Evacuate High-Value Assets
“The enemy is closing in on a cache of high-value assets that have been sequestered since the first Galactic War. We cannot allow them to be captured.
The enemy will be alerted to your position as soon as the evacuation process is initiated. Defend the site until all assets have been safely transported off-planet.— Mission Briefing
“The Illuminate have discovered a long-sequestered cache of top-secret, highly-valuable assets, frozen in cryostasis since the First Galactic War. These assets cannot be allowed to fall into the Illuminate's clutches. Defend the site long enough for all evacuation rockets to launch.
— Mission Briefing, Illuminate Planet
The Evacuate High-Value Assets is a Mission Objective that was released during the Reclamation Event and is exclusive to Defend Planet events only. The Illuminate version is re-titled "Defend Evacuation Site".
Objective Steps
- Prepare your defenses. Time left until automatic initiation begins: [01:30]
- Helldivers have 1 minute and 30 seconds to call in Stratagems and prepare for the oncoming onslaught. Afterwards, the 20 minute mission timer starts.
- Helldivers may initiate the evacuation of high-value assets early by interacting with the terminal, then using the up and right directions to enable Power, Fuel and Engines on said terminal.
- Defend generator system until all rockets have launched. Rockets launched: 0/8
- Helldivers must now defend the 2 generators in the area from Automatons, using Stratagems, especially Sentries and Emplacements.
- A rocket will be launched every 1 minute and 45 seconds.
- Reward: 500 Experience, 100 Requisition
Anatomy
Defense Gate
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | Demo Force | |
---|---|---|---|---|---|---|---|---|---|
Main | 8,000 | ![]() |
NO IMAGE | 100% | - | None | Yes | 0% | 40 |
Generator
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | Demo Force | |
---|---|---|---|---|---|---|---|---|---|
Main | 5,000 | ![]() |
NO IMAGE | 0% | - | None | Yes | 0% | 40 |
Tactical Information
General Information
- The area is divided into 2 sections. The outer wall has 2 doors, 1 for each direction the enemies can come from, and 1 inner wall with 1 door.
- These doors may be closed to slow down enemies or opened to retrieve Equipment from outside and let Helldivers go back in.
- There are multilple E/MG-101 HMG Emplacements already stationed.
- 2 behind the outside wall and 2 behind the inside wall.
- Supplies can be found around the area.
- Certain Support Weapons can be found in specific spots.
- The overall mission area is small, making large-scale strategems such as the Orbital 380mm HE Barrage kill teammates more often than not.
- When building a loadout, it is recommended to look at teammates loadouts, and select strategems that will work well with theirs.
- For example, if the A/ARC-3 Tesla Tower has been selected by one Helldiver, it is not recommended to bring an overtly destructive strategem such as the Eagle 500kg Bomb.
- Closing the gate nearest the Generators can prevent any stealthy enemies from sneaking by the defensive line.
- When the Generators are actively being damaged, an alarm will sound.
Automaton Information
- Helldivers should bring Sentries, Emplacements, and anti-tank support weapons to deal with Tanks and Factory Strider cannon turrets in addition to Difficulty appropriate Stratagems.
Hard for example will have multiple Hulks.
- An E/AT-12 Anti-Tank Emplacement can easily down most of the Dropships, resulting in smaller enemy waves that can be mopped up by a Mortar or Autocannon sentry.
- Alternatively, two Helldivers performing an Assisted Reload with a GR-8 Recoilless Rifle and a steady supply of Resupplies can work similarly.
- On
Suicide Mission and above, Factory Striders which are being dropped into the battlefield should be prioritized, as destroying the dropship before they can drop the Factory Strider on the ground will instantly kill it.
- Downed Dropships can crush the Defense Gates very easily.
Terminid Information
- If a Charger rams into any gate, it will instantly collapse.
- Utilizing fire weaponry, such as the Eagle Napalm Airstrike or MD-I4 Incendiary Mines can shut down bug breaches before they even become a problem.
- Stalkers will never spawn in this mission, unless the Predator Strain is active on the planet.
- Likewise, Shriekers will never spawn, unless the Roving Shriekers Operation Modifier is active.
- Standing too close to the edge of the battlements can cause Hunters to fly up and deal damage, even if the gates are closed.
Maps At Each Difficulty
Gallery
Change History
1.002.202
2025-04-01
Fixed an issue on Illuminate Defend Evacuation Site missions where illuminate dropships stopped coming if too many were destroyed before they dropped off the enemies
1.001.102
2024-09-24
Changes
- All Automaton Hulk types will now prioritize the player over the Power Generator in the Evacuate High-Value Assets mission.
Fixes
- Fixed bug in "EVACUATE HIGH-VALUE ASSETS" where enemies would stop spawning for a period of time when the host leaves.
1.001.100
2024-09-17
Changes
- Enemies can no longer shoot generators from spawn points or from far away.
- Added more protection for the generators to prevent enemies shooting them from far away.
- Heavy and flying enemies now prioritize attacking the player before the generators and the gates.
Fixes
- Fixed issue where enemies would spawn on top of the extraction.
- Fixed enemy pathing where they would sometimes try to enter the base from the mountain on the side.
- Fixed an issue where enemies would stop spawning for a period of time when the host leaves the mission.
1.000.400
2024-06-13
Changes
- Enemies in melee range of the gates in the Evacuate High-Value Assets mission will now attack it more consistently.
1.000.202
2024-04-09
Added to the game.