Helldivers 1:A/GL-8 Launcher Turret
Helldivers 2 | Helldivers 1 |
“The A/GL-8 Launcher Turret is the latest development in automated sentry technology. Launching the same rounds as the Obliterator, it has immense firepower and shoots over obstacles. Meant for fixed position defense, a variable firing range was not deemed necessary during development. The turret can discern friend from foe, but watch out for the blast radius.
— Armory Description
Stratagem Code
Players must enter the following sequence, using the controller d‑pad, in order to call down this Stratagem during a mission:
Unlock Requirement
The A/GL-8 Launcher Turret is granted to the player as a reward for completing all the missions on its associated planet (typically a high level planet - difficulty 10 to 11).
Upgrades
Upgrade | Cost | Effect | |
---|---|---|---|
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Mk1 | Basic variant, no upgrades. | |
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Mk2 | ![]() |
Improves turn speed. |
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Mk3 | ![]() |
The weapon now fires phosphorus grenades setting fire to anything they hit. |
Detailed Statistics
For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.
Health | Constitution | Armor | ||||
---|---|---|---|---|---|---|
Base | Decay | Base | Decay | Location | Min | Max |
400 | 0 | 0 | 0 | default | 0 | 150 |
A/GL-8 Launcher Turret Detailed Analysis | |||
---|---|---|---|
Stratagem Info | Additional Notes | ||
Planet Reward | Difficulty: 10 to 11 | Any Faction | |
Stratagem Category | Defensive | ||
Statistics | |||
Base | Upgraded | Additional Notes | |
Cooldown | 180 s | 120 s * | * Requires Mk3 upgrade |
Number of Uses | 3 | ||
Activation Time | 7 s | ||
Projectile Info | |||
Range | 30 m | Maximum range of fired rounds | |
Fire Rate | 90 | RPM | |
Spread | 0 ° | Perfect stability | |
Launch Angle | 50 ° | Determines fixed trajectory of fired rounds | |
Explosive Round? | Yes | ||
Explosion Info | |||
Blast Radius | 3.5 m | ||
Blast Power | 250 | ||
Center Radius | 2.5 m | ||
Center Power | 600 | ||
Status Effects | N/A | Heavy Burn * | * Requires Mk3 upgrade |
Fire Damage/sec | N/A | 100/s * | * Requires Mk3 upgrade |
Effect Duration | N/A | 2 s * | * Requires Mk3 upgrade |
Ignores Armor? | No | ||
Ignores Shield? | No | ||
Force | 100 | ||
Activation Info | |||
Activation Type | Turret | Turret deploys from the Hellpod it drops with | |
Turret Duration | 120 s | Turret deactivates permanently after 2 min | |
Starting Idle Time | 5.5 s | Inactive period; starts from Hellpod launch | |
Starting Invulnerable Time | 4 s | Immunity period; starts from Hellpod launch | |
Scanning Radius | 14 m | Detects and targets enemies within radius unless cloaked | |
Scanning Interval | 1 s | Delay between target detection attempts | |
Target Priority | Angle | Picks nearest target relative to angle of aim | |
Turn Speed | 23 °/sec | 35 °/sec * | * Requires Mk2 upgrade; turns to face target |
Target Min Distance | 8 m | Will not fire if target is closer than min. distance | |
Target Min Angle | 0.1 ° | Centers aim on target before firing | |
Target Switch Interval | 1 s | Delay before turret can pick each new target | |
Target Switch Angle | 40 ° | Turret can pick new target detected in angle of aim | |
Ammo | Unlimited | Infinite ammo | |
Firing Cooldown | 0 s |
Gameplay Tips
- Like the regular grenades every Helldiver carries, this turret is not capable of damaging Cyborg IFVs or destroying mission objectives.
- With the Mk3 upgrade, Phosphorus Grenades, the A/GL-8 Launcher Turret's grenades will set fire to everything caught in their blast, dealing fire damage over time.
- Most other incendiary weapons, such as the FLAM-40 Incinerator and fully-upgraded DBS-2 Double Freedom, cannot ignite armoured targets unless their weak spot is hit. The A/GL-8 does not have this limitation: only Cyborg IFVs are immune to being ignited by its phosphorus grenades.
- The A/GL-8 is the only turret capable of hitting prone/downed Helldivers. Adjust your tactics accordingly.
- The fixed range of the A/GL-8's indirect-fire weapon means that once an enemy gets very close to the turret, it will be free to attack with impunity.
- If you can keep it from being sniped, this turret will make short work of nearly anything the Illuminates are able to throw at it.
- Launcher Turrets will disappear after 120 seconds if not destroyed.
Gallery
Notes
- The A/GL-8 Launcher Turret was released to players, for free, on Liberty Day (October 26, 2017) along with the Thunderer Smoke Round and the Heavy Strafing Run Stratagems.
- The 5.06 patch increased the amount of uses from 2 to 3.