Hulk Scorcher
The Hulk Scorcher is a heavy Automaton equipped with a Heavy Flamethrower on its left arm, and a Rotary Saw on its right arm.
Spawning
Hulk Scorchers can be first found on Challenging. Hulk Scorchers can spawn from Bot Drops, within patrols, guarding Automaton Outposts, Objectives, and Minor Places of Interest, or from Bulk Fabricators.
If a planet is invaded by the Jet Brigade, its variant will be equipped with a jump pack.
Behavior
Upon noticing a Helldiver, Hulk Scorchers will sprint towards them. They will spray their Heavy Flamethrowers in a wide arc if a Helldiver is within roughly 25m. At close range, Hulk Scorchers will swing their Rotary Saw. If they are missing their arms, Hulk Scorchers can perform a stomp with their leg.
Anatomy
| Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
|---|---|---|---|---|---|---|---|---|
| Main | 1,800 | 60% | - | None | Yes | 0% | ||
| Arms | 500 | 70% | 80% | None | No | 100% | ||
| Legs | 500 | 80% | 80% | 500 [50/s] | No Downs |
100% | ||
| Head | 250 | 25% | 100% | None | Yes | 100% | ||
| Vent | 900 | 60% | 60% | 650 [50/s] | Yes (Downs) |
0% |
Weapon Loadouts
Heavy Flamer
Heavy Rotary Saw
| Stat | Value | |
|---|---|---|
| 200 Impact Damage 200 Durable Damage | ||
| 5/0/0/0 | ||
| Melee | ||
| Melee | ||
| 30 | ||
| 40 (Ragdolls) | ||
| 35 | ||
Heavy Stomp
| Stat | Value | |
|---|---|---|
| 100 Impact Damage 100 Durable Damage | ||
| 4/0/0/0 | ||
| Melee | ||
| Melee | ||
| 30 | ||
| 20 | ||
| 25 | ||
Cooling Vent Rupture
Reactor Meltdown
Tactical Information
Hulk Scorcher
- Barring Inflammable and Acclimated-equipped Helldivers, the Hulk Scorcher's flamethrower has a far reach and can quickly kill Helldivers. Helldivers should react to burns by diving to put themselves out.
- Due to their movement speed, it is difficult for Helldivers to outrun and retreat from a Hulk Scorcher. Destroying one of its legs will significantly slow it and leave it vulnerable to follow-up shots to its head or vents.
- Helldivers can dodge the sawblade by diving away from it. However, as the Hulk Scorcher has no animation telegraphing its sawblade attacks, Helldivers should anticipate the swing once the Hulk Scorcher gets into range.
Hulks
- Heavily armed and armored, Hulks are powerful enemies that demand special attention due to their durability and heavy weapons payload, as they are capable of killing Helldivers in short order.
- Hulks are covered in
Heavy armor, but they do have two weak spots: the glowing heat sink on their backs which are
Unarmored II, and their Head, which only has 250 health and will kill a Hulk if destroyed.
- A Hulks vents can be damaged by any weapon, but are rather durable. It is advised to use higher-damage Support Weapon to more easily destroy the vents. Destroying its vents will cause the Hulk to go into a bleedout state, where they can be seen hobbling and flailing its weapons.
- The RS-422 Railgun, APW-1 Anti-Materiel Rifle, and S-11 Speargun are capable of destroying its head with a single shot.
- The Hulk's slow movement speed make them particularly vulnerable to dedicated anti-tank weapons such as the EAT-17 Expendable Anti-Tank, LAS-99 Quasar Cannon, and GR-8 Recoilless Rifle and are capable of destroying a Hulk in a single shot.
- Due to their poor mobility, Hulks can also be easily destroyed by most offensive explosive stratagems such as the Eagle 500kg Bomb, Eagle Strafing Run, and Eagle 110mm Rocket Pods.
- A single G-123 Thermite will inflict enough damage to destroy a Hulk no matter where on its body it is placed.
- While more durable than its weak spots, the Hulk's limbs can often be valid targets for destruction depending on the situation.
- The Hulk's arm joints can be shot and destroyed, causing them to drop that arm's respective weapon. Once both arms are destroyed, Hulks attempt to stomp on Helldivers instead.
- The Hulk's legs can also be shot and destroyed; destroying one leg cripples its movement, and destroying both legs will kill the Hulk.
- The Hulk's legs are often much more convenient targets than its head or heat sinks. Destroying a leg will stagger it for several seconds and significantly slow its movement speed.
Variants
Trivia
- Hulk Scorchers have a more battered appearance in comparison to other Hulks and share more visual characteristics with Berserkers. They have spiked shoulders and spikes on their back, covered in barbed wire and human skulls. There is also a "headpiece" that has a maw of teeth surrounding their head.
- On Incineration Corps invaded planets, Hulk Scorchers will have the Corps's red and white paint scheme. They do not appear to have any changes to their behavior or weaponry.
- The Hulk appears to be inspired by various Imperial Dreadnoughts used by Space Marines in Warhammer 40,000.
Change History
1.003.000
2025-05-13
Undocumented changes
- Burn damage increased from 50 to 100.
1.001.100
2024-09-17
1.000.400
2024-06-13
Changes
- Hulk Scorcher: Flamethrower now deals less damage.
- Hulk Scorcher: Flamethrower can not damage Helldivers more than 4 times per second.
- Hulk Scorcher: Flame projectiles can now only damage Helldivers a single time.
1.000.300
2024-04-29
Changes
- Force required for Hulks to stagger slightly increased.
- Hulk Scorcher: Direct flamethrower damage reduced by 20%.
1.000.200
2024-04-02
Changes
- Hulk Scorcher: Fire damage per tick increased by 50% (from all sources).




