Eagle 110mm Rocket Pods
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“A barrage of rocket pods, which the Eagle pilot will release on the largest target near the stratagem beacon.
— Ship Management Terminal
The Eagle 110mm Rocket Pods is an offensive stratagem that sends out 3 volleys of 2 rockets into the largest target near the beacon.
Stratagem Statistics
| General | ||
|---|---|---|
| Call-in Time | 3.4 seconds | |
| Rearm Time | Standard | 150 seconds |
| With Pit Crew Hazard Pay | 120 seconds | |
| With Advanced Crew Training | 108 seconds | |
| Uses | Standard | 3 |
| Upgraded | 4 | |
| Cooldown | Standard | 15 seconds |
| With Morale Augmentation | 14.25 seconds | |
| With Liquid-Ventilated Cockpit | 7.5 seconds | |
| With All Upgrades | 6.75 seconds | |
Detailed Weapon Statistics
| EAGLE 110MM ROCKET PODS | |
|---|---|
| Cooldown | 15 s |
| Uses | 3 |
| Main Health | 100 |
| Main Armor | |
| Attacks | |
| *110mm STANDARD ROCKET P | Projectile |
| **110mm STANDARD ROCKET P IE | Explosion |
| 110mm STANDARD ROCKET P | |
|---|---|
| Projectile | |
| Caliber | 110 mm |
| Mass | 3.3 kg |
| Initial Velocity | 700 m/s |
| Drag Factor | 0% |
| Gravity Factor | 210% |
| Penetration Slowdown | 25% |
| Explosion On Impact | 110mm STANDARD ROCKET_P_IE |
| Damage | |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 40 |
| Stagger Force | 40 |
| Push Force | 15 |
| 110mm STANDARD ROCKET P IE | |
|---|---|
| Area of Effect | |
| Inner Radius | 1.6 m |
| Outer Radius | 5 m |
| Shockwave Radius | 8 m |
| Damage | |
| Damage Element | None |
| Inner Radius | |
| Inner Durable | |
| Outer Radius | 199 - 0 |
| Outer Durable | 199 - 0 |
| Penetration | |
| Direct | |
| AoE Effect | |
| Demolition Force | 30 |
| Stagger Force | 30 |
| Push Force | 40 |
Tactical Information
- This stratagem is able to deal with larger, armored targets with ease, either stripping their armor so they can be readily dispatched by support weapon's fire, or outright killing them.
- Compared to the similarly target-seeking Orbital Railcannon Strike, the Rocket Pods can be used significantly more often at the cost of being less likely to kill heavy enemies with a single use.
- Due to the travel speed of the missiles, fast moving targets such as Chargers may not always be hit by the rockets.
- Against the Automatons, the rocket pods are able to destroy Tanks and Cannon Turrets in 1 salvo, making them an excellent choice against these enemies in particular.
- Rocket pods cannot reliably destroy Hulks partially due to broken hitboxes and because hits to their arms and shoulders are not lethal. A rocket barrage that strikes the rear vents cleanly should destroy a Hulk immediately.
- Eagle-1 considers Automaton Fabricators to be "large targets", allowing you to destroy them from a distance even if the stratagem ball doesn't land close or on top of it.
- While the game claims that this stratagem has a 0-second call-in time; it is in fact 3 seconds, with an additional ~1 second before the rocket pods hit their target.
- Compared to other Eagle stratagems, the Rocket Pods are very precise. This allows you to call them in on a large target harassing your allies without putting them in too much risk. However, the attack has a small area of effect, so do not get too close - but this also means that if enemies are densely packed together, the stratagem can kill multiple of them.
- With the correct approach angle and a bit of luck, the 110mm Rockets are capable of instantly killing a Bile Titan by hitting it directly in the head.
- The tall and thin construction of Harvesters makes it much more difficult for the Rocket Pods to hit, making it inadvisable to use against them.
Applicable Ship Modules
The following Ship Modules affect the Eagle 110mm Rocket Pods:
| Department | Ship Module | Effect |
|---|---|---|
| Hangar | Liquid-Ventilated Cockpit | Eagle stratagem cooldown reduced by 50%. |
| Pit Crew Hazard Pay | Reduces Eagle rearm time by 20%. | |
| Expanded Weapons Bay | Increases the number of Eagle stratagem uses per Rearm by 1. | |
| Bridge | Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Media
Change History
Patch
Description
1.003.000
2025-05-13
Changes
- Stagger strength increased from 35 to 40.
- Increased extreme angle armor penetration from
Unarmored I to
Anti-Tank III.
1.002.200
2025-03-18
Change
- Uses increased from 2 to 3
1.001.100
2024-09-17
Changes
- Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
- Projectile standard damage increased from 250 to 600.
- Projectile durable damage increased from 250 to 600.
- Projectile armor Penetration increased from
Anti-Tank II to
Anti-Tank III. - Projectile Stagger Force increased from 20 to 35.
1.000.400
2024-06-13
Changes
- Improved targeting.
- Increased projectile armor penetration from
Anti-Tank I to
Anti-Tank II. - Decreased projectile damage 600 to 250.
- Decreased explosion armor penetration from
Anti-Tank I to
Medium.