Helldivers 1:Immolator

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Immolator D.png

Made up of about 30% steel, these are the perverted remains of peaceful soldiers from Super Earth that have fallen to the allure of implants and other perverse body-manipulations.

The Immolator is armed with a short-range flamethrower capable of incinerating innocent citizens in mere seconds. Helldivers that find themselves literally on fire are advised to go prone or engage the LIFT-850 Jump Pack to extinguish the flames.

Cyborg Emblem 2.png Role Danger Weapons Resilience Armor
Light Infantry Low Flamethrower Medium Medium
Health Constitution Armor
Base Decay Base Decay Location Min Max
250 0 0 1 default 15 150
Attacks Power Crit AP? Effects
Flamethrower 50 n/a no regular burn


  • After spawning, Immolators will move into close range and attack players with their flamethrower. Any Helldiver set alight by this enemy can go prone to put out the flames, although this may leave them vulnerable to attacks from other Cyborg units. Immolators move quite slowly and have no long-range capabilities, allowing experienced players to judge how close they can approach and take them down from distance.
  • Immolators can efficiently set enemies on fire as well (even Warlords), it's very helpful if you want to take out Hounds or Initiates without wasting ammunition.


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Scout Vanguard Shadow Stalker Warrior Elite Brood Commander Impaler Tank Behemoth Hive Lord

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Observer Watcher Obsidian Observer Hunter Tripod Strider Apprentice Outcast Obelisk Illusionist Council Member Great Eye

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Initiate 'Squadleader' Soldier Legionnaire Hound Grotesque Immolator Comrade Berserker Butcher Hulk Warlord Infantry Fighting Vehicle Siege Mech