Helldivers 1:A/RX-34 Railcannon Turret

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Fully upgraded A/RX-34 Railcannon Turret

Call in an automatic railcannon turret to help you out. The turret is capable of distinguishing friend from foe, but be careful with its unstoppable rounds.

— Armory Description

Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this Stratagem up to three times per mission:
Arrow 2 L.pngArrow 1 D.pngArrow 4 U.pngArrow 2 L.pngArrow 3 R.png

Unlock Requirement

The A/RX-34 Railcannon Turret is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).

Upgrades

Upgrade Cost Effect
HD1 Stratagem A RX-34 Railcannon Turret mk1.png Mk1 Basic variant, no upgrades.
HD1 Stratagem A RX-34 Railcannon Turret mk2.png Mk2 Research-point.png 2 Improved power generation allows for a higher fire rate.
HD1 Stratagem A RX-34 Railcannon Turret mk3.png Mk3 Research-point.png 2 Upgraded motors improve rotation speed.

Detailed Statistics

For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.

Health Constitution Armor
Base Decay Base Decay Location Min Max
400 0 0 0 default 0 150
A/RX-34 Railcannon Turret Detailed Analysis
Stratagem Info Additional Notes
Planet Reward Difficulty: 5 to 10 Bugs
Stratagem Category Defensive
Statistics
Base Upgraded Additional Notes
Cooldown 180 s 120 s * * Requires Mk3 upgrade
Number of Uses 3
Activation Time 7 s
Projectile Info
Power 1500
Critical Power N/A No CoM bonus
Range 50 m Maximum range of fired rounds
Fire Interval 4 s (15 RPM) 2 s (30 RPM) * * Requires Mk2 upgrade
Spread 0 ° Perfect stability
Armor Piercing? Yes
Unstoppable Round? Yes Projectiles can pierce through targets
Activation Info
Activation Type Turret Turret deploys from the Hellpod it drops with
Turret Duration 120 s Turret deactivates permanently after 2 min
Starting Idle Time 5.5 s Inactive period; starts from Hellpod launch
Starting Invulnerable Time 4 s Immunity period; starts from Hellpod launch
Scanning Radius 16 m Detects and targets enemies within radius unless cloaked
Scanning Interval 1 s Delay between target detection attempts
Target Priority Size Picks largest target in detection radius; verification needed
Turn Speed 23 °/sec 30 °/sec * * Requires Mk3 upgrade; turns to face target
Target Min Angle 0.1 ° Centers aim on target before firing
Target Switch Interval 1 s Delay before turret can pick each new target
Target Switch Angle 40 ° Turret can pick new target detected in angle of aim
Ammo Unlimited Infinite ammo
Firing Cooldown 0 s

Gameplay Tips

  • The A/RX-34 will only target and fire on enemies, but any Helldivers caught in the line of fire (in front of/behind the enemy) will still be hit.
  • Unlike the RX-1 Rail Gun,the Railcannon Turret does not stun enemies, but has a limited anti-tank capability. Cyborg Hulks are killed in two hits; Warlords in three, and even IFVs can be destroyed, as long as the Railcannon hits it near the rear hatch. The Railcannon is not effective against Bug Behemoths, although Tanks and Impalers can be killed as long as the turret manages to hit their exposed weak spot.
  • Railcannon Turrets will disappear after 120 seconds if not destroyed.

Gallery

Notes