FLAM-40 Flamethrower

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An incendiary weapon for close range. Will ignite targets, terrain, and any flammable teammates.

— Ship Management Terminal

A compact flamethrower capable of projecting Napalm flames several meters. Enemies hit with this weapon will start to burn. The flames can ignite fellow Helldivers as well.

Stratagem Statistics

  • Call-in Time: 3 Seconds
  • Uses: Unlimited
  • Cooldown Time: 480 Seconds (8 Minutes)
  • Capacity: 12 sec + ca. 1 sec Ignition (does not count towards fuel consumption)

Detailed Weapon Statistics

FLAM-40 Flamethrower
Cooldown 480 sec
Call-in Time 3 s
Fire Limit 12.5 s
Reload Time 3.9 s
Spare Magazines 4
Starting Magazines 3
Mags from Supply 4
Mags from Ammo Box 2
Spray Flamethrower
Element Fire
Standard 100-400 DPS
vs. Durable 100-400 DPS
Direct Armor AP3 Icon.png Medium I
Slight Angle Armor AP3 Icon.png Medium I
Large Angle Armor AP3 Icon.png Medium I
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Status Fire
Status Strength 10
Demolition Force 10
Stagger Force 5
Push Force 5
DPS Fire
Element Fire
Standard 50
vs. Durable 25
Direct Armor AP4 Icon.png Medium II
Slight Angle Armor AP4 Icon.png Medium II
Large Angle Armor AP4 Icon.png Medium II
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 0
Stagger Force 0
Push Force 0

Tactical Information

  • Before firing, the pilot light must be ignited by holding the fire button. It may be fired instantly at any time while the pilot light is active.
    • The pilot light will extinguish automatically after a roughly 12 second period of disuse.
      • The pilot light will appear to visually extinguish roughly 2 seconds before it mechanically extinguishes.
    • The pilot light ignition process does not consume any ammo.
  • The Flamethrower excels in dealing with hordes of enemies due to the large amount of Area of Effect damage it provides.
  • The damage from the Flamethrower and the ensuing fire bypasses the Charger's armor, making it very effective against them. The tactic to quickly dispatch Chargers with the flamethrower is to aim at their legs and lower body; aiming at the heavier carapace plating can cause the jet to rebound or deflect.
  • Firing at the floor will create a pool of fire that continues to burn for several seconds. This can set the flamethrower user on fire too, so advancing whilst firing is not advised.
  • Diving directly backwards while shooting the Flamethrower will catch the Helldiver on fire, due to their legs passing in front of the jet.
  • Flamethrower fire deals continuous damage throughout its travel. Skewering a target lengthwise can greatly increase effect.

Affected by

The following Ship Modules affect the FLAM-40 Flamethrower:

Department Ship Module Affect
Patriotic Administration Center Donation Access Licence FLAM-40 will have 4 reserve fuel tanks instead of 2 when called in
Streamlined Request Process Cooldown reduced from 8:00 to 7:10
Bridge Enhanced Combustion Fire damage dealt increased by 25%


Tutorial Video Demonstrating Use of the FLAM-40 Flamethrower

Change History




  • Damage-over-time effects now apply consistently when not the network session owner.



  • Burning damage reduced by 15%.



  • Fire damage per tick increased by 50% (from all sources).



  • Increased damage per second by 50%.