Helldivers 1:Airdropped Anti-Personnel Mines

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Fully upgraded to Airdropped Anti-Tank Mines

Calls in a carpet of self-arming, self-burying, anti-personnel mines. Anything that walks over them will set them off and the mine explodes after a short while.

— Armory Description

Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this Stratagem up to five times per mission (ten if upgraded):
Arrow 2 L.pngArrow 3 R.pngArrow 1 D.pngArrow 4 U.png

Unlock Requirement

The Airdropped Anti-Personnel Mines Stratagem is granted to the player as a reward for completing all the missions on its associated planet (typically a low level planet - difficulty 1 to 3).

Upgrades

Upgrade Cost Effect
HD1 Stratagem Airdropped Anti-Personnel Mines mk1.png Mk1 Basic variant, no upgrades.
HD1 Stratagem Airdropped Anti-Personnel Mines mk2.png Mk2 Research-point.png 1 Increased supply priority allows for more minefields to be laid (number of uses increases from 5 to 10).
HD1 Stratagem Airdropped Anti-Personnel Mines mk3.png Mk3 Research-point.png 2 Upgrades the mines from anti-personnel to anti-tank. Stratagem name changed to Airdropped Anti-Tank Mines.

Stratagem Stats

Airdropped Anti-Personnel Mines Detailed Analysis
Stratagem Info Additional Notes
Planet Reward Difficulty: 2 to 5 Any Faction
Stratagem Category Defensive
Statistics
Base Upgraded Additional Notes
Cooldown 45 s
Number of Uses 5 10 * * Requires Mk2 upgrade
Activation Time 5 s
Explosion Info (Mine)
Blast Radius 5 m
Blast Power 250
Center Radius 2 m
Center Power 600 2500 * * Requires Mk3 upgrade
Ignores Armor? No
Ignores Shield? No
Force 200
Activation Info (Mine)
Activation Type Mine Secondary Activation
Arming Delay 0.5 s
Detonation Timer 0.4 s
Duration 180 s
Explosion Info (Mine Drop)
Blast Radius 5 m
Blast Power 45
Center Radius 2 m
Center Power 250
Ignores Armor? No
Ignores Shield? No
Force 100
Activation Info (Mine Drop)
Activation Type Mine Drop Primary Activation
Time Until Flyby 0 s
Number of Mines 10
Time Until Mines 1.25 s
Min Time Between Mines 0.04 s
Max Time Between Mines 0.04 s
Mine Drop Area Length 16 m
Min Mine Position Offset 0.5 m
Max Mine Position Offset 4 m

Gameplay Tips

  • The mines are scattered randomly within a strip that is centered on the beacon and perpendicular to the direction faced when thrown (as with the Strafing Run and Airstrike Stratagems).
  • Basic Anti-Personnel mines resemble those found in the Stratagem icon, and can also be found during missions (most often on high-level desert planets) as a hazard. These areas are marked by red warning signs.
    • When upgraded to Anti-Tank mines, they change to a black disk model with three red lights. A single anti-tank mine is sufficient to detrack a Cyborg Infantry Fighting Vehicle and severely damage, if not outright kill, most other less armoured threats.
  • The mines are triggered by close or direct contact. They can be set off by both Helldivers and enemies (so be mindful of where you place them), and will also be triggered if a grenade lands on or bounces on them. Despite several Illuminate units hovering above the ground, they can also trigger the mines if they float directly over them.
  • Anti-Personnel/Anti-Tank mines look similar to Airdropped Stun Mines but have a red light instead of a white light.
  • Only FIVE sets of mines can be deployed at the same time on a map. Deploying a sixth set of mines, including Airdropped Stun Mines and the Anti-Personnel Barrier (DLC), will cause the first set of mines to despawn shortly after; this limit is shared by the entire Helldiver squad and applies to any map-size and mission-type, meaning that players can cancel out each other's lethal mines, stun mines and barb wire if they keep spamming these specific Stratagems.

Gallery

Notes