“
Built on the M5 APC chassis, this Heavy Assault Vehicle still houses 4 Helldivers but is more heavily armed. Sporting a 90mm main cannon and two smaller support weapons, it is far better equipped to face more heavily armored enemies.
— Armory Description
Stratagem Code
Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use stratagem during a mission:





Unlock Requirement
The M5-32 HAV (Heavy Assault Vehicle) is granted to the player as a reward for completing all the missions on its associated planet (typically a high level planet - difficulty 10 to 11).
Upgrades
Upgrade
|
Cost
|
Effect
|
 |
Mk1 |
|
Basic variant, no upgrades.
|
 |
Mk2 |
2 |
Increases on-board ammunition supply (main gun ammo increased from 25 to 50 rounds, sponson machine guns from 750 to 1000), adds a laser sight to the main gun.
|
 |
Mk3 |
3 |
Improved front armor to better handle hostile anti-tank fire.
|
Detailed Statistics
For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.
Health |
Constitution |
Armor
|
Base |
Decay |
Base |
Decay |
Location |
Min |
Max
|
1000 |
0 |
1000 |
150 |
default (original) |
20 |
2000
|
front (upgraded) |
1000 |
3000
|
Attacks |
Power |
Crit |
AP? |
Effects
|
Crush |
n/a |
n/a |
no |
explosive
|
Gun |
65 |
n/a |
no |
n/a
|
Cannon |
3500 |
n/a |
no |
explosive
|
Area/Explosive |
Anti-Personnel |
Direct |
Ignore |
AP? |
Effects
|
Radius |
Power |
Radius |
Power |
Armor |
Shields
|
Crush |
1.5 |
100 |
1.5 |
100 |
no |
yes |
no |
n/a
|
Cannon |
3.5 |
350 |
0.0 |
0 |
no |
no |
no |
n/a
|
Vehicle Exploding |
3.0 |
200 |
4.0 |
200 |
no |
no |
no |
n/a
|
M5-32 Cannon Detailed Analysis
|
Weapon Info
|
Additional Notes
|
Weapon Category
|
Anti-Tank Cannon
|
Same as TD-110 Bastion and the EXO-51 Lumberer Exosuit in all but ammo count
|
Fire Mode
|
Single shot
|
|
Damage
|
|
Base
|
Upgraded
|
Additional Notes
|
Damage
|
3500
|
3500
|
|
Center Mass Damage
|
N/A
|
N/A
|
No center mass bonus
|
Anti-Personnel Explosive Damage
|
350
|
350
|
|
Anti-Personnel Explosion Radius
|
3.5 m
|
3.5 m
|
|
Direct Explosive Damage
|
0
|
0
|
|
Direct Explosion Radius
|
0 m
|
0 m
|
|
Status Effect
|
None
|
None
|
|
AP Ammo Armor Reduction
|
0
|
0
|
|
Statistics
|
|
Base
|
Upgraded
|
Additional Notes
|
Cyclic Rate of Fire (RPM)
|
30
|
30
|
|
Capacity
|
25
|
50*
|
* Requires Mk2 upgrade
|
Spread
|
N/A
|
N/A
|
Fixed firing pattern
|
Max Range
|
100 m
|
100 m
|
|
Bullet Spread Simulation
|
todo
|
M5-32 Support Weapon Detailed Analysis
|
Weapon Info
|
Additional Notes
|
Weapon Category
|
Machine Gun
|
|
Fire Mode
|
Full-auto
|
|
Damage
|
|
Base
|
Upgraded
|
Additional Notes
|
Damage
|
65
|
65
|
|
Center Mass Damage
|
N/A
|
N/A
|
No center mass bonus
|
Status Effect
|
None
|
None
|
|
AP Ammo Armor Reduction
|
0
|
0
|
|
Statistics
|
|
Base
|
Upgraded
|
Additional Notes
|
Cyclic Rate of Fire (RPM)
|
1500
|
1500
|
|
Capacity
|
750
|
1000*
|
* Requires Mk2 upgrade
|
Spread
|
4°
|
4°
|
Fixed firing pattern
|
Max Range
|
100 m
|
100 m
|
|
Bullet Spread Simulation
|
todo
|
M5-32 HAV Detailed Analysis
|
Stratagem Info
|
Additional Notes
|
Planet Reward
|
Difficulty: 10 to 11
|
Cyborgs
|
|
Stratagem Category
|
Supply
|
|
Statistics
|
|
Base
|
Upgraded
|
Additional Notes
|
Cooldown
|
0 s
|
|
Number of Uses
|
1
|
|
Activation Time
|
3 s
|
|
Activation Info
|
Activation Type
|
Vehicle
|
|
Vehicle Type
|
APC
|
|
Spawn Time
|
2 s
|
|
Top Speed
|
5
|
|
Forward Acceleration
|
4
|
|
Forward Deceleration
|
6
|
|
Sideward Deceleration
|
12
|
|
Obstacle Response Friction
|
5
|
|
Turn Speed
|
55 [°/sec]
|
|
Collision Area Offset
|
1.5 m
|
Offset of explosion (area damage) from center
|
Collision Area Min Speed
|
0.5
|
Min. driving speed to deal collision damage
|
Collision Area Interval
|
0.1 s
|
Max. rate of area damage by moving vehicle
|
Number of Seats
|
4
|
Driver (Front); Gunner (Back); Sponson (Left); Sponson (Right)
|
Seat Enter Time
|
2 s
|
Same for every seat
|
Seat Exit Time
|
0.9 s
|
Same for every seat
|
Turret Rotation Speed
|
0.4 [?]
|
[?] unknown formula
|
Gameplay Tips
- Compared to the faster, more nimble M5 APC, the M5-32 HAV is more heavily armed and armored, at rank 3 the front is more durable than TD-110 Bastion
- The sponson-mounted machine guns have a magazine capacity of 750 rounds each (1000 when upgraded to Mk2); the turret holds enough ammunition for 25 main cannon shots (50 when upgraded to Mk2).
- Compared to the Helldiver-portable MG-94, vehicle-mounted machine guns have a 50% faster rate of fire.
- The M5-32 HAV sports the same 90mm cannon as the EXO-51 Lumberer Exosuit and the TD-110 Bastion, with the only differing stat being the ammo count.
- The HAV's cannon can destroy mission targets (Cyborg AA Guns, Bug Nests or Illuminate Beacons), thus an HAV is a viable alternative to the standard-issue NUX‑223 Hellbomb, especially if the mission has several target-destruction objectives.
- Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.
- Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
- When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.
Gallery
M5-32 Heavy Assault Vehicle
Up to three crewable weapons
Same sponson machine guns as the APC
M5-32 HAV cannon turret firing
M5-32 HAV Mk1 close model view
M5-32 HAV Mk3 close model view
Notes