Extraction
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After completing all main objectives, Extraction may be called in from an Extraction Point. It is the only method for leaving a mission alive.
Objective Steps
- Extraction available.
- Helldivers must be within 50m of the extraction beacon for the next step to appear.
- Activate extraction terminal.
- Helldivers must now activate the extraction terminal by interacting with it, then inputting the x direction long code.
- Shuttle incoming. Defend extraction zone. [xx:xx]
- During the deployment period (2 minutes or 3 minutes with the Complex Stratagem Plotting Operation Modifier), at least one Helldiver must stay in the perimeter at all times (50m radius around the blue beacon), or else the arrival of the Extraction Shuttle will be aborted.
- The Expert Extraction Pilot Booster can be used to reduce extraction time by 30%.
- Helldivers have 20 seconds until Extraction is aborted to return within 51m of the Extraction Point.
- If the Extraction Shuttle arrives but the Extraction Point is inaccessible due to enemies, the Extraction Shuttle will not land until the obstacles are cleared.
- If the Extraction Shuttle arrives and at least one Helldiver is present at the Extraction Point, the Extraction Shuttle will begin descent and land, providing covering fire until it has landed.
- Helldivers are advised to clear the landing area; else they will meet a swift end of Democratic origin.
- It will stay there until a Helldiver enters or until the mission timer reaches 0. After which, a 20 second countdown will begin. Then the Extraction Shuttle with leave. Calling in reinforcements will be disabled once one Helldiver enters the shuttle.
- All Hellpods near the landing zone will retract upon the landing of the extraction shuttle. Helldivers can go prone to access the contents of the retracted hellpods.
- Once the Extraction Shuttle has arrived while no Helldiver is present at the Extraction Zone, Pelican-1 will continue to hover in circling pattern around the landing zone. While in this state, Pelican 1 also continues attempting to shoot any enemy units within the line of sight of frontal 200-degree-angle until running out of ammunition; this amount being 3,000 rounds shot in volleys of three rounds which usually is depleted within 8-10 minutes of continuous barrages.
- The gun-turret can be damaged and disabled E.G. with GR-8 Recoilless Rifle.
- Pelican-1 also continues to hover above the landing zone if all Helldivers are inside a vehicle such as M-102 Fast Reconnaissance Vehicle when entering the 51-metre radius (NOTE: Currently bugged?..).
- If the mission timer runs out, the Super Destroyer will leave low orbit, and the Extraction Shuttle will automatically be called. No Helldivers must be present at the Extraction Point to prevent abortion.
- After the Extraction Shuttle has landed, a 20 second countdown will begin. Then the Extraction Shuttle will leave.
- Any Helldivers that fail to extract in time will be left behind. In gameplay terms, no player receives the Samples in the inventory of Helldivers who failed to extract.
Change History
Patch
Description
1.001.100
2024-09-17
Fixes
- Fixed inaccessible extraction shuttles after hosts leaving the game right before its landing.
- Fixed extraction timer not showing in landing beacon when mission time is over.
1.001.002
2024-08-06
Fixes
- Fixed a game soft lock where the extraction shuttle would sink into the ground preventing players from extracting.
1.000.402
2024-06-18
Fixes
- Fixed the issue where the shuttle would clip through Bile Titans and terrain during landing sequences.
1.000.400
2024-06-13
Changes
- The extraction shuttle can no longer take damage preventing extraction.
Fixes
- Fixed Pelican-1 sometimes leaving immediately after any player gets onboard.
1.000.300
2024-04-29
Fixes
- Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
- Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.