GR-8 Recoilless Rifle

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Last updated: 1.002.003
Current patch: 1.003.102


A recoilless rifle effective against vehicle armor. Includes support backpack required for reloading.

— Ship Management Terminal

The GR-8 Recoilless Rifle (abbreviated as RR) is a reloadable anti-tank Support Weapon Stratagem with a programmable anti-personnel HE shell option.

Procurement

The Recoilless is unlocked at the Patriotic Administration Center for Requisition Slip.svg 6000 Requisition Slips at Level 5.

Stratagem Statistics

General
Call-in Time Standard 7.75 seconds
Upgraded 4.75 seconds
Uses Unlimited
Cooldown Standard 480 seconds
With Morale Augmentation 456 seconds
With Streamlined Request Process 432 seconds
With All Upgrades 410.4 seconds

Detailed Weapon Statistics

GR-8 Recoilless Rifle
Fire Rate 600 rpm
Cooldown 480 sec
Call-in Time 3 s
Capacity 1
Reload Time 4 s
Spare Magazines 0
Starting Magazines 0
Spare Rounds 5
Starting Rounds 5
Attacks
Grenade 85mm HEAT Projectile
Grenade 85mm HEAT Explosion
Grenade 85mm HE Projectile
Grenade 85mm HE Explosion
Grenade 85mm HEAT
Projectile
Caliber 85 mm
Mass 3.3 kg
Initial Velocity 250 m/s
Drag Factor 30%
Gravity Factor 100%
Penetration Slowdown 25%
Damage
Standard 3200
vs. Durable 3200
Penetration
Direct Armor AP6 Icon.png Anti-Tank II
Slight Angle Armor AP6 Icon.png Anti-Tank II
Large Angle Armor AP6 Icon.png Anti-Tank II
Extreme Angle Armor AP3 Icon.png Medium
Special Effects
Demolition Force 30
Stagger Force 50
Push Force 25
Grenade 85mm HEAT
Area of Effect
Inner Radius 1.5 m
Outer Radius 3 m
Shockwave Radius 6 m
Damage
Inner Radius 150
Outer Radius 149 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium
Outer Radius Armor AP2 Icon.png Light
Shockwave Armor AP3 Icon.png Medium
AoE Effect
Demolition Force 30
Stagger Force 50
Push Force 40
Grenade 85mm HE
Projectile
Caliber 85 mm
Mass 3.3 kg
Initial Velocity 250 m/s
Drag Factor 0%
Gravity Factor 100%
Penetration Slowdown 85%
Damage
Standard 750
vs. Durable 750
Penetration
Direct Armor AP5 Icon.png Anti-Tank I
Slight Angle Armor AP5 Icon.png Anti-Tank I
Large Angle Armor AP5 Icon.png Anti-Tank I
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 30
Stagger Force 50
Push Force 25
Grenade 85mm HE
Area of Effect
Inner Radius 3 m
Outer Radius 7.5 m
Shockwave Radius 12 m
Damage
Inner Radius 800
Outer Radius 799 - 0
Penetration
Inner Radius Armor AP4 Icon.png Heavy
Outer Radius Armor AP3 Icon.png Medium
Shockwave Armor AP4 Icon.png Heavy
AoE Effect
Demolition Force 30
Stagger Force 60
Push Force 40

Functionality

The Recoilless Rifle is a two-component system, consisting of the weapon itself and the backpack that contains the ammunition. The weapon fires a single anti-tank shell that inflicts tremendous damage on any target it hits. After each shot, the wielder must reload the weapon, which requires them to stop and kneel in place, remove the expended shell then reload it with a fresh shell and resetting the system. A teammate who is equipped with the ammunition backpack for the Recoilless Rifle is able to perform a Team Reload for the player wielding the weapon, reloading the shell in significantly less time than performing the reload solo.

