Effects

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The effects HUD is fully viewable on the galactic map and displays elements that impact gameplay. Effect number and type vary by biome, faction, and difficulty.

Effects

During specific major orders, the Super Earth High Command makes certain stratagems available for Helldivers to deploy as extras.

File:Weapons Experimentation Icon.pngWeapons Experimentation – The [STRATAGEM] stratagem is available to all Helldivers.
Missing icon.

Environmental Conditions

Environmental conditions refer to geophysical events that influence a planet's environment, experienced throughout missions.

  • Acid Storms Environmental Condition Icon.svgAcid Storms – Corrosive acid storms temporarily reduce armor effectiveness for both enemy and friendly units.
  • Blizzards Environmental Condition Icon.svgBlizzards – Intense blizzards reduce mobility and moderately reduce visibility for both enemy and friendly units.
  • Extreme Cold Environmental Condition Icon.svgExtreme Cold – Periods of freezing temperatures reduce rate of fire and delay heat buildup in weapons.
  • Fire Tornados Environmental Condition Icon.svgFire Tornados – Planet is ravaged by deadly fire tornados.
  • Intense Heat Environmental Condition Icon.svgIntense Heat – Periods of high temperatures increase stamina drain and speed up heat buildup in weapons.
  • Ion Storms Environmental Condition Icon.svgIon Storms – Ion storms intermittently disable Stratagems.
  • Meteor Storms Environmental Condition Icon.svgMeteor Storms – Meteors impact the surface causing massive damage.
  • Rainstorms Environmental Condition Icon.svgRainstorms – Torrential rainstorms reduce visibility.
  • Sandstorms Environmental Condition Icon.svgSandstorms – Dense sandstorms reduce mobility and greatly reduce visibility for both enemy and friendly units.
  • Thick Fog Environmental Condition Icon.svgThick Fog – Dense fog lightly reduces visibility for both enemy and friendly units.
  • Tremors Environmental Condition Icon.svgTremors – Frequent earthquakes stun players and enemies alike.
  • Volcanic Activity Environmental Condition Icon.svgVolcanic Activity – Volcanos throw burning rocks around this planet.

Operation Modifiers

Operation modifiers are added debuffs or obstacles Helldivers must handle on the battlefield. One appears at the hard difficulty, with another at impossible.

Current

Missing proper icons.

Faction-Specific:

Terminid icon.png Terminid Horde

Automaton icon.png Automaton Legion

Operation Modifier Icon.pngGunship Patrols – Flying Gunships patrol the battlefield.

Illuminate icon.png The Illuminate

None.

Removed

Other Effects

Armor Passives

Armor passives are unique abilities or enhancements in Helldivers 2, each tied to its corresponding body armors.

  • Standard Issue – No additional bonuses.
  • Extra Padding Armor Passive Icon.pngExtra Padding – Provides a higher armor rating.
  • Democracy Protects Armor Passive Icon.pngDemocracy Protects50% chance to not die when taking lethal damage. Prevents all damage from bleeding if chest hemorrhages.
  • Servo-Assisted Armor Passive Icon.pngServo-Assisted – Increases throwing range by 30%. Provides +50% limb health.
  • Med-Kit Armor Passive Icon.pngMed-Kit – Increases initial inventory and holding capacity of stims by +2. Increases stim effect duration by 2.0s.
  • Engineering Kit Armor Passive Icon.pngEngineering Kit – Further reduces recoil when crouching or prone by 30%. Increases initial inventory and holding capacity of throwables by +2.
  • Scout Armor Passive Icon.pngScout – Markers placed on the map will generate radar scans every 2.0s. Reduces range at which enemies can detect the wearer by 30%.
  • Fortified Armor Passive Icon.pngFortified – Further reduces recoil when crouching or prone by 30%. Provides 50% resistance to explosive damage.
  • Electrical Conduit Armor Passive Icon.pngElectrical Conduit – Provides 95% resistance to arc damage.
  • Peak Physique Armor Passive Icon.pngPeak Physique – Increases melee damage by 100%. Improves weapons handling with less drag on weapon movement.
  • Inflammable Armor Passive Icon.pngInflammable – Provides 75% damage resistance to fire, allowing bearer to rest assured in their inflammability.
  • Advanced Filtration Armor Passive Icon.pngAdvanced Filtration – Provides 80% resistance to gas damage and effects.
  • Unflinching Armor Passive Icon.pngUnflinching – Helps prevent Helldivers from flinching when hit.
  • Siege-Ready Armor Passive Icon.pngSiege-Ready – Increases reload speed of primary weapons by 30%. Increases ammo capacity of primary weapons by 20%.
  • Inflammable Armor Passive Icon.pngAcclimated – Provides 50% resistance to fire, gas, acid, and electrical damage.

Boosters

Each Helldiver has the option to add a booster before deployment, buffing the entire squad.

  • Hellpod Space Optimization Booster Icon.svgHellpod Space Optimization – Helldivers come out of the Hellpod fully stocked on Ammo, Grenades and Stims.
  • Vitality Enhancement Booster Icon.svgVitality Enhancement – Provides minor damage reduction from all sources for all Helldivers.
  • UAV Recon Booster Booster Icon.svgUAV Recon Booster – Increases all Helldivers' effective radar range.
  • Stamina Enhancement Booster Icon.svgStamina Enhancement – Increases all Helldivers' stamina capacity and recovery.
  • Muscle Enhancement Booster Icon.svgMuscle Enhancement – Allows Helldivers to traverse difficult terrain with ease.
  • Increased Reinforcement Budget Booster Icon.svgIncreased Reinforcement Budget – Increases the number of available reinforcements.
  • Flexible Reinforcement Budget Booster Icon.svgFlexible Reinforcement Budget – Reduces time until new reinforcements are granted once they've been depleted.
  • Localization Confusion Booster Icon.svgLocalization Confusion – Increases the time between enemy encounters.
  • Expert Extraction Pilot Booster Icon.svgExpert Extraction Pilot – Lowers the time it takes for the extraction shuttle to reach the extraction beacon.
  • Motivational Shocks Booster Icon.svgMotivational Shocks – Allows all Helldivers to recover faster after being slowed by an attack, such as acid. Does not mitigate “area effects,” such as EMS strikes.
  • Experimental Infusion Booster Icon.svgExperimental Infusion – In addition to restoring health, Stims temporarily increase movement speed and damage reduction.
  • Firebomb Hellpods Booster Icon.svgFirebomb Hellpods – Lines all Hellpods with volatile incendiaries that detonate upon impact, igniting any units in vicinity of the drop site.
  • Dead Sprint Booster Icon.svgDead Sprint – Allows Helldivers to keep sprinting even when they are out of stamina, draining their health instead.
  • Armed Resupply Pods Booster Icon.svgArmed Resupply Pods – Mounts a modified AR-23 Liberator to all resupply pods, allowing them to double as automatic turrets.

Physical Conditions

Physical conditions refer to adverse effects experienced on the battlefield.

  • Broken Left Arm – Impairs accuracy.
  • Broken Right Arm – Impairs accuracy and throwing distance.
  • Broken Leg(s) – Reduces movement speed and prevents sprinting.
  • Injured Torso – Causes fatal bleed-out if untreated with a stim.
  • Bleeding – Sap all stamina and bleed out until death.
  • Burning – Diving to the ground douses your flames.
  • Drowning – Die within four seconds of entering water deep enough.
  • Slow – Caused by EMS fields, barbed wire, and some foliage.