Hulk Obliterator
The Hulk Obliterator is a heavy Automaton equipped with Revolving Munition Launchers on both arms.
Spawning
Hulk Obliterators only spawn in the Eliminate Automaton Hulks Mission, which is exclusive to Medium difficulty.
Behavior
Hulk Obliterators fire a three rocket salvo with their Munition Launchers, alternating between each weapon. Compared to Hulk Bruisers, Hulk Obliterators fire their rockets at a lower fire rate. Hulk Obliterators can raise and slam one of their arms if a Helldiver gets too close to them. If they are missing their arms, Hulk Obliterators can perform a stomp with their leg.
Anatomy
| Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
|---|---|---|---|---|---|---|---|---|
| Main | 1,800 | 60% | - | None | Yes | 0% | ||
| Arms | 500 | 70% | 80% | None | No | 100% | ||
| Legs | 500 | 80% | 80% | 500 [50/s] | No Downs |
100% | ||
| Head | 250 | 25% | 100% | None | Yes | 100% | ||
| Vent | 900 | 60% | 60% | 650 [50/s] | Yes (Downs) |
0% |
Weapons Loadout
Revolving Munition Launcher (HE)
Bludgeon and Slam
Heavy Stomp
| Stat | Value | |
|---|---|---|
| 100 Impact Damage 100 Durable Damage | ||
| 4/0/0/0 | ||
| Melee | ||
| Melee | ||
| 30 | ||
| 20 | ||
| 25 | ||
Cooling Vent Rupture
Reactor Meltdown
Tactical Information
Hulks
- Heavily armed and armored, Hulks are powerful enemies that demand special attention due to their durability and heavy weapons payload, as they are capable of killing Helldivers in short order.
- Hulks are covered in
Heavy armor, but they do have two weak spots: the glowing heat sink on their backs which are
Unarmored II, and their Head, which only has 250 health and will kill a Hulk if destroyed.
- A Hulks vents can be damaged by any weapon, but are rather durable. It is advised to use higher-damage Support Weapon to more easily destroy the vents. Destroying its vents will cause the Hulk to go into a bleedout state, where they can be seen hobbling and flailing its weapons.
- The RS-422 Railgun, APW-1 Anti-Materiel Rifle, and S-11 Speargun are capable of destroying its head with a single shot.
- The Hulk's slow movement speed make them particularly vulnerable to dedicated anti-tank weapons such as the EAT-17 Expendable Anti-Tank, LAS-99 Quasar Cannon, and GR-8 Recoilless Rifle and are capable of destroying a Hulk in a single shot.
- Due to their poor mobility, Hulks can also be easily destroyed by most offensive explosive stratagems such as the Eagle 500kg Bomb, Eagle Strafing Run, and Eagle 110mm Rocket Pods.
- A single G-123 Thermite will inflict enough damage to destroy a Hulk no matter where on its body it is placed.
- While more durable than its weak spots, the Hulk's limbs can often be valid targets for destruction depending on the situation.
- The Hulk's arm joints can be shot and destroyed, causing them to drop that arm's respective weapon. Once both arms are destroyed, Hulks attempt to stomp on Helldivers instead.
- The Hulk's legs can also be shot and destroyed; destroying one leg cripples its movement, and destroying both legs will kill the Hulk.
- The Hulk's legs are often much more convenient targets than its head or heat sinks. Destroying a leg will stagger it for several seconds and significantly slow its movement speed.
Trivia
- The Hulk appears to be inspired by various Imperial Dreadnoughts used by Space Marines in Warhammer 40,000.
- Hulk Obliterators have an Automaton banner on their back.
- Oddly, similar to Hulk Bruisers, Hulk Obliterators fire their rockets out of the Hulk Scorcher's flamethrower.
Variants
Change History
1.001.100
2024-09-17
Changes
- Armor reduced from
Tank I to
Heavy. - Back weak spot slightly more durable.
- Durability increased from 40% to 60%.
- Back weak spot health decreased from 1000 to 800.
Undocumented Changes
- Main health increased from 1250 to 1800 to account for changes to dedicated anti-tank weapons.
- Back weak spot health is actually 900 rather than 800.
1.000.300
2024-04-29
Changes
- Force required for Hulks to stagger slightly increased.




