Helldivers 1:Berserker
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“Previously separatist soldiers serving the Cyborgs, they have been driven mad by cybernetic augmentations and surgery that has gone out of hand. They tweak their bodies to become merciless close combat machines and will rush headlong against their enemy. They are extremely dangerous when up close, but they can be slowed down with a few well placed shots.
— Encyclopedia Description
The Berserker is a Cyborg unit in Helldivers 1.
Stats
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Role | Danger | Weapons | Resilience | Armor |
---|---|---|---|---|---|
Heavy Infantry | High | Sawblades | Medium | Heavy |
Health | Constitution | Armor | ||||
---|---|---|---|---|---|---|
Base | Decay | Base | Decay | Location | Min | Max |
300 | 0 | 500 | 0 | default | 15 | 200 |
front | 0 | 0 |
Attacks | Power | Crit | AP? | Effects |
---|---|---|---|---|
Sawblades | 50 | n/a | yes | n/a |
Tactics
- Predominately found on medium level planets, Berserkers are airdropped onto the battlefield, normally in pairs, wherever 'Squadleader' Soldiers or Infantry Fighting Vehicles have raised an alarm to warn of a Helldiver's presence.
- After spawning, Berserkers will quickly close to melee range and engage players in combat where several strikes from their sawblades is enough to down a Helldiver. Fortunately, Berserkers are not particularly resilient and have no long range attacks meaning players should normally be able to take them down from distance before they become a threat.
Notes
- Despite their heavy armor rating, Berserkers are able to be damaged by small arms fire; their armor values are more akin to that of a medium rating.