Helldivers 1:Tripod
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Three legged fighting machines under Illuminate command, Tripods utilize electro-static technology to subdue and torture their victims.
These robotic units are somewhat of a wicked robotic counterpart to their aquatic masters.
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Role | Danger | Weapons | Resilience | Armor |
---|---|---|---|---|---|
Light Infantry | Medium | Tesla Charge | Medium | Medium |
Health | Constitution | Armor | Shield | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Base | Decay | Base | Decay | Location | Min | Max | Base | Armor | Regen | Delay |
300 | 0 | 0 | 0 | default | 20 | 200 | 100 | 0 | 666 | 4 |
Attacks | Power | Crit | AP? | Effects |
---|---|---|---|---|
Shock | 34 | n/a | no | lightning:stun |
Tactics
- Predominately found on low to medium level planets, Tripods teleport onto the battlefield, normally in groups of three to five, wherever Observers or Watchers have raised an alarm to warn of a Helldiver's presence.
- Immediately upon spawning, Tripods will move towards players to engage them in combat with their close range electro-static weapons, a few shocks from which is enough to down a Helldiver.
- Tripods are relatively slow and a few well placed shots is usually enough to destroy them; however, their shield absorbs all damage from the first projectile that impacts them, meaning even very powerful weapons require at least two shots to destroy a Tripod. Players can combat this trait by using shotguns or rapid fire weapons.
- The Tripod's shield blocks projectiles which would ordinarily pass through multiple enemies. This significantly reduces the effectiveness of the RX-1 Rail Gun and AR-20L Justice against grouped Tripods.
- As long as the shield is up, Tripods are immune to:
- Stun (Rail Gun, Stun Mines or Stun Grenades);
- Mini-Stun (most SMGs and the AD-334 Guard Dog);
- Ignition by incendiary weapons, grenades or stratagems.
- Tripods are immune to Slow (Static Field Conductors) whether or not their shield is up.