Hulk Obliterator

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The Hulk Obliterator is a heavy Automaton icon.svg Automaton equipped with Revolving Munition Launchers on both arms.

Spawning

Hulk Obliterators only spawn in the Eliminate Automaton Hulks Mission, which is exclusive to Medium Difficulty Icon.svg Medium difficulty.

Behavior

Hulk Obliterators fire a three rocket salvo with their Munition Launchers, alternating between each weapon. Compared to Hulk Bruisers, Hulk Obliterators fire their rockets at a lower fire rate. Hulk Obliterators can raise and slam one of their arms if a Helldiver gets too close to them. If they are missing their arms, Hulk Obliterators can perform a stomp with their leg.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 1,800 Armor AV4 Icon.png Heavy 60% - None Yes 0%
Arms 500 Armor AV4 Icon.png Heavy 70% 80% None No 100%
Legs 500 Armor AV4 Icon.png Heavy 80% 80% 500 [50/s] No
Downs
100%
Head 250 Armor AV4 Icon.png Heavy 25% 100% None Yes 100%
Vent 900 Armor AV1 Icon.png Unarmored II Hulk Back Vent.png 60% 60% 650 [50/s] Yes
(Downs)
0%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Weapons Loadout

Revolving Munition Launcher (HE)

A rarer variant of the Rotary Launcher. The Revolving Launcher fires at a much slower cyclic rate than its more-common counterpart, but is also capable of maintaining sustained fire for far longer. Obliterator Hulks often wield 2 of them for additional firepower

Stat Value
Damage.png Durable Damage.png Damage 30 Impact Damage
30 Durable Damage
AOE Blast Damage.png Damage 70 Blast
Radii.png Inner 0.65m
Radii.png Outer 1.65m
Radii.png Shockwave 3.15m
Blast AP Medium.png AP 3/2/3
Ballistic AP Medium.png AP 6/5/4/0
Firerate.png Fire Rate 60RPM (Sustained Fire)
1.4s (Reload Cycle Per Gun)
Spread.png Spread (Mrad) ↔[300.00] ↕[200.00]
Demo Force.png Demo Force 20 (Warhead), 30 (Blast)
Stagger.png Stagger Force 50 (Warhead), 30 (Blast) (Both Ragdoll)
Push Force.png Push Force 25 (Warhead), 40 (Blast)


Bludgeon and Slam

Hulks are often known to solve their issues directly and bluntly. This includes simply bludgeoning their foes or any nearby object with the weapons they wield should someone or something get in their way.

Stat Value
Damage.png Durable Damage.png Damage 200 Impact + 200 Durable (Cannon Arms)
200 Impact + 200 Durable (Vertical Slam)
Ballistic AP Medium.png AP 5/0/0/0 (Cannon Arms)
4/0/0/0 (Vertical Slam)
Firerate.png Fire Rate Melee
Spread.png Spread (Mrad) Melee
Demo Force.png Demo Force 30 (Cannon Arms)
40 (Vertical Slam)
Stagger.png Stagger Force 40 (All) (Ragdolls)
Push Force.png Push Force 35 (Cannon Arms)
40 (Vertical Slam)


Heavy Stomp

Hulk units are able to use their immense bulk to clear difficult terrain, obstacles (natural or human-made), as well as the occasional unfortunate with ease. Often also clears paths of dangers for lighter units during patrols as a result.

Stat Value
Damage.png Durable Damage.png Damage 100 Impact Damage
100 Durable Damage
Ballistic AP Medium.png AP 4/0/0/0
Firerate.png Fire Rate Melee
Spread.png Spread (Mrad) Melee
Demo Force.png Demo Force 30
Stagger.png Stagger Force 20
Push Force.png Push Force 25


Cooling Vent Rupture

Layering the Hulk units back are 9 massive cooling vents, all designed with the sole purpose of ensuring the Hulk does not overheat during combat. Rupturing these often results in a violent blast that severely injures all those nearby.

