Heavy Devastator
The Heavy Devastator is a medium Automaton and a variant of the Devastator, equipped with a fusion machine gun and a large ballistic shield.
Spawning
Heavy Devastators can be first found on Trivial as the Mission Target of the Eliminate Devastators mission.
Starting on Challenging, Heavy Devastators, alongside Rocket Devastators, will have a chance of replacing Devastators. This chance increases the higher the difficulty. Heavy Devastators can spawn from Bot Drops, within patrols, and guarding Automaton Outposts, Objectives, and Minor Places of Interest.
If a planet is invaded by the Incineration Corps, Heavy Devastators are replaced by Conflagration Devastators starting on
Trivial, and additionally by Incendiary MG Devastators starting on
Medium.
Behavior
Heavy Devastators will slowly but constantly push if a Helldiver is within their line of sight, firing a deadly volley from their machine gun for three seconds, before cooling down for two seconds.
Heavy Devastators can bash Helldivers with their shield if they're too close, knocking them down. They can also stomp on Helldivers if they are prone.
Anatomy
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
---|---|---|---|---|---|---|---|---|
Main | 750 | ![]() |
![]() |
0% | - | None | Yes | 0% |
Head | 110 | ![]() |
0% | 100% | None | Yes | 100% | |
Torso | 425 | ![]() |
30% | 100% | None | Yes | 100% | |
Stomach | 350 | ![]() |
![]() |
0% | 100% | None | Yes | 100% |
Shoulders | 150 | ![]() |
0% | 25% | None | No | 100% | |
Arms | 260 | ![]() |
0% | 50% | None | No | 100% | |
Pelvis | 500 | ![]() |
0% | 75% | None | Yes | 100% | |
Legs | 500 | ![]() |
0% | 60% | None | Yes | 100% | |
Backpack | 600 | ![]() |
0% | 40% | None | Yes | 100% | |
Shield | Infinite | ![]() |
0% | 0% | None | No | 100% |
Tactical Information
Heavy Devastator
- The Heavy Devastator can be a nuisance even at significant range, as their machine gun volleys can potentially hit and cause Helldivers to flinch multiple times.
- This can most notably prevent Helldivers from stimming, making them extremely dangerous when Helldivers are surrounded by various Automatons.
- They are also able to fire through their shields if walking towards Helldivers at a certain angle, meaning that staying on their left side does not guarantee safety.
- Multiple Heavy Devastators can easily cover each others' machine gun cooldowns, leading to a nigh-endless amount of projectiles being fired.
- Heavy Devastators are vulnerable to flanking, especially with the assistance of another Helldiver. Their backpack can be damaged by any weapon and destroying it will also destroy the Heavy Devastator.
- Explosives can stagger Heavy Devastators, causing them to lower their shield and leaving themselves open, in addition to dealing some explosive damage.
- Shooting their shield with explosive weaponry achieves the same effect.
- Shooting the Heavy Devastator's shield with ballistic weaponry will deal no damage to it and the Heavy Devastator.
Devastators
- A significant number of weapons can destroy a Devastator with a single headshot, such as the P-4 Senator and R-63CS Diligence Counter Sniper, so precision is highly rewarded; this is especially so with the Heavy Devastator and its
Incineration Corps variants. Their stomach and pelvis is still vulnerable to any weapon, but it is usually unfeasible for Helldivers to aim at due to the ballistic shield.
- Similar to other Devastators, the Heavy Devastator's weapon can be shot off, which may be preferable if a Helldiver is unable to land a headshot.
Variants
Change History
1.001.104
2024-10-15
Changes
- Head armor decreased from
Light to
Unarmored II.
- Head health increased from 100 to 110.
- Heavy Devastator: The pause between their salvoes has been slightly increased, providing Helldivers with a better opportunity to counterattack
1.001.100
2024-09-17
Changes
- Main health reduced from 800 to 750
- Devastators now flinch when hit, causing their aim to worsen, similar to the Conscripts.
- The intent is to make them easier to manage if you keep applying damage.
Undocumented Changes
- Head armor increased from
Unarmored II to
Light.
- Head health decreased from 125 to 100.
- Arms now have explosion immunity.