Helldivers 1:A/RX-34 Railcannon Turret
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“Call in an automatic railcannon turret to help you out. The turret is capable of distinguishing friend from foe, but be careful with its unstoppable rounds.
— Armory Description
Stratagem Code
Players must enter the following sequence, using the controller d‑pad, in order to call down this Stratagem up to three times per mission:
Unlock Requirement
The A/RX-34 Railcannon Turret is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).
Upgrades
Upgrade | Cost | Effect | |
---|---|---|---|
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Mk1 | Basic variant, no upgrades. | |
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Mk2 | ![]() |
Improved power generation allows for a higher fire rate. |
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Mk3 | ![]() |
Upgraded motors improve rotation speed. |
Detailed Statistics
For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.
Health | Constitution | Armor | ||||
---|---|---|---|---|---|---|
Base | Decay | Base | Decay | Location | Min | Max |
400 | 0 | 0 | 0 | default | 0 | 150 |
A/RX-34 Railcannon Turret Detailed Analysis | |||
---|---|---|---|
Stratagem Info | Additional Notes | ||
Planet Reward | Difficulty: 5 to 10 | Bugs | |
Stratagem Category | Defensive | ||
Statistics | |||
Base | Upgraded | Additional Notes | |
Cooldown | 180 s | 120 s * | * Requires Mk3 upgrade |
Number of Uses | 3 | ||
Activation Time | 7 s | ||
Projectile Info | |||
Power | 1500 | ||
Critical Power | N/A | No CoM bonus | |
Range | 50 m | Maximum range of fired rounds | |
Fire Interval | 4 s (15 RPM) | 2 s (30 RPM) * | * Requires Mk2 upgrade |
Spread | 0 ° | Perfect stability | |
Armor Piercing? | Yes | ||
Unstoppable Round? | Yes | Projectiles can pierce through targets | |
Activation Info | |||
Activation Type | Turret | Turret deploys from the Hellpod it drops with | |
Turret Duration | 120 s | Turret deactivates permanently after 2 min | |
Starting Idle Time | 5.5 s | Inactive period; starts from Hellpod launch | |
Starting Invulnerable Time | 4 s | Immunity period; starts from Hellpod launch | |
Scanning Radius | 16 m | Detects and targets enemies within radius unless cloaked | |
Scanning Interval | 1 s | Delay between target detection attempts | |
Target Priority | Size | Picks largest target in detection radius; verification needed | |
Turn Speed | 23 °/sec | 30 °/sec * | * Requires Mk3 upgrade; turns to face target |
Target Min Angle | 0.1 ° | Centers aim on target before firing | |
Target Switch Interval | 1 s | Delay before turret can pick each new target | |
Target Switch Angle | 40 ° | Turret can pick new target detected in angle of aim | |
Ammo | Unlimited | Infinite ammo | |
Firing Cooldown | 0 s |
Gameplay Tips
- The A/RX-34 will only target and fire on enemies, but any Helldivers caught in the line of fire (in front of/behind the enemy) will still be hit.
- Unlike the RX-1 Rail Gun,the Railcannon Turret does not stun enemies, but has a limited anti-tank capability. Cyborg Hulks are killed in two hits; Warlords in three, and even IFVs can be destroyed, as long as the Railcannon hits it near the rear hatch. The Railcannon is not effective against Bug Behemoths, although Tanks and Impalers can be killed as long as the turret manages to hit their exposed weak spot.
- Railcannon Turrets will disappear after 120 seconds if not destroyed.