Stat Value
Damage.png Durable Damage.png Damage 0 Impact Damage
0 Durable Damage
AOE Blast Damage.png Damage 150 Blast
Radii.png Inner 0.4m
Radii.png Outer 4m
Radii.png Shockwave 12m
Blast AP Medium.png AP 3/2/3
Ballistic AP Medium.png AP 0/0/0/0
Firerate.png Fire Rate Death Explosion
Spread.png Spread (Mrad) Death Explosion
Demo Force.png Demo Force 20
Stagger.png Stagger Force 30 (Ragdolls)
Push Force.png Push Force 30


Reactor Meltdown

The massive reactor that powers the Hulk is as volatile as it is powerful. Should the Hulk fall in combat, the Reactor effectively goes critical before finally erupting.

Stat Value
Damage.png Durable Damage.png Damage 0 Impact Damage
0 Durable Damage
AOE Blast Damage.png Damage 100 Blast
Radii.png Inner 1.60m
Radii.png Outer 8m
Radii.png Shockwave 12m
Blast AP Medium.png AP 3/2/3
Ballistic AP Medium.png AP 0/0/0/0
Firerate.png Fire Rate Death Explosion
Spread.png Spread (Mrad) Death Explosion
Demo Force.png Demo Force 20
Stagger.png Stagger Force 50 (Ragdolls)
Push Force.png Push Force 40



Tactical Information

Hulks

  • Heavily armed and armored, Hulks are powerful enemies that demand special attention due to their durability and heavy weapons payload, as they are capable of killing Helldivers in short order.
  • Hulks are covered in Armor AV4 Icon.png Heavy armor, but they do have two weak spots: the glowing heat sink on their backs which are Armor AV1 Icon.png Unarmored II, and their Head, which only has 250 health and will kill a Hulk if destroyed.
    • A Hulks vents can be damaged by any weapon, but are rather durable. It is advised to use higher-damage Support Weapon to more easily destroy the vents. Destroying its vents will cause the Hulk to go into a bleedout state, where they can be seen hobbling and flailing its weapons.
    • The RS-422 Railgun, APW-1 Anti-Materiel Rifle, and S-11 Speargun are capable of destroying its head with a single shot.
  • The Hulk's slow movement speed make them particularly vulnerable to dedicated anti-tank weapons such as the EAT-17 Expendable Anti-Tank, LAS-99 Quasar Cannon, and GR-8 Recoilless Rifle and are capable of destroying a Hulk in a single shot.
  • While more durable than its weak spots, the Hulk's limbs can often be valid targets for destruction depending on the situation.
    • The Hulk's arm joints can be shot and destroyed, causing them to drop that arm's respective weapon. Once both arms are destroyed, Hulks attempt to stomp on Helldivers instead.
    • The Hulk's legs can also be shot and destroyed; destroying one leg cripples its movement, and destroying both legs will kill the Hulk.
      • The Hulk's legs are often much more convenient targets than its head or heat sinks. Destroying a leg will stagger it for several seconds and significantly slow its movement speed.

Trivia

  • The Hulk appears to be inspired by various Imperial Dreadnoughts used by Space Marines in Warhammer 40,000.
  • Hulk Obliterators have an Automaton banner on their back.
  • Oddly, similar to Hulk Bruisers, Hulk Obliterators fire their rockets out of the Hulk Scorcher's flamethrower.

Variants

Change History

Patch
Description

1.001.100
2024-09-17

Changes

  • Armor reduced from Armor AV5 Icon.png Tank I to Armor AV4 Icon.png Heavy.
  • Back weak spot slightly more durable.
    • Durability increased from 40% to 60%.
  • Back weak spot health decreased from 1000 to 800.

Undocumented Changes

  • Main health increased from 1250 to 1800 to account for changes to dedicated anti-tank weapons.
  • Back weak spot health is actually 900 rather than 800.

1.000.300
2024-04-29

Changes

  • Force required for Hulks to stagger slightly increased.