Hive Guard

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The Hive Guard is a medium-sized Terminid with frontal Armor AV3 Icon.png Medium armor. They are able to enter a crouching stance to protect their vulnerable body.

Spawning

Hive Guards can be first found on Easy Difficulty Icon.pngEasy. They can spawn from Bug Breaches, within patrols, and guarding Objectives and Bug Nests.

Starting on Challenging Difficulty Icon.pngChallenging, they can be found guarding Minor Places of Interest.

Behavior

Hive Guards will approach Helldivers, climbing over terrain and obstacles in an attempt to attack with their claws at close range. They can strafe sideways, and will attempt to cut off Helldivers trying to run past them. Upon being shot a few times, be that nearby or directly, they will enter a crouching stance, bringing their front legs closer to their body for about three seconds. If a Helldiver continuously fires their weapon, Hive Guards will continue to crouch until the Helldiver stops firing.

Similar to Warriors, Hive Guards can go into a "berserk" state after their heads begin to bleed out (specifically, when it releases green fluids from its head). This will briefly increase its movement speed before they bleed out.

Hive Guards are able to release a cloud of pheromones into the air that causes a Bug Breach.

Tactical Information

  • Naturally, Armor AP3 Icon.png Medium armor penetrating weaponry and explosives can effectively dispatch Hive Guards.
  • Two Helldivers without Armor AP3 Icon.png Medium armor penetrating weaponry can easily exploit the Hive Guard's defense by firing at it while another Helldiver flanks it.
  • The Hive Guard is still vulnerable from the front while crouching; there is a gap between its front legs and head.
  • Its "berserk" state is rarely seen, as Hive Guards will prioritize crouching after being shot multiple times in the head.
  • When it isn't crouching its legs can be shot off by the joints, lowering its protection.
  • The MG-43 Machine Gun can easily penetrate its head armor and kill it before it can become a threat.
  • Due to them being relatively silent, they can sometimes catch Helldivers off guard if they are distracted by other bugs chasing them.
  • Fire can punch through their armor and quickly kill them. This makes the G-10 Incendiary and G-13 Incendiary Impact particularly effective if they are in a horde with other bugs.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 500 Armor AV2 Icon.png Light 0% - None Yes 0%
Head 250 Armor AV3 Icon.png Medium 0% 75% 200 [75/s] Yes 100%
Front Legs 125 Armor AV3 Icon.png Medium 0% 45% None No 100%
Hind Legs 125 Armor AV1 Icon.png Unarmored II 0% 35% None No 100%
Claws 100 Armor AV2 Icon.png Light 0% 25% None No 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


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