Grounded Warp Ship
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This article is about Grounded Warp Ship as a structure. For the flying enemy, see Warp Ship. |
The Grounded Warp Ship is an enemy emplacement created by the Illuminate.
Tactical Information
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- Warp Ships come in two variations, grounded and airborne reinforcement ships.
- Grounded Warp Ships can be demolished via bay door by using grenades, primary and support weapons with a minimum demolition force of 20 but must be explosive, or from the exterior by using offensive stratagems with a demolition force of 50.
- Grenades with a longer fuse time may need to be "cooked" to directly detonate at the Ship's bay doors, or else they bounce off and slide down the door's ramp instead.
- If the shield is restored while the explosive is already inside, the shield prevents the demolition.
- The Warp Ship's shield color indicates its current health pool. At full capacity, they glow a neon blue color, and as it is being depleted, the shield begins to vibrate and turn a purple hue. Their shields regenerate after a 10 second delay after being depleted. The energy shields are able to regenerate if unbroken in a sufficient amount of time, restoring to full capacity after a few seconds.
- It is recommended to use weapons with high rpm and large magazine capacity in order to not be interrupted by a reload in order to destroy the energy shields. Notable mentions include the LAS-16 Sickle for its ability to destroy the shields without consuming ammo, or any of the three Machine Gun support weapons for their consistent rapid fire and large magazines.
- An Orbital Gas Strike, Orbital Laser, Orbital Precision Strike, Orbital Railcannon Strike, Eagle 500kg Bomb, a hit or explosion from a 120mm/380mm/Walking Barrage shot or SEAF Artillery shot as well as sustained fire from a Orbital Gatling Barrage will destroy the Warp Ship even if its shields are activated.
- SEAF Artillery: Smoke, Static, and Napalm must be a direct hit as their explosions do not have sufficient demolition force to destroy with AoE and shields MUST be down.
- The Orbital Gatling barrage will take down the Warp Ship faster if the shield is down but to barrage goes on long enough to disable it first.
- Grenades with a longer fuse time may need to be "cooked" to directly detonate at the Ship's bay doors, or else they bounce off and slide down the door's ramp instead.
- Grounded Warp Ship can also be destroyed by conventional anti-tank weaponry, though they're more durable than the airborne variants.
- A single G-123 Thermite grenade thrown anywhere on the ship, even shielded, will destroy it. This is due warp ships having a 250% explosion damage multiplier increasing the explosion damage from 2,000 to 5,000 and the thermite clipping through the shield and touching the it's hull, effectively ignoring the shield,
- A single shot from the GP-31 Ultimatum anywhere on the Warp Ship will destroy it if the shield is taken down.
Anatomy
Grounded
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | Demo Force | |
---|---|---|---|---|---|---|---|---|---|
Main | 5,000 | ![]() |
NO IMAGE | 100% | - | None | Yes | 0% | 50 if |
Inner | - | ![]() |
N/A | - | None | Yes | 0% | 20 if | |
Shield | 2,500 | ![]() |
![]() |
0% | 0% | None | No | 0% | 50 if |
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it.
Explosions will only directly damage Main health if it is internal.
Media
Gallery
Change History
Patch
Description
1.003.000
2025-05-13
Changes
- Will now be easier to kill with Anti-Tank weaponry once the shields are down.
- Main health increased from 2000 to 5000.
Undocumented Changes
- Explosion damage multiplier increased from 100% to 250%.
- Armor set to
Tank I
1.002.101
2025-02-04
Fix
- Fixed Illuminate spawner ship shields not taking explosion damage.
- Shield explosion damage resistance reduced from 100% to 0%.
1.002.001
2024-12-13
Added to the game.