Hulk Scorcher

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The Hulk Scorcher is a heavy Automaton icon.png Automaton equipped with a flamethrower on its left arm, and a sawblade on its right arm.

Spawning

Hulk Scorchers can be first found on Challenging Difficulty Icon.pngChallenging. Hulk Scorchers can spawn from Bot Drops, within patrols, guarding Automaton Outposts, Objectives, and Minor Places of Interest, or from Bulk Fabricators.

Behavior

Upon noticing a Helldiver, Hulk Scorchers will sprint towards them. They will spray their flamethrowers in a wide arc if a Helldiver is within roughly 25m. At close range, Hulk Scorchers will swing their sawblade. If they are missing their arms, Hulk Scorchers can perform a stomp with their leg.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 1,800 Armor AV4 Icon.png Heavy 60% - None Yes 0%
Arms 500 Armor AV4 Icon.png Heavy 70% 80% None No 100%
Legs 500 Armor AV4 Icon.png Heavy 80% 80% 500 [50/s] No
Downs
100%
Head 250 Armor AV4 Icon.png Heavy 25% 100% None Yes 100%
Vent 900 Armor AV1 Icon.png Unarmored II Hulk Back Vent.png 60% 60% 650 [50/s] Yes
(Downs)
0%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Tactical Information

Hulk Scorcher

  • Barring Inflammable and Acclimated-equipped Helldivers, the Hulk Scorcher's flamethrower has a far reach and can quickly kill Helldivers. Helldivers should react to burns by diving to put themselves out.
  • Due to their movement speed, it is difficult for Helldivers to outrun and retreat from a Hulk Scorcher. Destroying one of its legs will significantly slow it and leave it vulnerable to follow-up shots to its head or vents.
  • Helldivers can dodge the sawblade by diving away from it. However, as the Hulk Scorcher has no animation telegraphing its sawblade attacks, Helldivers should anticipate the swing once the Hulk Scorcher gets into range.

Hulks

  • Heavily armed and armored, Hulks are powerful enemies that demand special attention due to their durability and heavy weapons payload, as they are capable of killing Helldivers in short order.
  • Hulks are completely covered in Armor AV4 Icon.png Heavy armor, but they do have two weak spots: the glowing heat sinks on its back, and its head.
    • Destroying its head will instantly kill it, though it is somewhat hard to hit due to its small size and the Hulk's swaying gait, especially while mobile. The head is protected by the same type of armor as the rest of its body, requiring Armor AP4 Icon.png Heavy armor penetration to destroy it.
    • Its vents can be damaged by any weapon, but are relatively durable. If a Helldiver is unable to use a Support Weapon to damage it, high-damaging primaries can more easily damage their vents. Destroying its vents will cause the Hulk to go into a bleedout state, where they can be seen hobbling and flailing its weapons.
      • Flanking the Hulk can give easy access to its vents. Helldivers can assist each other by having one distract the Hulk, while the other shoots its vents.
      • The vents are one of two parts of the Hulk not immune to explosive damage, the other being its torso. As such, grenades can be effective at destroying them.
  • Though more caution should be taken with Hulk Scorchers, they are still vulnerable to anti-tank weaponry. The EAT-17 Expendable Anti-Tank, LAS-99 Quasar Cannon, GR-8 Recoilless Rifle and FAF-14 Spear are capable of destroying a Hulk in a single shot, though the EAT and Quasar Cannon can only do so by targeting the torso. The MLS-4X Commando and E/AT-12 Anti-Tank Emplacement can destroy Hulks in two shots to the torso or one to the head. Additionally, a single G-123 Thermite can inflict enough explosive damage to destroy a Hulk no matter where on its body it is placed.
  • While more durable than its weak spots, the Hulk's limbs can often be valid targets for destruction depending on the situation.
    • The Hulk's arm joints can be shot and destroyed, causing them to drop that arm's respective weapon. Once both arms are destroyed, Hulks attempt to stomp on Helldivers instead.
    • Certain weapons like the Recoilless Rifle have enough direct damage to destroy a Hulk even if shot in the limb, making the limbs a good target if the Hulk's main chassis cannot be shot.
    • The Hulk's legs can also be shot and destroyed; destroying one leg cripples its movement, and destroying both legs will kill the Hulk.
    • The Hulk's legs are often much more convenient targets than its head or heat sinks. Destroying a leg will stagger it for several seconds and slow its movement speed.
  • Hulks can be easily damaged and destroyed by most offensive explosive stratagems. Examples of effective stratagems include the Eagle 500kg Bomb, Eagle Airstrike, Eagle 110mm Rocket Pods, and Orbital Railcannon Strike.

Trivia

  • Hulk Scorchers have a more battered appearance in comparison to other Hulks and share more visual characteristics with Berserkers. They have spiked shoulders and spikes on their back, covered in barbed wire and human skulls. There is also a "headpiece" that has a maw of teeth surrounding their head.
  • On Automaton icon.pngIncineration Corps Icon.png Incineration Corps invaded planets, Hulk Scorchers will have the Corps's red and white paint scheme. They do not appear to have any changes to their behavior or weaponry.
  • The Hulk appears to be inspired by various Imperial Dreadnoughts used by Space Marines in Warhammer 40,000.

Change History

Patch
Description

1.001.100
2024-09-17

Changes

  • Armor reduced from Armor AV5 Icon.png Tank I to Armor AV4 Icon.png Heavy.
  • Back weak spot durability increased from 40% to 60%.
  • Back weak spot health decreased from 1000 to 800.

Undocumented Changes

  • Main health increased from 1250 to 1800.
  • Back weak spot health is 900 rather than the stated 800.

1.000.400
2024-06-13

Changes

  • Hulk Scorcher: Flamethrower now deals less damage.
  • Hulk Scorcher: Flamethrower can not damage Helldivers more than 4 times per second.
  • Hulk Scorcher: Flame projectiles can now only damage Helldivers a single time.

1.000.300
2024-04-29

Changes

  • Force required for Hulks to stagger slightly increased.
  • Hulk Scorcher: Direct flamethrower damage reduced by 20%.

1.000.200
2024-04-02

Changes

  • Hulk Scorcher: Fire damage per tick increased by 50% (from all sources).