Grounded Warp Ship

From Helldivers Wiki
Jump to navigation Jump to search
Disambig.svg This article is about Grounded Warp Ship as a structure. For the flying enemy, see Warp Ship.

The Grounded Warp Ship is an enemy emplacement created by the Illuminate.

Tactical Information

Reinforce Stratagem Icon.png
This section needs expansion. 
You can help by expanding it.
  • Warp Ships come in two variations, grounded and airborne reinforcement ships.
  • Grounded Warp Ships can be demolished via bay door by using grenades, primary and support weapons with a minimum demolition force of 20 but must be explosive, or from the exterior by using offensive stratagems with a demolition force of 50.
    • Grenades with a longer fuse time may need to be "cooked" to directly detonate at the Ship's bay doors, or else they bounce off and slide down the door's ramp instead.
      • If the shield is restored while the explosive is already inside, the shield prevents the demolition.
    • The Warp Ship's shield color indicates its current health pool. At full capacity, they glow a neon blue color, and as it is being depleted, the shield begins to vibrate and turn a purple hue. Their shields regenerate after a 10 second delay after being depleted. The energy shields are able to regenerate if unbroken in a sufficient amount of time, restoring to full capacity after a few seconds.
      • It is recommended to use weapons with high rpm and large magazine capacity in order to not be interrupted by a reload in order to destroy the energy shields. Notable mentions include the LAS-16 Sickle for its ability to destroy the shields without consuming ammo, or any of the three Machine Gun support weapons for their consistent rapid fire and large magazines.
    • An Orbital Gas Strike, Orbital Laser, Orbital Precision Strike, Orbital Railcannon Strike, Eagle 500kg Bomb, a hit or explosion from a 120mm/380mm/Walking Barrage shot or SEAF Artillery shot as well as sustained fire from a Orbital Gatling Barrage will destroy the Warp Ship even if its shields are activated.
      • SEAF Artillery: Smoke, Static, and Napalm must be a direct hit as their explosions do not have sufficient demolition force to destroy with AoE and shields MUST be down.
      • The Orbital Gatling barrage will take down the Warp Ship faster if the shield is down but to barrage goes on long enough to disable it first.
  • Grounded Warp Ship can also be destroyed by conventional anti-tank weaponry, though they're more durable than the airborne variants.
  • A single G-123 Thermite grenade thrown anywhere on the ship, even shielded, will destroy it. This is due warp ships having a 250% explosion damage multiplier increasing the explosion damage from 2,000 to 5,000 and the thermite clipping through the shield and touching the it's hull, effectively ignoring the shield,
  • A single shot from the GP-31 Ultimatum anywhere on the Warp Ship will destroy it if the shield is taken down.

Anatomy

Grounded

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR**** Demo
Force
Main 5,000 Armor AV5 Icon.png Tank I NO IMAGE 100% - None Yes 0% 50 if

Damage Explosion Icon.svg

Inner - Warp Ship Door.png N/A - None Yes 0% 20 if

Damage Explosion Icon.svg

Shield 2,500 Armor AV0 Icon.png Unarmored I Warp Ship Shield.png 0% 0% None No 0% 50 if

Damage Explosion Icon.svg

* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Media

Gallery

Change History

Patch
Description

1.003.000
2025-05-13

Changes

  • Will now be easier to kill with Anti-Tank weaponry once the shields are down.
    • Main health increased from 2000 to 5000.

Undocumented Changes

  • Explosion damage multiplier increased from 100% to 250%.
  • Armor set to Armor AV5 Icon.png Tank I

1.002.101
2025-02-04

Fix

  • Fixed Illuminate spawner ship shields not taking explosion damage.
    • Shield explosion damage resistance reduced from 100% to 0%.

1.002.001
2024-12-13

Added to the game.