Helldivers 1:M5-32 HAV

From Helldivers Wiki
Jump to navigation Jump to search
Fully upgraded M5-32 HAV
Turret-mounted 90mm cannon
Sponson-mounted support weapon
Sponson-mounted support weapon

Built on the M5 APC chassis, this Heavy Assault Vehicle still houses 4 Helldivers but is more heavily armed. Sporting a 90mm main cannon and two smaller support weapons, it is far better equipped to face more heavily armored enemies.

— Armory Description

Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use stratagem during a mission:
Arrow 1 D.pngArrow 3 R.pngArrow 1 D.pngArrow 2 L.pngArrow 4 U.pngArrow 1 D.png

Unlock Requirement

The M5-32 HAV (Heavy Assault Vehicle) is granted to the player as a reward for completing all the missions on its associated planet (typically a high level planet - difficulty 10 to 11).

Upgrades

Upgrade Cost Effect
HD1 Stratagem M5-32 HAV mk1.png Mk1 Basic variant, no upgrades.
HD1 Stratagem M5-32 HAV mk2.png Mk2 Research-point.png 2 Increases on-board ammunition supply (main gun ammo increased from 25 to 50 rounds, sponson machine guns from 750 to 1000), adds a laser sight to the main gun.
HD1 Stratagem M5-32 HAV mk3.png Mk3 Research-point.png 3 Improved front armor to better handle hostile anti-tank fire.

Detailed Statistics

For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.

Health Constitution Armor
Base Decay Base Decay Location Min Max
1000 0 1000 150 default (original) 20 2000
front (upgraded) 1000 3000
Attacks Power Crit AP? Effects
Crush n/a n/a no explosive
Gun 65 n/a no n/a
Cannon 3500 n/a no explosive
Area/Explosive Anti-Personnel Direct Ignore AP? Effects
Radius Power Radius Power Armor Shields
Crush 1.5 100 1.5 100 no yes no n/a
Cannon 3.5 350 0.0 0 no no no n/a
Vehicle Exploding 3.0 200 4.0 200 no no no n/a
M5-32 Cannon Detailed Analysis
Weapon Info Additional Notes
Weapon Category Anti-Tank Cannon Same as TD-110 Bastion and the EXO-51 Lumberer Exosuit in all but ammo count
Fire Mode Single shot
Damage
Base Upgraded Additional Notes
Damage 3500 3500
Center Mass Damage N/A N/A No center mass bonus
Anti-Personnel Explosive Damage 350 350
Anti-Personnel Explosion Radius 3.5 m 3.5 m
Direct Explosive Damage 0 0
Direct Explosion Radius 0 m 0 m
Status Effect None None
AP Ammo Armor Reduction 0 0
Statistics
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) 30 30
Capacity 25 50* * Requires Mk2 upgrade
Spread N/A N/A Fixed firing pattern
Max Range 100 m 100 m
Bullet Spread Simulation todo
M5-32 Support Weapon Detailed Analysis
Weapon Info Additional Notes
Weapon Category Machine Gun
Fire Mode Full-auto
Damage
Base Upgraded Additional Notes
Damage 65 65
Center Mass Damage N/A N/A No center mass bonus
Status Effect None None
AP Ammo Armor Reduction 0 0
Statistics
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) 1500 1500
Capacity 750 1000* * Requires Mk2 upgrade
Spread Fixed firing pattern
Max Range 100 m 100 m
Bullet Spread Simulation todo
M5-32 HAV Detailed Analysis
Stratagem Info Additional Notes
Planet Reward Difficulty: 10 to 11 Cyborgs
Stratagem Category Supply
Statistics
Base Upgraded Additional Notes
Cooldown 0 s
Number of Uses 1
Activation Time 3 s
Activation Info
Activation Type Vehicle
Vehicle Type APC
Spawn Time 2 s
Top Speed 5
Forward Acceleration 4
Forward Deceleration 6
Sideward Deceleration 12
Obstacle Response Friction 5
Turn Speed 55 [°/sec]
Collision Area Offset 1.5 m Offset of explosion (area damage) from center
Collision Area Min Speed 0.5 Min. driving speed to deal collision damage
Collision Area Interval 0.1 s Max. rate of area damage by moving vehicle
Number of Seats 4 Driver (Front); Gunner (Back); Sponson (Left); Sponson (Right)
Seat Enter Time 2 s Same for every seat
Seat Exit Time 0.9 s Same for every seat
Turret Rotation Speed 0.4 [?] [?] unknown formula

Gameplay Tips

  • Compared to the faster, more nimble M5 APC, the M5-32 HAV is more heavily armed and armored, at rank 3 the front is more durable than TD-110 Bastion
  • The sponson-mounted machine guns have a magazine capacity of 750 rounds each (1000 when upgraded to Mk2); the turret holds enough ammunition for 25 main cannon shots (50 when upgraded to Mk2).
    • Compared to the Helldiver-portable MG-94, vehicle-mounted machine guns have a 50% faster rate of fire.
  • The M5-32 HAV sports the same 90mm cannon as the EXO-51 Lumberer Exosuit and the TD-110 Bastion, with the only differing stat being the ammo count.
  • The HAV's cannon can destroy mission targets (Cyborg AA Guns, Bug Nests or Illuminate Beacons), thus an HAV is a viable alternative to the standard-issue NUX‑223 Hellbomb, especially if the mission has several target-destruction objectives.
  • Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.
  • Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
  • When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.

Gallery

Notes