
Projectile | |
Caliber | 75 mm |
Mass | 6.5 kg |
Initial Velocity | 625 m/s |
Drag Factor | 75% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 1300 |
vs. Durable | 1300 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 30 |
Stagger Force | 50 |
Push Force | 25 |
ET APHE 50mm | |
---|---|
Area of Effect | |
Inner Radius | 3 m |
Outer Radius | 6 m |
Shockwave Radius | 7 m |
Damage | |
Inner Radius | 150 |
Outer Radius | 149 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 60 |
Push Force | 40 |
Tactical Information
- The Anti-Tank Emplacement is a stationary fortification that grants accurate long-ranged rapid-fire anti-tank capability that can easily destroy even the largest of enemies.
- Like its cousin the E/MG-101 HMG Emplacement, the Anti-Tank Emplacement is a mounted weapon that players can man to directly control their fire. It will persist for the entirety of the mission so long as its ammunition has not been depleted.
- As an Emplacement, it cannot be relocated once it has been called in and requires a Helldiver to physically man the weapon.
- This emplacement can only be interacted thus entered via in front of or atop the operator chair; lack of ground around the chair itself after initial assembly can render AT Emplacement impossible to enter.
- A deploying / assembling AT Emplacement cannon launches anything on top of it, making it a falling hazard to any Helldivers standing atop.
- The AT Emplacement rotates very sluggishly, roughly half the turning speed of the HMG Emplacement. This makes it extremely dangerous to engage enemies at close range or to get attacked from multiple directions.
- The Anti-Tank Emplacement's shells inflict roughly 18% more damage per shot as the Commando (1,300 vs 1,100), and can destroy the same targets. However, it can do so much more quickly due to its huge shell reserves, fast projectile speed and fast autoloader capability.
- As it meets the same breakpoints as the Commando, this means that it generally requires two or more shots to kill most heavy enemies, even when aiming at weak points. However, its rapid-fire capability means it can sustain this firepower over an extended period of time, giving it much more staying power than anti-tank support weapons.
- Because it has a 30 shell reserve, the AT Emplacement is very effective at eliminating all heavy enemies during an engagement, whether it be while assaulting an enemy base or fighting a reinforcement wave.
- Keep in mind that the AT Emplacement can shoot virtually anything it can see, only taking into account projectile drop due to gravity. As such, try to put the emplacement down on high ground.
- As the AT Emplacement can engage targets from very far away, it does not have to be placed near teammates in order to support them. Putting it down farther behind the line can provide a measure of safety while still allowing it to safely engage any heavy targets.
- The Anti-Tank Emplacement fares extremely well against Automatons, as it is capable of easily and quickly killing Hulks, Factory Striders and Tanks, as well as shooting down Dropships and Gunships with ease. Its ability to destroy Automaton Fabricators, Cannon Turrets and Command Bunkers also allows it to destroy bases from standoff range, and even inflict significant damage to Fortresses on
Super Helldive difficulty.
- While actively using the Anti-Tank Emplacement, Helldivers are quite vulnerable to flanking enemies, such as Berserkers and Hunters.
Affected By
The following Ship Modules affect the E/AT-12 Anti-Tank Emplacement:
Department | Ship Module | Effect |
---|---|---|
Bridge | Morale Augmentation | Reduces cooldown time for all stratagems by 5%. |
Engineering Bay |
Synthetic Supplementation | Reduces cooldown time for Sentry, Emplacement, and Resupply stratagems by 10%. |
Rapid Launch System | Removes deployment time for Emplacement stratagems. |
Media
- Tutorial Video Demonstrating Use of the Anti-Tank Emplacement
Change History
Patch
Description
1.002.101
2025-02-04
Fixes
- The E/AT-12 Anti-Tank Emplacement now has the correct armor penetration tag in the ship menu
- Fixed a bug where players could get stuck in the E/AT-12 Anti-Tank Emplacement after depleting all of its ammunition
1.002.001
2024-12-13
Added to the game.