Helldivers 1:EXO-48 Obsidian Exosuit

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Fully upgraded EXO-48 Obsidian
Arm-mounted twin 20mm auto-cannon
Arm-mounted twin 20mm auto-cannon

The 'Obsidian' Exosuit is a continued and specialized development of the EXO-44 ‘Walker’ Exosuit. Armed with two twin 20mm autocannons, it is devastating to low and medium armored targets. Its only drawback is the distinct lack of Anti-Tank capability. The EXO-48 is part of the Pilot equipment kit.

— Armory Description

Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
Arrow 1 D.pngArrow 3 R.pngArrow 4 U.pngArrow 2 L.pngArrow 1 D.pngArrow 2 L.png

Unlock Requirement

The EXO-48 'Obsidian' Exosuit is a DLC Stratagem, available at any rank to those who purchase the Pilot Pack.

Upgrades

Upgrade Cost Effect
HD1 Stratagem EXO-48 Obsidian Exosuit mk1.png Mk1 Basic variant, no upgrades.
HD1 Stratagem EXO-48 Obsidian Exosuit mk2.png Mk2 Research-point.png 2 Allows the weapons to aim slightly without turning the torso. Note that the right arm is dominant when swiveling.
HD1 Stratagem EXO-48 Obsidian Exosuit mk3.png Mk3 Research-point.png 2 Autocannons now fire heavy rounds for more damage.

Detailed Statistics

For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.

Stratagem Info
Stratagem Info Additional Notes
Planet Reward Rank 1 Any Faction Unlocked via DLC
Stratagem Category Supply
Statistics
Base Additional Notes
Number of Uses 1
Cooldown 0 s
Activation Time 3 s
Spawn time 2 s
EXO-48 "Obsidian" Exosuit Detailed Analysis
EXO Info
Activation Additional notes
Number of Seats 1 Driver
Enter time 1.13 s
Exit time 0.666 s
Health
Base Decay
Health 1000 0
Constitution 500 60
Armor
Location Min Max
Default 0 1000
Movement
Acceleration 9
Move Speed 4
Deceleration 9
Turn speed 0.5
Damage
Crush Attack Attack applied by leg stomping
Radius Power
Anti-Personnel 1.0 m 80
Direct 1.0 m 80
Effect Explosive
Ignore Armor? Yes
Ignore Shield? Yes
Vehicle Exploding Explode after contitution reach 0
Radius Power
Anti-Personnel 3.0 m 200
Direct 2.0 m 200
Effect Explosive
Ignore Armor? No
Ignore Shield? No
EXO-48 Autocannon Detailed Analysis
Weapon Info Additional Notes
Weapon Category Autocannon
Fire Mode Full-auto
Damage
Base Upgraded Additional Notes
Damage 180 250* * Requires Mk3 upgrade
Center Mass Damage N/A N/A No damage bonus
Status Effect None None
AP Ammo Armor Reduction -15 -15
Statistics
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) 300 300
Capacity 250 250
Spread Fixed firing pattern
Max Turn Angle 15° Requires Mk2 upgrade
Max Range 100 m 100 m
Bullet Spread Simulation todo

Gameplay Tips

Screenshot 539.png Screenshot 539b.png

A Stratagem launcher
  • Stratagems can be used from inside the Exosuit. Since they are launched from a tube there is no throw charge up, and the beacon always goes about half of the on-foot maximum thrown distance. A yellow warning light on the Exosuit's shoulder-mounted Stratagem launcher indicates that a beacon has been readied.
  • Each twin arm-mounted cannon has a magazine size of 250 rounds, for a total ammunition reserve of 500 shots.
  • Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
  • When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.
  • Empty/abandoned Exosuits can be used as ad hoc decoys, not least against enemy hordes closing to melee. This is something of a last ditch tactic though, unless say, that you were already going to be calling down and transferring to a 'fresh' Exosuit or other vehicle.

Gallery

Notes