SG-20 Halt
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“A humane compliance weapon with two separate magazines: one for armor-penetrating flechette rounds and one for stun rounds.
— Armory Description
The SG-20 Halt is a dual-tube, pump-action Shotgun. It can switch between Medium-armor penetrating flechettes and
Light-armor penetrating stun pellets.
Procurement
The SG-20 Halt is unlocked on the 1st page of the Truth Enforcers Premium Warbond for 20 Medals.
Detailed Weapon Statistics
SG-20 Halt | |
---|---|
Fire Rate | 80 rpm |
Sway | 1 |
Ergonomics | 65 |
Capacity | 16 |
Reload Time | 3.3 s |
Reloading 1 Round | 1.2 s |
Spare Rounds | 60 |
Starting Rounds | 32 |
Rounds from Supply | 60 |
Rounds from Ammo Box | 30 |
Attacks | |
Shotgun 10-Gauge Flechette | Projectile |
Shotgun 10-Gauge Stun | Projectile |
Shotgun 10-Gauge Flechette | |
---|---|
Projectile | |
Pellets | x 11 |
Caliber | 8 mm |
Mass | 6 g |
Initial Velocity | 385 m/s |
Drag Factor | 30% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 35 |
vs. Durable | 10 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 20 |
Push Force | 20 |
Shotgun 10-Gauge Stun | |
---|---|
Projectile | |
Pellets | x 20 |
Caliber | 5.5 mm |
Mass | 4.5 g |
Initial Velocity | 800 m/s |
Drag Factor | 30% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 6 |
vs. Durable | 2 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Status | Stun Medium |
Status Strength | 1 |
Demolition Force | 10 |
Stagger Force | 15 |
Push Force | 10 |
Attachments
Weapon | Attachment Name | Category | Unlock Level | Unlock Cost | Effect | Notes |
---|---|---|---|---|---|---|
Halt | Iron Sight | Optics | Weapon Level 23 | ERGONOMICS 5 | ||
Halt | Reflex Sight | Optics | Weapon Level 2 | |||
Halt | Holographic Sight | Optics | Weapon Level 7 | |||
Halt | 1.5x Tube Red Dot | Optics | Weapon Level 1 | |||
Halt | Reflex Sight Mk2 | Optics | Weapon Level 18 |
Tactical Information
- The Halt's magazine tubes are independent from each other. Swapping the tubes by using the Weapon Wheel can help avoid a reload in dire situations.
- Due to this, Helldivers are advised to ensure both tubes are loaded before engaging in combat.
- Shells share the same reserve ammo pool. Helldivers should prioritize what shells they immediately need if they're low on ammo.
- Stun rounds can be used to effectively stall enemies when you need to reload your flechette tube.
- Using stun rounds on decapitated charging Brood/Alpha Commanders is a good tactic to completely halt their berserk charge, providing time to switch to a Support Weapon to finish them off or to retreat.
- Using stun rounds on any form of Overseer will give you plenty of time to switch to the P-4 Senator, Anti-Materiel Rifle, or even the Railgun and line up a shot at their head, killing them instantly.
- The Halt has significant spread which is slightly better than the SG-225IE Breaker Incendiary. Therefore, it is ill-advised to engage enemies at medium range as most of your pellets will not hit your target.
Media
Trivia
- Both the Slugger and SG-20 Halt are the only shotguns to feature rifled barrels for better projectile velocity and accuracy. However, the Halt does not fire any slug rounds, making its rifling redundant.
- The Halt's overall appearance and ability to switch between two magazine tubes are seemingly inspired by the KelTec KSG shotgun.
Change History
Patch
Description
1.002.101
2025-02-04
Fixes
- Fixed a crash that could occur when reloading the SG-20 Halt
1.001.201
2024-10-31
(Mid-Patch)
Addition
- Added to the game.