Tactical Information

  • It is designed to penetrate and destroy the heavy armor of tanks and heavy enemies with 2 modes: HEAT or HE shells.
    • HEAT shells or High-Explosive Anti-Tank as its acronym implies is for anti-tank use against armored heavies such as Tanks.
    • HE shells a.k.a. High-Explosive are used for Area of Effect damage horde clear which are effective against chaff and medium enemies. It does however have a very small radius with high damage fall-off and isn't very effective.
  • The Recoilless Rifle is an extremely strong anti-tank support weapon, available to the player early in the game. Its role is to penetrate the thick armor of elite enemies such as Chargers and Tanks in order to destroy them.
  • With an anti-tank munition, the Recoilless Rifle is second only to the FAF-14 Spear in terms of impact damage. With good aim, it is possible to destroy any armored enemy in only one shot whilst superheavy enemies may require two shots.
    • When using this weapon, there are generally three possible results: (1) the target is destroyed; (2) the ablative armor at the impact point is destroyed while the target takes damage, allowing any weapon to finish the target off with firepower to the now unarmored section; or (3) the target takes a significant amount of damage but requires additional anti-armor weaponry or attacks to other weak points to finish it off. While the Recoilless Rifle is capable of destroying any armor plates in a single attack, heavy Automaton units are not protected by ablative armor plating aside from Factory Striders and thus their armor protection remains even after an optimal hit.
    • The weapon's heavy damage allows it to defeat the vast majority of armored enemies in just a single shot. However, certain larger enemies such as Bile Titans and Factory Striders can survive more than one shot if the munition does not strike a weak spot.
    • Because the weapon can only fire one shell at a time and takes several seconds to reload without a teammate, it is best not to waste shots on small enemies that can be easily dispatched with a Primary Weapon. Save the weapon for when large heavily-armored enemies need to be destroyed.
  • Without the ammunition backpack, the Recoilless Rifle cannot be reloaded. Under most situations the weapon wielder will carry the backpack and reload the weapon themselves. The long reload animation is the Recoilless Rifle's greatest weakness, requiring the user to remain stationary for several seconds, vulnerable to enemy attacks.
    • The amount of ammunition remaining in the backpack is clearly visible on the backpack model, it is very easy to see how many munitions remain.
    • The reload animation has four distinct stages: (1) Rotate the exhaust vent out of the way of the shell, (2) remove the expended shell, (3) insert a new shell into the tube and (4) lock the exhaust vent back into place. If the reload is interrupted at any point, it can be resumed at the end of the most recently completed stage (e.g., if the spent shell has been successfully removed, the reload will resume with putting the next shell in).
    • The weapon is considered fully reloaded when its icon in the HUD changes from red to white. This means that the fourth stage of the reload animation, resetting the exhaust vent, can be cancelled with no penalty, which can expedite the reloading process. Timing the animation cancel can be tricky but rewarding. A good method of reliably performing the animation cancel is to wait for the Helldiver to drop the new shell into the tube, then exit out of the animation as soon as the sound effect of it sliding in completes.
  • If a teammate is equipped with the ammunition backpack for the weapon, they can interact with the weapon wielder to perform Team Reloads.
    • Team Reloading is extremely effective with this weapon, as the reload time is cut down by more than half. This allows two players to rapid-fire the Recoilless Rifle and bring down armored targets extremely quickly.
    • Be mindful that while paired up, both the weapon wielder and the reloader will move at a significantly reduced speed, making them vulnerable to attack. The reloader can break away by ceasing interaction or by moving away from the weapon wielder, while the weapon wielder can break away by swtiching weapons.
  • When replenishing ammunition for the Recoilless Rifle, keep in mind that a Resupply box restores 3 shells, while an Ammo Box restores 1.
    • With Superior Packing Methodology ship module unlocked, a Resupply box will restore all 5 shells to the backpack. A teammate with the B-1 Supply Pack will always restore 3 regardless of circumstances.
    • Individual Ammo Boxes can be highly valuable as they replenish a single shellwhen picked up, potentially allowing the wielder to kill another elite heavy unit. So diligently searching Minor Places of Interest can help keep the weapon topped up without worrying about a Resupply.
    • If the backpack is completely empty, it can be wise to call down another Recoilless Rifle if the stratagem is off cooldown. This gives the player up to 6 more anti-tank shells immediately, rather than searching for Ammo Boxes or waiting for a Resupply. This also gives an opportunity for a teammate to pick up the now-depleted backpack for future Team Reloads.
  • The Recoilless Rifle generates significant backblast when fired. While this backblast will only knock down teammates rather than injure or kill them, it can still be a significant hindrance.
  • Using the weapon wheel allow user to switch between HEAT (High Explosive Anti Tank, used by default) and HE (High Explosive) rounds. High Explosive rounds have a larger explosion radius, deal more explosion damage, less projectile damage and are less effective against tanks.
  • The G-23 Stun Grenade is an extremely powerful asset when combined with the Recoilless Rifle, as it can immediately immobilize an elite enemy unit, making aiming at their weak spots significantly easier.
  • As the standard anti-armor support stratagem, the Recoilless Rifle is a valuable asset to any team in any mission.

Applicable Ship Modules

The following Ship Modules affect the GR-8 Recoilless Rifle:

Department Ship Module Effect
Patriotic
Administration
Center
Streamlined Request Process Decreases Support Weapon stratagem cooldown by 10%.
Superior Packing Methodology Resupply stratagem boxes refill Support Weapons with the maximum number of carriable magazines.
Payroll Management System Reduces reload time for all support weapons by 10%.
Bridge Morale Augmentation Reduces cooldown time for all stratagems by 5%.
Engineering
Bay
Streamlined Launch Process All Support Weapon stratagems launch immediately once called in, reducing overall deployment time.

Media

Trivia

Change History

Patch
Description

1.001.104
2024-10-15

Changes

  • New weapon function: Programmable ammunition now allows you to switch between normal projectiles and High Explosive rounds
    • High Explosive rounds have a larger explosion radius, deal more explosion damage, less projectile damage and are less effective against tanks

1.001.100
2024-09-17

Changes

  • Dedicated anti-tank weapons have all received significant damage boosts to enhance their effectiveness.
    • Projectile standard damage increased from 650 to 3200.
    • Projectile durable damage increased from 650 to 3200.

1.000.402
2024-06-18

Fixes

  • Fixed the Recoilless reload speed.

1.000.400
2024-06-13

Undocumented Changes

  • Reload time increased from 6 seconds to 8 seconds. (Unintended)

1.000.300
2024-04-29

Fixes

  • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed.
    • As a result, the third phase of the reload can now be cancelled early for a faster reload.
  • Explosive weapons no longer pull players inward from the blast.

1.000.200
2024-04-02

Changes

  • Increased the number of rockets you restore from supply boxes from 2 to 3.