EAT-17 Expendable Anti-Tank

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A single-use weapon specialized for damaging vehicle armor. Discarded after every use.

— Ship Management Terminal

The EAT-17 Expendable Anti-Tank also known as the EAT is a support weapon that calls down two disposable anti-tank rocket launchers. It is the first unlockable support weapon that allows the Helldiver to penetrate heavy armor.

Stratagem Statistics

General
Call-in Time Standard 2 seconds
Upgraded 0 seconds
Uses Unlimited
Cooldown Standard 70 seconds
Upgraded 63 seconds

Detailed Weapon Statistics

EAT-17 Expendable Anti-Tank
Cooldown 70 sec
Call-in Time 3 s
Capacity 1
Spare Rounds 0
Attacks
Grenade 75mm HEAT Projectile
Grenade 75mm HEAT Explosion
Grenade 75mm HEAT
Projectile
Caliber 75 mm
Mass 2.5 kg
Initial Velocity 200 m/s
Drag Factor 30%
Gravity Factor 100%
Penetration Slowdown 85%
Damage
Standard 650
vs. Durable 650
Penetration
Direct Armor AP6 Icon.png Heavy II
Slight Angle Armor AP6 Icon.png Heavy II
Large Angle Armor AP6 Icon.png Heavy II
Extreme Angle Armor AP3 Icon.png Medium I
Special Effects
Demolition Force 30
Stagger Force 50
Push Force 25
Grenade 75mm HEAT
Area of Effect
Inner Radius 1.5 m
Outer Radius 3 m
Shockwave Radius 6 m
Damage
Inner Radius 150
Outer Radius 149 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium I
Outer Radius Armor AP2 Icon.png Light II
Shockwave Armor AP3 Icon.png Medium I
AoE Effect
Demolition Force 30
Stagger Force 60
Push Force 40

Tactical Information

  • Expendable Anti-Tank's short cooldown allows it to quickly respond to threats on the battlefield.
    • The short cooldown allows the Hellpod to be used to regularly land on enemies.
  • Dropships and Gunships can both be taken out by a single hit to a thruster.
  • Hulks will be destroyed in a single hit to the eye, 2 shots to the body or rear heatsinks.
  • Tanks and Cannon Turrets can be destroyed by 2 shots anywhere on the turret. Hitting the rear vents will not one-shot it.
  • Factory Striders can be destroyed by 2 shots to the eye or 2 to a single undercarriage door.
    • The miniguns can be taken out by 1 shot.
  • Chargers will die in one headshot. A single shot to a leg will strip the armor, making the Charger's leg vulnerable to small arms fire. Hitting them in the side will blow off a large chunk of their armor and make it vulnerable as well, but isn't as effective as breaking their legs and is harder to aim at.
  • Bile Titans will die to 2 headshots to the forehead, and their side armor can be blown off to make them vulnerable to small arms fire.
  • Closes Terminid Bug Holes by shooting them directly, and destroys Automaton Fabricator by shooting through their vents.
  • The EAT-17 can destroy the following structures from a distance:

Trivia

  • The name of this weapon is leetspeak for Eat It.
  • This weapon is based on the M72 LAW.

Affected by

The following Ship Modules affect the EAT-17 Expendable Anti-Tank:

Department Ship Module Effect
Patriotic
Administration
Center
Streamlined Request Process Decreases Support Weapon stratagem cooldown by 10%.
Bridge Morale Augmentation Reduces cooldown time for all Stratagems by 5%.

Media

Change History

Patch
Description

1.000.300
2024-04-29

Fixes

  • Explosive weapons no longer pull players inward from the blast.