Helldivers 1:M5-32 HAV

From Helldivers Wiki
Jump to navigation Jump to search
Fully upgraded M5-32 HAV
Turret-mounted 90mm cannon
Sponson-mounted support weapon
Sponson-mounted support weapon

Built on the M5 APC chassis, this Heavy Assault Vehicle still houses 4 Helldivers but is more heavily armed. Sporting a 90mm main cannon and two smaller support weapons, it is far better equipped to face more heavily armored enemies.

— Armory Description

Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use stratagem during a mission:
Arrow 1 D.pngArrow 3 R.pngArrow 1 D.pngArrow 2 L.pngArrow 4 U.pngArrow 1 D.png

Unlock Requirement

The M5-32 HAV (Heavy Assault Vehicle) is granted to the player as a reward for completing all the missions on its associated planet (typically a high level planet - difficulty 10 to 11).


Upgrade Cost Effect
HD1 Stratagem M5-32 HAV mk1.png Mk1 Basic variant, no upgrades.
HD1 Stratagem M5-32 HAV mk2.png Mk2 Research-point.png 2 Increases on-board ammunition supply (main gun ammo increased from 25 to 50 rounds, sponson machine guns from 750 to 1000), adds a laser sight to the main gun.
HD1 Stratagem M5-32 HAV mk3.png Mk3 Research-point.png 3 Improved front armor to better handle hostile anti-tank fire.

Detailed Statistics

For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.

Health Constitution Armor
Base Decay Base Decay Location Min Max
1000 0 1000 150 default (original) 20 2000
front (upgraded) 1000 3000
Attacks Power Crit AP? Effects
Crush n/a n/a no explosive
Gun 65 n/a no n/a
Cannon 3500 n/a no explosive
Area/Explosive Anti-Personnel Direct Ignore AP? Effects
Radius Power Radius Power Armor Shields
Crush 1.5 100 1.5 100 no yes no n/a
Cannon 3.5 350 0.0 0 no no no n/a
Vehicle Exploding 3.0 200 4.0 200 no no no n/a
M5-32 Cannon Detailed Analysis
Weapon Info Additional Notes
Weapon Category Anti-Tank Cannon Same as TD-110 Bastion and the EXO-51 Lumberer Exosuit in all but ammo count
Fire Mode Single shot
Base Upgraded Additional Notes
Damage 3500 3500
Center Mass Damage N/A N/A No center mass bonus
Anti-Personnel Explosive Damage 350 350
Anti-Personnel Explosion Radius 3.5 m 3.5 m
Direct Explosive Damage 0 0
Direct Explosion Radius 0 m 0 m
Status Effect None None
AP Ammo Armor Reduction 0 0
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) 30 30
Capacity 25 50* * Requires Mk2 upgrade
Spread N/A N/A Fixed firing pattern
Max Range 100 m 100 m
Bullet Spread Simulation todo
M5-32 Support Weapon Detailed Analysis
Weapon Info Additional Notes
Weapon Category Machine Gun
Fire Mode Full-auto
Base Upgraded Additional Notes
Damage 65 65
Center Mass Damage N/A N/A No center mass bonus
Status Effect None None
AP Ammo Armor Reduction 0 0
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) 1500 1500
Capacity 750 1000* * Requires Mk2 upgrade
Spread Fixed firing pattern
Max Range 100 m 100 m
Bullet Spread Simulation todo

Gameplay Tips

  • Compared to the faster, more nimble M5 APC, the M5-32 HAV is more heavily armed and armored, at rank 3 the front is more durable than TD-110 Bastion
  • The sponson-mounted machine guns have a magazine capacity of 750 rounds each (1000 when upgraded to Mk2); the turret holds enough ammunition for 25 main cannon shots (50 when upgraded to Mk2).
    • Compared to the Helldiver-portable MG-94, vehicle-mounted machine guns have a 50% faster rate of fire.
  • The M5-32 HAV sports the same 90mm cannon as the EXO-51 Lumberer Exosuit and the TD-110 Bastion, with the only differing stat being the ammo count.
  • The HAV's cannon can destroy mission targets (Cyborg AA Guns, Bug Nests or Illuminate Beacons), thus an HAV is a viable alternative to the standard-issue NUX‑223 Hellbomb, especially if the mission has several target-destruction objectives.
  • Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.
  • Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
  • When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.



Supply Stratagems

Resupply REP-80 AD-289 Angel AD-334 Guard Dog LIFT-850 Jump Pack Resupply Pack SH-20 Shield Generator Pack SH-32 Directional Kinetic Shield

MG-94 Machine Gun MGX-42 Machine Gun AC-22 Dum-Dum LAS-98 Laser Cannon FLAM-40 Incinerator TOX-13 Avenger Obliterator Grenade Launcher MLS-4X Commando RL-112 Recoilless Rifle EAT-17 REC-6 Demolisher M-25 Rumbler

EXO-44 Walker Exosuit EXO-48 Obsidian Exosuit EXO-51 Lumberer Exosuit M5 APC M5-32 HAV TD-110 Bastion MC-109 Hammer Motorcycle

Defensive Stratagems

A/AC-6 Tesla Tower A/GL-8 Launcher Turret A/MG-11 Minigun Turret A/RX-34 Railcannon Turret Airdropped Anti-Personnel Mines Airdropped Stun Mines Anti-Personnel Barrier AT-47 Anti-Tank Emplacement Distractor Beacon Humblebee UAV drone Thunderer Smoke Round

Offensive Stratagems

Airstrike Close Air Support Heavy Strafing Run Incendiary Bombs Missile Barrage Orbital Laser Strike Railcannon Strike Shredder Missile Strike Sledge Precision Artillery Static Field Conductors Strafing Run Thunderer Barrage Vindicator Dive Bomb

Special Stratagems

Emergency Beacon ME-1 Sniffer Metal Detector NUX-223 Hellbomb Reinforce