Helldivers 1:EXO-48 Obsidian Exosuit
Jump to navigation
Jump to search
Helldivers 2 | Helldivers 1 |
“The 'Obsidian' Exosuit is a continued and specialized development of the EXO-44 ‘Walker’ Exosuit. Armed with two twin 20mm autocannons, it is devastating to low and medium armored targets. Its only drawback is the distinct lack of Anti-Tank capability. The EXO-48 is part of the Pilot equipment kit.
— Armory Description
Stratagem Code
Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
Unlock Requirement
The EXO-48 'Obsidian' Exosuit is a DLC Stratagem, available at any rank to those who purchase the Pilot Pack.
Upgrades
Detailed Statistics
For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.
Stratagem Info | |||
---|---|---|---|
Stratagem Info | Additional Notes | ||
Planet Reward | Rank 1 | Any Faction | Unlocked via DLC |
Stratagem Category | Supply | ||
Statistics | |||
Base | Additional Notes | ||
Number of Uses | 1 | ||
Cooldown | 0 s | ||
Activation Time | 3 s | ||
Spawn time | 2 s |
EXO-48 "Obsidian" Exosuit Detailed Analysis | |||
---|---|---|---|
EXO Info | |||
Activation | Additional notes | ||
Number of Seats | 1 | Driver | |
Enter time | 1.13 s | ||
Exit time | 0.666 s | ||
Health | |||
Base | Decay | ||
Health | 1000 | 0 | |
Constitution | 500 | 60 | |
Armor | |||
Location | Min | Max | |
Default | 0 | 1000 | |
Movement | |||
Acceleration | 9 | ||
Move Speed | 4 | ||
Deceleration | 9 | ||
Turn speed | 0.5 | ||
Damage | |||
Crush Attack | Attack applied by leg stomping | ||
Radius | Power | ||
Anti-Personnel | 1.0 m | 80 | |
Direct | 1.0 m | 80 | |
Effect | Explosive | ||
Ignore Armor? | Yes | ||
Ignore Shield? | Yes | ||
Vehicle Exploding | Explode after contitution reach 0 | ||
Radius | Power | ||
Anti-Personnel | 3.0 m | 200 | |
Direct | 2.0 m | 200 | |
Effect | Explosive | ||
Ignore Armor? | No | ||
Ignore Shield? | No |
EXO-48 Autocannon Detailed Analysis | |||
---|---|---|---|
Weapon Info | Additional Notes | ||
Weapon Category | Autocannon | ||
Fire Mode | Full-auto | ||
Damage | |||
Base | Upgraded | Additional Notes | |
Damage | 180 | 250* | * Requires Mk3 upgrade |
Center Mass Damage | N/A | N/A | No damage bonus |
Status Effect | None | None | |
AP Ammo Armor Reduction | -15 | -15 | |
Statistics | |||
Base | Upgraded | Additional Notes | |
Cyclic Rate of Fire (RPM) | 300 | 300 | |
Capacity | 250 | 250 | |
Spread | 3° | 3° | Fixed firing pattern |
Max Turn Angle | 0° | 15°† | † Requires Mk2 upgrade |
Max Range | 100 m | 100 m | |
Bullet Spread Simulation | todo |
Gameplay Tips
- Stratagems can be used from inside the Exosuit. Since they are launched from a tube there is no throw charge up, and the beacon always goes about half of the on-foot maximum thrown distance. A yellow warning light on the Exosuit's shoulder-mounted Stratagem launcher indicates that a beacon has been readied.
- Each twin arm-mounted cannon has a magazine size of 250 rounds, for a total ammunition reserve of 500 shots.
- Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.
- Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
- When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.
- Empty/abandoned Exosuits can be used as ad hoc decoys, not least against enemy hordes closing to melee. This is something of a last ditch tactic though, unless say, that you were already going to be calling down and transferring to a 'fresh' Exosuit or other vehicle.