FAF-14 Spear

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Last updated: 1.002.003
Current patch: 1.003.103

An anti-tank homing missile which must lock onto its target before launch. Effective against large and armored enemies

— Ship Management Terminal

The Spear is Stratagem that calls down an anti-tank Support Weapon designed to lock on to and destroy certain structures and heavily-armored enemies.

Procurement

The Spear is unlocked at the Patriotic Administration Center for Requisition Slip.svg 9000 Requisition Slips at Level 20.

Stratagem Statistics

General
Call-in Time Standard 7.75 seconds
Upgraded 4.75 seconds
Uses Unlimited
Cooldown Standard 480 seconds
With Morale Augmentation 456 seconds
With Streamlined Request Process 432 seconds
With All Upgrades 410.4 seconds


Detailed Weapon Statistics

FAF-14 Spear
Fire Rate 240 rpm
Sway 1
Ergonomics 10
Cooldown 480 sec
Call-in Time 3 s
Capacity 1
Reload Time 3.9 s
Spare Rounds 3
Starting Rounds 3
Attacks
Missile Fire-and-Forget Projectile
Fire-and-Forget Missile Explosion
Missile Fire-and-Forget
Projectile
Caliber 66 mm
Mass 350 g
Initial Velocity 70 m/s
Drag Factor 30%
Gravity Factor 100%
Lifetime 15 sec
Penetration Slowdown 25%
Damage
Standard 4000
vs. Durable 4000
Penetration
Direct Armor AP7 Icon.png Anti-Tank III
Slight Angle Armor AP7 Icon.png Anti-Tank III
Large Angle Armor AP7 Icon.png Anti-Tank III
Extreme Angle Armor AP7 Icon.png Anti-Tank III
Special Effects
Demolition Force 40
Stagger Force 50
Push Force 25
Fire-and-Forget Missile
Area of Effect
Inner Radius 1.5 m
Outer Radius 3 m
Shockwave Radius 6 m
Damage
Inner Radius 200
Outer Radius 199 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium
Outer Radius Armor AP2 Icon.png Light
Shockwave Armor AP3 Icon.png Medium
AoE Effect
Demolition Force 30
Stagger Force 60
Push Force 70

Functionality

Unlike other rocket launchers, the Spear is incapable of being dumb-fired. Rather, it requires the wielder to aim the weapon at a target and allow the seeker head to acquire a valid target within the reticle. While attempting to lock on, the reticle will change from white to yellow, and a triangle will appear within the reticle to show target acquisition. As the Spear attempts to lock on, the triangle will spin faster and get smaller. Upon successful lock, the entire reticle will change from yellow to green, at which point the missile may be fired. The missile will fly upwards for a second and then travel down towards the locked-on unit, striking it from an elevated angle.

If the lock-on is not successful, the yellow triangle will reverse spinning and get larger again. This is to notify the wielder that the lock-on circumstances are not ideal, and they should try to relocate and try again.

Ammo boxes refill one missile, while supply boxes refill two.

Tactical Information

  • With a massive 4000 damage and the highest armor penetration out of all other anti tank weapons, the Spear is capable of annihilating many targets in one missile.
  • To effectively use the weapon, Helldivers must learn about the targeting system first. [1]
    • The maximum lock-on range is 300-meters.
    • The Spear only locks onto targets considered as Large (blip on minimap) and non-SEAF structures.
    • Helldivers should keep a considerable distance (30m+) from the Spear's target as the missile will fly upwards at an angle and reposition mid-air to fly towards its target. Being within the range where the missile is repositioning will cause it to miss.
    • The Spear's targeting module has a pre-programmed set of targets and will only lock on to those and only if it fully recognizes them. A clear line of sight of the complete target is mandatory. Obstacles such as poles, walls, fences, etc. can cause lock-on to fail.
  • Because the missile flies upward before attempting to hit its target, it is inadvisable to attempt to use the Spear against ground targets that are too close such as aggroed Chargers or Hulks. Because its tracking angle cannot compensate for the high missile speed, shots that are fired from too close (despite a successful lock-on) may simply soar over the target and explode on the ground behind it.
    • The missile's ability to track its target allows crafty wielders to "curve" it by aiming to the left or right of their target before firing. This can allow the warhead to strike its target from varying angles to hit certain spots. The same can be done for aiming above or below, to hit targets face-on by negating the upward trajectory or increasing the chances of hitting from above by giving it a higher launch angle.

Available Targets

The Spear can lock on to the following targets:

Terminids Automatons Illuminate Structures
Brood Commander Scout Strider Fleshmob Bug Hole
Alpha Commander Reinforced Scout Strider Harvester Bile Titan Bug Hole
Charger Hulk Bruiser Stingray Shrieker Nest
Charger Behemoth Hulk Firebomber Leviathan Spore Spewer
Spore Charger Hulk Scorcher Warp Ship Bio-Processor
Impaler Hulk Obliterator Bulk Fabricator
Bile Titan Annihilator Tank Command Bunker
Barrager Tank Fabricator
Shredder Tank Parked Dropship
Gunship Grounded Warp Ship
Factory Strider
Dropship


Applicable Ship Modules

The following Ship Modules affect the FAF-14 Spear:

Department Ship Module Effect
Patriotic
Administration
Center
Streamlined Request Process Decreases Support Weapon stratagem cooldown by 10%.
Superior Packing Methodology Resupply stratagem boxes refill Support Weapons with the maximum number of carriable magazines.
Payroll Management System Reduces reload time for all support weapons by 10%.
Bridge Morale Augmentation Reduces cooldown time for all Stratagems by 5%.
Engineering
Bay
Streamlined Launch Process All Support Weapons launch immediately once called in, reducing overall deployment time.

Media


Trivia

  • The weapon and how it operates appears to be inspired by the real world FGM-148 Javelin man-portable anti-tank system.
    • A javelin is a throwing spear, built lighter and with a smaller head, but in shape and ability to pierce armor is very similar to spears, hence the name.
  • The weapon's designation "FAF" stands for Fire And Forget, referring to the weapon's ability to guide itself to its target upon firing without additional input from the wielder.

Change History

Patch
Description

1.001.100
2024-09-17

Undocumented Changes

  • Dedicated anti-tank weapons have all received significant damage boosts to enhance their effectiveness.

1.000.403
2024-06-25

Fixes

  • Fixed crash while aiming with the FAF-14 Spear.

1.000.402
2024-06-18

Fixes

  • Fixed Spear not targeting several entities (spawners, compound objects, etc).

1.000.400
2024-06-13

Changes

  • The Spear can no longer target Automaton Fabricators (unintentional).

Fixes

  • Spear targeting reworked and should now function much better.

1.000.300
2024-04-29

Changes

  • Added reload stage reload after the spent missile had been discarded

Fixes

  • Explosive weapons no longer pull players inward from the blast.

1.000.200
2024-04-02

Changes

  • Increased the number of missiles you restore from supply boxes from 1 to 2.

1.000.100
2024-03-06

Changes

  • (Undocumented) Lootable ammo boxes now recover ammo for the weapon.[2]

References