Eagle Strafing Run
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Helldivers 2 | Helldivers 1 |
“A strafing run of the battlefield to clear small targets, delivered almost instantly. When called the strike will start from the beacon and go away from the direction you were facing when thrown
— Ship Management Terminal
The Eagle Strafing Run is an offensive stratagem that calls the Eagle in to fire a barrage of anti-tank, high-explosive shells, parallel to the player.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | 2.4 seconds | |
Rearm Time | Standard | 150 seconds |
With Pit Crew Hazard Pay | 120 seconds | |
With Advanced Crew Training | 108 seconds | |
Uses | Standard | 4 |
Upgraded | 5 | |
Cooldown | Standard | 15 seconds |
With Morale Augmentation | 14.25 seconds | |
With Liquid-Ventilated Cockpit | 7.5 seconds | |
With All Upgrades | 6.75 seconds |
Detailed Weapon Statistics
Eagle Strafing Run | |
---|---|
Main Health | 100 |
Main Armor | ![]() |
Total Uses | 4 |
Cooldown | 15 sec |
Call-in Time | 0 s |
Capacity | 100 |
Attacks | |
Cannon Eagle 23mm | Projectile |
Cannon 23mm Strafe | Explosion |
Cannon Eagle 23mm | |
---|---|
Projectile | |
Caliber | 23 mm |
Mass | 400 g |
Initial Velocity | 1050 m/s |
Drag Factor | 30% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 350 |
vs. Durable | 200 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 30 |
Stagger Force | 35 |
Push Force | 3 |
Cannon 23mm Strafe | |
---|---|
Area of Effect | |
Inner Radius | 2.5 m |
Outer Radius | 5 m |
Shockwave Radius | 6.5 m |
Damage | |
Inner Radius | 350 |
Outer Radius | 349 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 35 |
Push Force | 5 |
Tactical Information
- This stratagem can effectively clear small to medium-sized enemies and damage or even kill Heavies, although the latter is inconsistent.
- Since this is the case, Helldivers may want to rely on other stratagems such as the Eagle 500kg Bomb or dedicated anti-tank support weapons to deal with them.
- Burrowed Impalers are an exception. A single Strafing Run will easily kill one if aimed at its vulnerable face.
- The stratagem has an apparent maximum range of 50m, beginning from it's stratagem beacon. It's effective range is dependent on the surrounding terrain.
- Out of all the Eagle stratagems, the Strafing Run deploys the quickest. This is most likely due to the shells traveling faster than rockets and bombs from the fighter craft.
- The Strafing Run fires in the direction you throw the Stratagem. Throw behind yourself while being chased for maximum effect (bouncing the Stratagem may change the Strafe direction).
- Unlike most offensive Stratagems, the Eagle Strafing Run will not alert or aggro enemies until the first shot is fired.
- The Strafing Run can destroy Automaton Fabricators, Enemy Bio-Processors, AA & Mortar Emplacements, Dropships (Parked), Spore Spewers, Shrieker Nests and Illegal Broadcast Towers.
- The Strafing Run can possibly destroy Bug Holes if a shell lands inside. This can be more consistently achieved with some Bug Holes variants by throwing the stratagem beacon directly in front of or on the lip to the opening ; some variants, often ones with "roofs" or other top-covering obstacles, will be more difficult to destroy consistently.
- The Strafing Run cannot destroy grounded Illuminate Warp Ships, but will break their shields.
Applicable Ship Modules
The following Ship Modules affect the Eagle Strafing Run:
Department | Ship Module | Effect |
---|---|---|
Hangar | Liquid-Ventilated Cockpit | Reduces Eagle stratagem cooldown time by 50%. |
Pit Crew Hazard Pay | Reduces Eagle Rearm time by 20%. | |
Expanded Weapons Bay | Increases the number of Eagle stratagem uses per Rearm by 1. | |
Advanced Crew Training | Eagle Rearm further reduced by 10% if called in while Eagle uses still remain. | |
Bridge | Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Media
Trivia
- During development, the statistics of the Eagle Strafing Run were modeled after the GAU-8 Avenger Gatling cannon famously used on the A-10 Thunderbolt, but it caused severe lag due to the high fire rate and explosive ammunition fired every 5th shot.[1]
Change History
Patch
Description
1.001.104
2024-10-15
- Explosion radius slightly increased
- inner radius increased from 1.5m to 2.5m and outer radius from 4.5m to 5m
- Explosion damage increased from 250 to 350
1.001.100
2024-09-17
Changes
- Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
- Projectile standard damage increased from 300 to 350.
- Projectile durable damage increased from 100 to 200.
1.000.400
2024-06-13
Changes
- Increased uses from 3 to 4.
- Increased armor penetration, can now damage heavily armored enemies.
- Direct Penetration increased from
Heavy to
Anti-Tank I.
- Slight Angle Penetration increased from
Medium to
Anti-Tank I.
- Large Angle Penetration increased from
Light to
Heavy.
- Direct Penetration increased from
Undocumented Changes
- Bullet Durable damage reduced from 150 to 100.
- Bullet Stagger Force increased from 30 to 35.
- Explosion Stagger Force decreased from 40 to 35.
- Explosion Push Force decreased from 10 to 5.
References
- ↑ ""Fun fact, originally the eagle strafing run had the exact stats of the A10 GAU-8, but it made the game lag too much due to the fire rate and 1-in-5 explosive rounds."" @Pilestedt on Xby Pilestedt. Published on January 3, 2025.