Helldivers 1:A/MG-11 Minigun Turret

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Fully upgraded A/MG-II Minigun Turret

Call in an automatic minigun turret to give you a bit of extra firepower or to act as a sentry for a specific area. The turret is capable of distinguishing friend from foe but be careful not to get in its way.

— Armory Description

Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this Stratagem up to three times per mission:
Arrow 2 L.pngArrow 1 D.pngArrow 4 U.pngArrow 3 R.pngArrow 2 L.png

Unlock Requirement

A/MG-11 Minigun Turret is a standard-issue Stratagem, available to all Helldivers regardless of rank.

Upgrades

Upgrade Cost Effect
HD1 Stratagem A MG-II Minigun Turret mk1.png Mk1 Basic variant, no upgrades.
HD1 Stratagem A MG-II Minigun Turret mk2.png Mk2 Research-point.png 1 Improved stabilizers allow for better accuracy.
HD1 Stratagem A MG-II Minigun Turret mk3.png Mk3 Research-point.png 1 Upgraded motors improve rotation speed.

Detailed Statistics

For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.

Health Constitution Armor
Base Decay Base Decay Location Min Max
400 0 0 0 default 0 150
A/MG-11 Minigun Turret Detailed Analysis
Stratagem Info Additional Notes
Planet Reward N/A Unlocked by default
Stratagem Category Defensive
Statistics
Base Upgraded Additional Notes
Cooldown 180 s
Number of Uses 3
Activation Time 7 s
Projectile Info
Power 75
Critical Power 110
Range 25 m Maximum range of fired rounds
Fire Rate 1300 RPM
Spread 6 ° 3 ° * * Requires Mk2 upgrade; fixed spread angle for all versions
Armor Piercing? No
Unstoppable Round? No
Activation Info
Activation Type Turret Turret deploys from the Hellpod it drops with
Turret Duration 120 s Turret deactivates permanently after 2 min
Starting Idle Time 5.5 s Inactive period; starts from Hellpod launch
Starting Invulnerable Time 4 s Immunity period; starts from Hellpod launch
Scanning Radius 16 m Detects and targets enemies within radius unless cloaked
Scanning Interval 1 s Delay between target detection attempts
Target Priority Angle Picks nearest target relative to angle of aim
Turn Speed 19 °/sec 30 °/sec * * Requires Mk3 upgrade; turns to face target
Target Min Angle 7 ° Fires before centering aim on target at min. angle
Target Switch Interval 1 s Delay before turret can pick each new target
Target Switch Angle 40 ° Turret can pick new target detected in angle of aim
Ammo Unlimited Infinite ammo
Firing Cooldown 0.5 s

Gameplay Tips

  • The usefulness of the A/MG-11 Minigun Turret wanes on higher difficulty missions due to its fragility and as it becomes outclassed by close air support Stratagems.
  • The Turret's remaining (though marginal) utility at higher difficulties is due to the fact that seeing the turret does not cause patrols to raise the alarm, thus allowing it to safely cover part of the perimeter around an objective without risking alarms. However, even this utility is lost versus Illuminates, as the turret cannot detect cloaked Watchers, Observers and Obsidian Observers.
  • The A/MG-11 will only target and fire on enemies, but any Helldivers caught in the line of fire (in front/behind the enemy) will still be hit. Thus, care must be taken to avoid being caught in its gunfire. In an emergency, going prone will avoid its fire.
  • Minigun Turrets will disappear after 120 seconds if not destroyed.

Gallery

Notes