Enemy Classes

From Helldivers Wiki
Jump to navigation Jump to search

Construction Tag.png

Work in Progress 
Thank you for your patience!
This is subject to change! Please see the talk page for details!

Important note: CLASSES ARE NOT AN IN GAME VALUE! They are solely to help this wiki categorize and group enemies!

How Do We Categorize Each Enemy

The enemy class is essentially a group each enemy belongs to. It depends on a few factors;


Usage

{{Enemy Class|Light}}

While there are 10 possible classes, only 7 are currently in use. Boss is not to be used until we actually see the leader units of each faction.

Available classes:

  1. Fodder - For the absolute lowest threat enemies, such as Scavangers and Voteless.
  2. Light - For enemies that are lightly armored.
  3. This class is currently not in use
  4. Medium - For Enemies that have slightly thicker armor, like Reinforced Scout Striders and all Devestators.
  5. This class is not in use
  6. Heavy - Heavy Units Such as Chargers, Hulks, and Harvesters
  7. Superheavy - For Heavy units that have significantly more bulk than a Heavy, but are not as difficult to defeat as a Miniboss.
  8. Special - For unusual units such as Shriekers, Dropships, Warp Ships
  9. Miniboss- For units such as Bile Titans and Factory Striders.
  10. Boss - For the Enemy Faction's absolute best. This is not to be used until we see the absolute best of the enemy faction.