Evacuate High-Value Assets

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The enemy is closing in on a cache of high-value assets that have been sequestered since the first Galactic War. We cannot allow them to be captured.
The enemy will be alerted to your position as soon as the evacuation process is initiated. Defend the site until all assets have been safely transported off-planet.

— Mission Briefing

The Illuminate have discovered a long-sequestered cache of top-secret, highly-valuable assets, frozen in cryostasis since the First Galactic War. These assets cannot be allowed to fall into the Illuminate's clutches. Defend the site long enough for all evacuation rockets to launch.

— Mission Briefing, Illuminate Planet

The Evacuate High-Value Assets is a Mission Objective that was released during the Reclamation Event and is exclusive to Defend Planet events only. The Illuminate version is re-titled "Defend Evacuation Site".

Objective Steps

  • Prepare your defenses. Time left until automatic initiation begins: [01:30]
    • Helldivers have 1 minute and 30 seconds to call in Stratagems and prepare for the oncoming onslaught. Afterwards, the 20 minute mission timer starts.
    • Helldivers may initiate the evacuation of high-value assets early by interacting with the terminal, then using the up and right directions to enable Power, Fuel and Engines on said terminal.
  • Defend generator system until all rockets have launched. Rockets launched: 0/8
    • Helldivers must now defend the 2 generators in the area from Automatons, using Stratagems, especially Sentries and Emplacements.
    • A rocket will be launched every 1 minute and 45 seconds.
  • Reward: 500 Experience, 100 Requisition

Anatomy

Defense Gate

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR**** Demo
Force
Main 8,000 Armor AV4 Icon.png Heavy NO IMAGE 100% - None Yes 0% 40
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Generator

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR**** Demo
Force
Main 5,000 Armor AV2 Icon.png Light NO IMAGE 0% - None Yes 0% 40
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Tactical Information

General Information

  • The area is divided into 2 sections. The outer wall has 2 doors, 1 for each direction the enemies can come from, and 1 inner wall with 1 door.
    • These doors may be closed to slow down enemies or opened to retrieve Equipment from outside and let Helldivers go back in.
  • There are multilple E/MG-101 HMG Emplacements already stationed.
    • 2 behind the outside wall and 2 behind the inside wall.
  • Supplies can be found around the area.
  • Certain Support Weapons can be found in specific spots.
  • The overall mission area is small, making large-scale strategems such as the Orbital 380mm HE Barrage kill teammates more often than not.
  • When building a loadout, it is recommended to look at teammates loadouts, and select strategems that will work well with theirs.
  • Closing the gate nearest the Generators can prevent any stealthy enemies from sneaking by the defensive line.
  • When the Generators are actively being damaged, an alarm will sound.

Automaton Information

Terminid Information


Maps At Each Difficulty

Gallery

Change History

Patch
Description

1.002.202
2025-04-01

Fixed an issue on Illuminate Defend Evacuation Site missions where illuminate dropships stopped coming if too many were destroyed before they dropped off the enemies

1.001.102
2024-09-24

Changes

  • All Automaton Hulk types will now prioritize the player over the Power Generator in the Evacuate High-Value Assets mission.

Fixes

  • Fixed bug in "EVACUATE HIGH-VALUE ASSETS" where enemies would stop spawning for a period of time when the host leaves.

1.001.100
2024-09-17

Changes

  • Enemies can no longer shoot generators from spawn points or from far away.
  • Added more protection for the generators to prevent enemies shooting them from far away.
  • Heavy and flying enemies now prioritize attacking the player before the generators and the gates.

Fixes

  • Fixed issue where enemies would spawn on top of the extraction.
  • Fixed enemy pathing where they would sometimes try to enter the base from the mountain on the side.
  • Fixed an issue where enemies would stop spawning for a period of time when the host leaves the mission.

1.000.400
2024-06-13

Changes

  • Enemies in melee range of the gates in the Evacuate High-Value Assets mission will now attack it more consistently.

1.000.202
2024-04-09

Added to the game.