M-102 Fast Reconnaissance Vehicle

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Last updated: 1.002.003
Current patch: 1.003.103


A lightly-armored reconnaissance vehicle mounted with a heavy machinegun.

— Ship Management Terminal

The Fast Reconnaissance Vehicle (abbreviated FRV) is a Stratagem that deploys a four-wheeled ground vehicle with a mounted MG-206 Heavy Machine Gun.

Controls

  • Default keybinds for the FRV on PC; they can be edited in the Keybind settings.
    • X to cycle the headlights between Off, Low Lights, and Full Lights
    • C to change between left and right seats, provided that there is free space
    • F to honk the horn
    • Left CTRL to shift down and Left SHIFT to shift up gears
    • SPACE to activate the handbrake
  • The FRV uses a R-N-D-1-2 gear selector layout.
    • By default, the FRV will automatically brake and shift between the Reverse, Neutral, and Drive gears based on movement inputs when appropriate. This can be changed in Accessibility settings.
    • Manually shifting into positions 1 and 2 will restrict the vehicle to the respective gear ratios, thereby reducing the top speed achievable with the throttle.
    • Shift to Gear N and hold the handbrake button as you exit the vehicle to engage the parking brake.
  • Passengers can perform most actions that they normally can on foot.
    • Peek out of the FRV by holding the ADS button, allowing the use of any weapons and grenades.
    • All weapons can be reloaded while inside the FRV.
    • Use stratagems by peeking out and then pressing the stratagem menu button. The ADS button can be safely released while the stratagem menu is open.
    • All occupants including the driver can stim themselves while inside the FRV.
  • The mounted HMG is functionally identical to its standalone version, including adjustment of fire rate by holding the Reload button, with the following exceptions.
    • Carries 4 spare magazines instead of 2, with no way to refill them.
    • Cannot enter first-person ADS.

Procurement

The Fast Reconnaissance Vehicle is unlocked at the Patriotic Administration Center (in the Hangar section) for Requisition Slip.svg 25000 Requisition Slips at Level 25.

Stratagem Statistics

General
Call-in Time 10.50 seconds
Uses Unlimited
Cooldown Standard 480 seconds
With Morale Augmentation 456 seconds


Detailed Weapon Statistics

MG-206 Heavy Machine Gun
Fire Rate 750 rpm
Sway 1
Ergonomics 0
Cooldown 480 sec
Call-in Time 3 s
Capacity 100
Reload Time 5.5 s
Tactical Reload 3.9 s
Spare Magazines 2
Starting Magazines 1
Mags from Supply 2
Mags from Ammo Box 1
Attacks
Rifle 12.5x100mm BCHP Projectile
Rifle 12.5x100mm BCHP
Projectile
Caliber 12.5 mm
Mass 52 g
Initial Velocity 980 m/s
Drag Factor 30%
Gravity Factor 100%
Penetration Slowdown 25%
Damage
Standard 150
vs. Durable 35
Penetration
Direct Armor AP4 Icon.png Heavy
Slight Angle Armor AP4 Icon.png Heavy
Large Angle Armor AP4 Icon.png Heavy
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 15
Stagger Force 25
Push Force 20

