Enemy Classes
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Work in Progress
Thank you for your patience!
This is subject to change! Please see the talk page for details!
Important note: CLASSES ARE NOT AN IN GAME VALUE! They are solely to help this wiki categorize and group enemies!
How Do We Categorize Each Enemy
The enemy class is essentially a group each enemy belongs to. It depends on a few factors;
- Main Enemy Health
- Enemy Armor Values, see the armor section on the main damage page.
- This is the biggest factor when categorizing enemies.
- Enemy Size (Small, Medium, Large, Massive)
- How much of a threat the enemy is.
- Steps to kill the enemy when only using Support Weapon
Usage
{{Enemy Class|Light}}
While there are 10 possible classes, only 7 are currently in use. Boss is not to be used until we actually see the leader units of each faction.
Available classes:
Fodder
- For the absolute lowest threat enemies, such as Scavangers and Voteless.Light
- For enemies that are lightly armored.This class is currently not in use
Medium
- For Enemies that have slightly thicker armor, like Reinforced Scout Striders and all Devestators.This class is not in use
Heavy
- Heavy Units Such as Chargers, Hulks, and HarvestersSuperheavy
- For Heavy units that have significantly more bulk than a Heavy, but are not as difficult to defeat as a Miniboss.Special
- For unusual units such as Shriekers, Dropships, Warp ShipsMiniboss
- For units such as Bile Titans and Factory Striders.Boss
- For the Enemy Faction's absolute best. This is not to be used until we see the absolute best of the enemy faction.