FLAM-40 Flamethrower
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Helldivers 2 | Helldivers 1 |
“An incendiary weapon for close range. Will ignite targets, terrain, and any flammable teammates.
— Ship Management Terminal
The FLAM-40 Flamethrower is a weapon system capable of projecting Napalm flames several meters. Enemies and players hit with this weapon will start to burn.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | Standard | 7.75 seconds |
Upgraded | 4.75 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 480 seconds |
With Morale Augmentation | 456 seconds | |
With Streamlined Request Process | 432 seconds | |
With All Upgrades | 410.4 seconds |
Detailed Weapon Statistics
FLAM-40 Flamethrower | |
---|---|
Cooldown | 480 sec |
Call-in Time | 3 s |
Capacity | 130 |
Fire Limit | 12.5 s |
Reload Time | 3.9 s |
Spare Magazines | 4 |
Starting Magazines | 2 |
Mags from Supply | 4 |
Mags from Ammo Box | 2 |
Attacks | |
Flamethrower | Damage |
Flamethrower | |
---|---|
Damage | |
Element | Fire |
Standard | 450 DPS |
vs. Durable | 450 DPS |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Status | Fire |
Status Strength | 2 |
Demolition Force | 10 |
Stagger Force | 5 |
Push Force | 5 |
DPS Fire | |
---|---|
Damage | |
Element | Fire |
Standard | 100 |
vs. Durable | 100 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
Tactical Information
- Before firing, the pilot light must be ignited by holding the fire button. It may be fired instantly at any time while the pilot light is active.
- The pilot light will extinguish automatically after a roughly 12-second period of disuse.
- The pilot light will appear to visually extinguish roughly 2 seconds before it mechanically extinguishes.
- The pilot light ignition process does not consume any ammo.
- The pilot light will extinguish automatically after a roughly 12-second period of disuse.
- The Flamethrower excels in dealing with hordes of enemies due to the large 10-meter reaching Area of Effect damage it provides.
- Firing at the floor will create a pool of fire that continues to burn for several seconds. This can set the flamethrower user on fire too, so advancing whilst firing is not advised.
- Diving directly backwards while shooting the Flamethrower will catch the Helldiver on fire, due to their legs passing in front of the jet.
- Flamethrower fire deals continuous damage throughout its travel. Skewering a target lengthwise can greatly increase the effect.
- You perform best on open ground. The flames are easily blocked by terrain or worse, reflected
- [1.001.100] Re-introduced collision issues with fire particles that causes flamethrower weapons to deal less DPS than intended.
Applicable Ship Modules
The following Ship Modules affect the FLAM-40 Flamethrower:
Department | Ship Module | Effect |
---|---|---|
Patriotic Administration Center |
Donation Access Licence | Support Weapons deploy with the maximum number of carriable magazines. |
Streamlined Request Process | Decreases Support Weapon stratagem cooldown by 10%. | |
Superior Packing Methodology | Resupply stratagem boxes refill Support Weapons with the maximum number of carriable magazines. | |
Payroll Management System | Reduces reload time for all support weapons by 10%. | |
Bridge | Enhanced Combustion | Fire damage from Stratagems increased by 25%. |
Morale Augmentation | Reduces cooldown time for all stratagems by 5%. | |
Engineering Bay |
Streamlined Launch Process | All Support Weapons launch immediately once called in, reducing overall deployment time. |
Media
Change History
Patch
Description
1.003.000
2025-05-13
Change
- Magazine size increased by 30%
Damage
- Burning damage now scales with enemy size and will do more damage over time to larger enemies
- Fire direct damage also scales with enemy size. The base damage of direct fire hits has been lowered as compensation. This means that large enemies will take roughly the same amount of damage as before, while smaller enemies will take slightly less.
Time to Ignite
- Larger enemies now take longer to ignite.
- Robotic enemies are harder to set on fire than organic ones.
- Incendiary Ammunition and Lasers are now less effective at igniting enemies, but once they do, the resulting burn damage is more impactful thanks to the new scaling system.
Undocumented Change
- Reduced status strength from 10 to 2
- Reduced particle damage from 4 to 2
1.001.201
2024-10-29
Fixes
- Fixed a rare crash related to Flamethrowers and Gas weapons.
1.001.100
2024-09-17
Changes
- Damage increased by 33%.
- Particle damage increased from 3 to 4.
- Flamer mechanics reverted to before the Escalation of Freedom update.
- Armor penetration increased from
Medium to
Heavy.
- Can now damage heavier enemies like Chargers, Bile Titans, Impalers, Hulks.
Fixes
- Fixed some assets bouncing flamethrower flames back.
1.001.004
2024-08-20
Fixes
- Fixed an issue where flamethrower particles would ignore enemies.
1.001.003
2024-08-13
Fixes
- Fixed a bug where flamethrower weapons bounce off energy shields, making them useless when firing within shield generator relay domes.
1.001.003
2024-08-13
Fixes
- Adjusted flame effects to work more realistically.
- It doesn't go through various bodies/objects where bounce off would be the expected behavior, like on armors and static objects.
1.000.302
2024-05-07
Fixes
- Damage-over-time effects now apply consistently when not the network session owner.
1.000.300
2024-04-29
Changes
- Burning damage reduced by 15%.
1.000.200
2024-04-02
Changes
- Fire damage per tick increased by 50% (from all sources).
1.000.100
2024-03-06
Changes
- Increased damage per second by 50%.