FAF-14 Spear
“An anti-tank homing missile which must lock onto its target before launch. Effective against large and armored enemies
— Ship Management Terminal
The Spear is Stratagem that calls down an anti-tank Support Weapon designed to lock on to and destroy certain structures and heavily-armored enemies.
Procurement
The Spear is unlocked at the Patriotic Administration Center for 9000 Requisition Slips at Level 20.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | Standard | 7.75 seconds |
Upgraded | 4.75 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 480 seconds |
With Morale Augmentation | 456 seconds | |
With Streamlined Request Process | 432 seconds | |
With All Upgrades | 410.4 seconds |
Detailed Weapon Statistics
FAF-14 Spear | |
---|---|
Fire Rate | 240 rpm |
Sway | 1 |
Ergonomics | 10 |
Cooldown | 480 sec |
Call-in Time | 3 s |
Capacity | 1 |
Reload Time | 3.9 s |
Spare Rounds | 3 |
Starting Rounds | 3 |
Attacks | |
Missile Fire-and-Forget | Projectile |
Fire-and-Forget Missile | Explosion |
Missile Fire-and-Forget | |
---|---|
Projectile | |
Caliber | 66 mm |
Mass | 350 g |
Initial Velocity | 70 m/s |
Drag Factor | 30% |
Gravity Factor | 100% |
Lifetime | 15 sec |
Penetration Slowdown | 25% |
Damage | |
Standard | 4000 |
vs. Durable | 4000 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 40 |
Stagger Force | 50 |
Push Force | 25 |
Fire-and-Forget Missile | |
---|---|
Area of Effect | |
Inner Radius | 1.5 m |
Outer Radius | 3 m |
Shockwave Radius | 6 m |
Damage | |
Inner Radius | 200 |
Outer Radius | 199 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 60 |
Push Force | 70 |
Functionality
Unlike other rocket launchers, the Spear is incapable of being dumb-fired. Rather, it requires the wielder to aim the weapon at a target and allow the seeker head to acquire a valid target within the reticle. While attempting to lock on, the reticle will change from white to yellow, and a triangle will appear within the reticle to show target acquisition. As the Spear attempts to lock on, the triangle will spin faster and get smaller. Upon successful lock, the entire reticle will change from yellow to green, at which point the missile may be fired. The missile will fly upwards for a second and then travel down towards the locked-on unit, striking it from an elevated angle.
If the lock-on is not successful, the yellow triangle will reverse spinning and get larger again. This is to notify the wielder that the lock-on circumstances are not ideal, and they should try to relocate and try again.
Ammo boxes refill one missile, while supply boxes refill two.
Tactical Information
- With a massive 4000 damage and the highest armor penetration out of all other anti tank weapons, the Spear is capable of annihilating many targets in one missile.
- To effectively use the weapon, Helldivers must learn about the targeting system first. [1]
- The maximum lock-on range is 300-meters.
- The Spear only locks onto targets considered as Large (blip on minimap) and non-SEAF structures.
- The smallest Automaton unit Spear locks onto are Scout Striders. It can also lock onto Fabricators, Bulk Fabricators and Dropships
- The smallest Terminid unit Spear locks onto are Stalkers. It can also lock onto Bug Holes, Spore Sprewers and Shrieker Nests
- The smallest Illuminate unit Spear locks onto is the Fleshmob. It can also lock onto Warp Ships, Stingrays and Leviathan is possible.
- Helldivers should keep a considerable distance (30m+) from the Spear's target as the missile will fly upwards at an angle and reposition mid-air to fly towards its target. Being within the range where the missile is repositioning will cause it to miss.
- The Spear's targeting module has a pre-programmed set of targets and will only lock on to those and only if it fully recognizes them. A clear line of sight of the complete target is mandatory. Obstacles such as poles, walls, fences, etc. can cause lock-on to fail.
- Because the missile flies upward before attempting to hit its target, it is inadvisable to attempt to use the Spear against ground targets that are too close such as aggroed Chargers or Hulks. Because its tracking angle cannot compensate for the high missile speed, shots that are fired from too close (despite a successful lock-on) may simply soar over the target and explode on the ground behind it.
- The missile's ability to track its target allows crafty wielders to "curve" it by aiming to the left or right of their target before firing. This can allow the warhead to strike its target from varying angles to hit certain spots. The same can be done for aiming above or below, to hit targets face-on by negating the upward trajectory or increasing the chances of hitting from above by giving it a higher launch angle.
Available Targets
The Spear can lock on to the following targets:
Terminids | Automatons | Illuminate | Structures |
---|---|---|---|
Brood Commander | Scout Strider | Fleshmob | Bug Hole |
Alpha Commander | Reinforced Scout Strider | Harvester | Bile Titan Bug Hole |
Charger | Hulk Bruiser | Stingray | Shrieker Nest |
Charger Behemoth | Hulk Firebomber | Leviathan | Spore Spewer |
Spore Charger | Hulk Scorcher | Warp Ship | Bio-Processor |
Impaler | Hulk Obliterator | Bulk Fabricator | |
Bile Titan | Annihilator Tank | Command Bunker | |
Barrager Tank | Fabricator | ||
Shredder Tank | Parked Dropship | ||
Gunship | Grounded Warp Ship | ||
Factory Strider | |||
Dropship |
Applicable Ship Modules
The following Ship Modules affect the FAF-14 Spear:
Department | Ship Module | Effect |
---|---|---|
Patriotic Administration Center |
Streamlined Request Process | Decreases Support Weapon stratagem cooldown by 10%. |
Superior Packing Methodology | Resupply stratagem boxes refill Support Weapons with the maximum number of carriable magazines. | |
Payroll Management System | Reduces reload time for all support weapons by 10%. | |
Bridge | Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Engineering Bay |
Streamlined Launch Process | All Support Weapons launch immediately once called in, reducing overall deployment time. |
Media
- Spear Render Spinning
- Tutorial Video Demonstrating Use of the FAF-14 Spear
Trivia
- The weapon and how it operates appears to be inspired by the real world FGM-148 Javelin man-portable anti-tank system.
- A javelin is a throwing spear, built lighter and with a smaller head, but in shape and ability to pierce armor is very similar to spears, hence the name.
- The weapon's designation "FAF" stands for Fire And Forget, referring to the weapon's ability to guide itself to its target upon firing without additional input from the wielder.
Change History
1.001.100
2024-09-17
Undocumented Changes
- Dedicated anti-tank weapons have all received significant damage boosts to enhance their effectiveness.
- Projectile damage increased from 1000 to 4000.
- Direct Penetration decreased from
Anti-Tank IV to
Anti-Tank III.
- Large Angle Penetration increased from
Anti-Tank II to
Anti-Tank III.
- Explosion armor penetration reduced from
Anti-Tank I to
Medium.
1.000.403
2024-06-25
Fixes
- Fixed crash while aiming with the FAF-14 Spear.
1.000.402
2024-06-18
Fixes
- Fixed Spear not targeting several entities (spawners, compound objects, etc).
1.000.400
2024-06-13
Changes
- The Spear can no longer target Automaton Fabricators (unintentional).
Fixes
- Spear targeting reworked and should now function much better.
1.000.300
2024-04-29
Changes
- Added reload stage reload after the spent missile had been discarded
Fixes
- Explosive weapons no longer pull players inward from the blast.
1.000.200
2024-04-02
Changes
- Increased the number of missiles you restore from supply boxes from 1 to 2.