E/GL-21 Grenadier Battlement

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Last updated: 1.002.201
Current patch: 1.005.000

HellpodExplosiveMedium Armor Penetrating

A stationary ballistic cover with a mounted grenade launcher. Can protect multiple Helldivers from small arms fire

— Ship Management Terminal

The Grenadier Battlement is an emplacement Stratagem that deploys ballistic cover with a mounted Grenade Launcher.

Procurement

The Grenadier Battlement is unlocked at the Patriotic Administration Center (in the Bridge section) for Requisition Slip.svg 10000 Requisition Slips at Level 15.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR**** Demo
Force
Main 3,000 Armor AV3 Icon.png Medium NO IMAGE 50% - None Yes 0% 40
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Stratagem Statistics

General
Call-in Time Standard 7.75 seconds
Upgraded 4.75 seconds
Uses Unlimited
Cooldown Standard 120 seconds
With Morale Augmentation 114 seconds
With Synthetic Supplementation 108 seconds
With All Upgrades 102 seconds


Detailed Weapon Statistics

GRENADIER BATTLEMENT
Cooldown 120 s
Main Health 3000
Main Armor Armor AV0 Icon.png Unarmored I
GRENADIER BATTLEMENT
Fire Rate 160 rpm
Recoil 25
Horizontal Recoil 22.5
Vertical Recoil 27.5
Spread ↔[20.00] ↕[20.00]
Sway 1
Ergonomics 25
Capacity 60
*40mm HE GRENADE P Projectile
**40mm HE GRENADE P IE Explosion
40mm HE GRENADE P
Projectile
Caliber 40 mm
Mass 50 g
Initial Velocity 100 m/s
Drag Factor 120%
Gravity Factor 100%
Penetration Slowdown 25%
Explosion On Impact 40mm HE GRENADE_P_IE
Explode After 40mm HE GRENADE_P_IE
Damage
Standard Damage Ballistic Icon.svg20 Ballistic
vs. Durable Damage Ballistic Icon.svg2 Ballistic
Penetration
Direct Armor AP0 Icon.png Unarmored I
Slight Angle Armor AP0 Icon.png Unarmored I
Large Angle Armor AP0 Icon.png Unarmored I
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 10
Stagger Force 40
Push Force 10
40mm HE GRENADE P IE
Area of Effect
Inner Radius 3.5 m
Outer Radius 7.5 m
Shockwave Radius 8 m
Damage
Damage Element None
Inner Radius Damage Explosion Icon.svg400 Explosion
Inner Durable Damage Explosion Icon.svg400 Explosion
Outer Radius 399 - 0
Outer Durable 399 - 0
Penetration
Direct Armor AP3 Icon.png Medium
AoE Effect
Demolition Force 30
Stagger Force 25
Push Force 30

Tactical Information

  • After landing, the emplacement takes 3~ seconds to fully deploy and the Grenade Launcher to be interactable
    • The cover folds outwards until it hits terrain or reaches max length
  • The ballistic cover it provides protects the lower half of a Helldiver.
    • This cover will be a permanent fixture until destroyed and won't get folded once the battlement runs out of ammunition.
  • Unlike the E/MG-101 HMG Emplacement and E/AT-12 Anti-Tank Emplacement, the Grenadier Battlement's Grenade Launcher can only be aimed within a 170~ degree angle in front, similar to the MG emplacements that the Automatons use in their outposts.
    • Because of that, it can be tricky to find an appropriate position for the battlement in certain combat situations.
    • As an expendable emplacement, the Grenadier Battlement cannot be reloaded or repaired, and will persist on the field until it is destroyed.
  • Unlike the support weapon variant, which utilizes belt magazines of 10 grenades each, this Grenade Launcher comes with a box magazine that holds 60 grenades, and can be fired continuously without reloading.

Affected by

The following Ship Modules affect the E/GL-21 Grenadier Battlement:

Department Ship Module Effect
Bridge Morale Augmentation Reduces cooldown time for all stratagems by 5%.
Engineering
Bay
Synthetic Supplementation Reduces cooldown time for Sentry, Emplacement, and Resupply stratagems by 10%.
Rapid Launch System Removes deployment time for Emplacement stratagems.

Media

Trivia

  • The ballistic cover will have the Helldiver's Hellpod Pattern applied to it
  • It was first available for deployment on the 27th of March, 2025, as part of the Major Order to repel Illuminate attacks.

Change History

Patch
Description

1.002.201
2025-03-25

Addition

  • Added to the game