Tactical Information

  • The FRV is the first wheeled vehicle used by the Helldivers in the Second Galactic War. It is an AWD vehicle with an automatic transmission.
  • The FRV should generally be considered a transport first rather than an assault platform.
    • As the HMG's ammo cannot be replenished, gunners should prioritize which targets to expend its limited ammo on, as well as consider keeping to the lower two fire rates.
    • Its speed greatly opens up the potential to disengage from enemies (such as heavier enemies that would otherwise take a lot of ammo to kill), or come back to an overrun objective later.
  • The vehicle has a fairly high top speed but comes at the price of poor handling.
    • Releasing the gas during turns or over rough terrain can help with the handling.
    • Generally, there are few situations where holding the accelerate button for more than a few seconds is viable or advisable.
  • Beware of rolling the FRV over, as there is no way to flip it back upright if you do not possess the correct weaponry.
    • If the FRV has begun to roll to one side, steer toward that side to right it.
    • If the FRV becomes flipped, explosive weapons force tends to right it easily. The Explosive Crossbow, Grenade Pistol, and other such weapons will fling the FRV with surprising force if detonated near or on the FRV. Dedicated Hell-drivers should consider bringing one of such weapons. Care is advised not to destroy the FRV or it's fragile tires: the outer falloff radius can still apply the necessary push without inflicting much or any damage (Allowing even the Ultimatum to serve this role in a pinch).
  • Tapping the handbrake allows for maneuvers such as tight turns and drifts.
    • Manually shifting gears with their respective keybinds allows for gear shifting while still in motion, allowing for more responsive shifting and advanced maneuvers.
    • 1st Gear offers the highest maneuverability and control at the cost of speed; vice versa for the Drive Gear, and 2nd Gear offers a mix of the two.
  • The FRV's tires can easily be popped by gunfire, and the doors can be destroyed by explosives.
    • Popped tires affect vehicle handling, with popped rear tires causing the rear of the vehicle to swing more and accelerate/climb worse, and popped front tires effectively reducing steering capability.
      • Generally speaking, a popped rear tire is much harder to deal with compared to a front one. Popping the front tire on the opposite corner of the FRV seems to "counter" the negative effect of the lost rear tire and can make handling manageable again.
      • Losing three or all tires severely limits the FRV's mobility and thus tactical viability, and abandoning the vehicle should be considered at this point.
  • Terrain affects handling, with asphalt streets and concrete offering the best grip, down to icy terrain as seen on snow planets being nearly frictionless.
  • Hazards such as Tremors and Blizzards do not affect the speed or handling of the vehicle.
  • Barriers such as water hydrants, light fencing, and certain rocks can also be cleared away when driving the FRV.
  • Enemies can be damaged by collision with the FRV.
    • Light enemies such as Scavengers, Voteless, and Troopers are easily killed at moderate speeds, while medium enemies such as Warriors, Overseers, and Devastators require high speeds to kill instantly.
    • Heavy enemies and above such as Chargers, Harvesters, and Hulks will stop the FRV in its tracks, much like colliding with map geometry, and take little to no damage.
    • As a side note, Citizens from missions such as Emergency Evacuation cannot be damaged by the FRV, and will instead push it around unhindered. However, Civilians in Megacities are easily killed by an FRV at high speed.
  • Equipping a SH-32 Shield Generator Pack while inside the FRV allows for some shots to be negated unlike the Exosuits.
  • The usual rules of line-of-sight and friendly fire still apply to all occupants of the FRV.
  • As a passenger, take note of your position relative to nearby enemies and the HMG gunner, and avoid popping out between the two.
    • The use of flaming or explosive weapons as an FRV passenger should be considered very carefully.
      • One misplaced Exploding Crossbow shot for example can kill most or all occupants and pop multiple tires, instantly bringing a premature end to your team's road trip.
      • Swap seat sides if possible to avoid shooting across the roof of the FRV, and remember that the Gunner HMG itself also has a hitbox.
  • Only passengers can carry items like the SSSD Hard Drive into the FRV. The driver and gunner will drop these items when boarding.
    • As of patch 1.003.002, the driver can drive with objective objects if they first enter the front passenger seat, and then swap to the driver's seat.
  • Occupants may take damage if the FRV collides with map geometry and solid obstacles at sufficiently high speeds.
    • Hard collisions and rollovers will also eject the gunner, as well as any passengers that were peeking out of the door at that moment.
  • Care should be taken around map features and hazards, as collision and contact will trigger their effects.
    • Spike Plants will cause them to explode and potentially kill one or more of the vehicle's occupants.
    • Moor Mushrooms will detonate and drain stamina, as well as push the FRV.
    • Ice Plants will deal damage to all occupants.
    • Bug Mines will deal minor damage to players and push the FRV.
    • Fire Hydrants as found in cities will push the FRV upward, which can cause a rollover.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 2,000 Armor AV3 Icon.png Medium 75% - 400 [40/s] Yes 0%
Doors & Hatches 100 Armor AV2 Icon.png Light 75% 100% None No 100%
Tires 300 Armor AV0 Icon.png Unarmored I 70% 0% None No 0%
Attachments 10 Armor AV0 Icon.png Unarmored I 0% 0% None No 0%
MG-206 HMG Indestructible Armor AV10 Icon.png Indestructible N/A 0% None No N/A
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Applicable Ship Modules

The following Ship Modules affect the M-102 Fast Reconnaissance Vehicle:

Department Ship Module Effect
Bridge Morale Augmentation Reduces cooldown time for all stratagems by 5%.

Media

Screenshots

Trivia

  • The Fast Recon Vehicle was first made available in the Omens of Tyranny update, being found during missions on planets under Illuminate attack[1].
  • Though depicted in gameplay with an automatic transmission, the Fast Recon Vehicle is stated in the Omens of Tyranny overview blog post to have a manual transmission.[2]
    • The interior of the Fast Recon Vehicle in the Omens of Tyranny trailer is modeled after that of a manual transmission Jeep Wrangler YJ.

Change History

Patch
Description

1.002.101
2025-02-04

FRV

  • Helldivers have now also been authorized to deploy grenades and stratagems while leaning out from the FRV
  • Tuned FRV handling for a better driving experience when cornering

Fixes

  • Following an investigation into the effects of severe survivorship bias during FRV Impact Testing, all FRVs have been reinforced. Minor parking mishaps will no longer result in catastrophic FRV explosions
  • General improvements to the FRV camera to make it look cooler and prevent it from getting stuck underground when driving downhill. Absolute cinema!
  • Reduced the chance FRVs get dropped on rooftops when being called in
  • The FRV movement key bindings should now accept non-QWERTY keyboard inputs
  • Fixed a bug where some enemies such as the Brood Commander was launched away further than intended when hit by the FRV
  • Fixed an issue where player ragdolling into the FRV would cause the vehicle to be yeeted into space

1.002.001
2024-12-13

Added to the game.


References

  1. "The FRV will be unlockable soon! The skin is out a bit ahead of that in the UL warbond, but the strat will be unlocked by a major order like we did with the exosuit." Discord Message by Baskinator..
  2. "Keep following the Major Orders issued by Super Earth High Command and you will get the keys to your very own FRV–a brand new, top-of-the-line manual transmission reconnaissance and combat vehicle." New Helldivers 2 update, Omens of Tyranny, live now, features the return of the Illuminate faction..