Helldivers 1:A/MG-11 Minigun Turret

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Fully upgraded A/MG-II Minigun Turret

Call in an automatic minigun turret to give you a bit of extra firepower or to act as a sentry for a specific area. The turret is capable of distinguishing friend from foe but be careful not to get in its way.

— Armory Description

Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this Stratagem up to three times per mission:
Arrow 2 L.pngArrow 1 D.pngArrow 4 U.pngArrow 3 R.pngArrow 2 L.png

Unlock Requirement

A/MG-11 Minigun Turret is a standard-issue Stratagem, available to all Helldivers regardless of rank.


Upgrade Cost Effect
HD1 Stratagem A MG-II Minigun Turret mk1.png Mk1 Basic variant, no upgrades.
HD1 Stratagem A MG-II Minigun Turret mk2.png Mk2 Research-point.png 1 Improved stabilizers allow for better accuracy.
HD1 Stratagem A MG-II Minigun Turret mk3.png Mk3 Research-point.png 1 Upgraded motors improve rotation speed.

Detailed Statistics

For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.

Health Constitution Armor
Base Decay Base Decay Location Min Max
400 0 0 0 default 0 150

Gameplay Tips

  • The usefulness of the A/MG-11 Minigun Turret wanes on higher difficulty missions due to its fragility and as it becomes outclassed by close air support Stratagems.
  • The Turret's remaining (though marginal) utility at higher difficulties is due to the fact that seeing the turret does not cause patrols to raise the alarm, thus allowing it to safely cover part of the perimeter around an objective without risking alarms. However, even this utility is lost versus Illuminates, as the turret cannot detect cloaked Watchers, Observers and Obsidian Observers.
  • The A/MG-11 will only target and fire on enemies, but any Helldivers caught in the line of fire (in front/behind the enemy) will still be hit. Thus, care must be taken to avoid being caught in its gunfire. In an emergency, going prone will avoid its fire.
  • Minigun Turrets will disappear after 120 seconds if not destroyed.



Supply Stratagems

Resupply REP-80 AD-289 Angel AD-334 Guard Dog LIFT-850 Jump Pack Resupply Pack SH-20 Shield Generator Pack SH-32 Directional Kinetic Shield

MG-94 Machine Gun MGX-42 Machine Gun AC-22 Dum-Dum LAS-98 Laser Cannon FLAM-40 Incinerator TOX-13 Avenger Obliterator Grenade Launcher MLS-4X Commando RL-112 Recoilless Rifle EAT-17 REC-6 Demolisher M-25 Rumbler

EXO-44 Walker Exosuit EXO-48 Obsidian Exosuit EXO-51 Lumberer Exosuit M5 APC M5-32 HAV TD-110 Bastion MC-109 Hammer Motorcycle

Defensive Stratagems

A/AC-6 Tesla Tower A/GL-8 Launcher Turret A/MG-11 Minigun Turret A/RX-34 Railcannon Turret Airdropped Anti-Personnel Mines Airdropped Stun Mines Anti-Personnel Barrier AT-47 Anti-Tank Emplacement Distractor Beacon Humblebee UAV drone Thunderer Smoke Round

Offensive Stratagems

Airstrike Close Air Support Heavy Strafing Run Incendiary Bombs Missile Barrage Orbital Laser Strike Railcannon Strike Shredder Missile Strike Sledge Precision Artillery Static Field Conductors Strafing Run Thunderer Barrage Vindicator Dive Bomb

Special Stratagems

Emergency Beacon ME-1 Sniffer Metal Detector NUX-223 Hellbomb Reinforce