Hulk Scorcher

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The Hulk Scorcher is a heavy Automaton icon.svg Automaton equipped with a Heavy Flamethrower on its left arm, and a Rotary Saw on its right arm.

Spawning

Hulk Scorchers can be first found on Challenging Difficulty Icon.svg Challenging. Hulk Scorchers can spawn from Bot Drops, within patrols, guarding Automaton Outposts, Objectives, and Minor Places of Interest, or from Bulk Fabricators.

If a planet is invaded by the Automaton icon.svg Jet Brigade Icon.svg Jet Brigade, its variant will be equipped with a jump pack.

Behavior

Upon noticing a Helldiver, Hulk Scorchers will sprint towards them. They will spray their Heavy Flamethrowers in a wide arc if a Helldiver is within roughly 25m. At close range, Hulk Scorchers will swing their Rotary Saw. If they are missing their arms, Hulk Scorchers can perform a stomp with their leg.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 1,800 Armor AV4 Icon.png Heavy 60% - None Yes 0%
Arms 500 Armor AV4 Icon.png Heavy 70% 80% None No 100%
Legs 500 Armor AV4 Icon.png Heavy 80% 80% 500 [50/s] No
Downs
100%
Head 250 Armor AV4 Icon.png Heavy 25% 100% None Yes 100%
Vent 900 Armor AV1 Icon.png Unarmored II Hulk Back Vent.png 60% 60% 650 [50/s] Yes
(Downs)
0%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Weapon Loadouts

Heavy Flamer

Looking more fitting in an industrial smelter than in battle. This Heavy Flamer excels at flushing dug-in infantry from their bunkers and boltholes and forcing those who survive to fall back in complete disarray. Popular with Hulk Scorcher units.

Stat Value
Damage.png Durable Damage.png Damage Element Fire.png 60 Fire Damage
Element Fire.png 30 Durable Damage
Status Affliction.png Inflicts Affliction Burn.png 100 Burn DPS (3.0s)
(Via Direct Damage)
Ballistic AP Medium.png AP 3/3/3/0 (Projectile)
4/4/4/4 (Burn DPS)
Firerate.png Fire Rate Unknown RPM
2.6s (Fire Time)
8.7s (Cooldown Time)
Spread.png Spread (Mrad) ↔[10.00] ↕[10.00]
Demo Force.png Demo Force 10
Stagger.png Stagger Force 5
Push Force.png Push Force 5


Heavy Rotary Saw

The iconic armament of the Hulk Scorcher. This macabre weapon is both brutally simple in design and intent. Being more than capable of tearing apart flesh and breaking open steel, with not even armoured vehicles being truly safe from the Hulk's wrath.

Stat Value
Damage.png Durable Damage.png Damage 200 Impact Damage
200 Durable Damage
Ballistic AP Medium.png AP 5/0/0/0
Firerate.png Fire Rate Melee
Spread.png Spread (Mrad) Melee
Demo Force.png Demo Force 30
Stagger.png Stagger Force 40 (Ragdolls)
Push Force.png Push Force 35


Heavy Stomp

Hulk units are able to use their immense bulk to clear difficult terrain, obstacles (natural or human-made), as well as the occasional unfortunate with ease. Often also clears paths of dangers for lighter units during patrols as a result.

Stat Value
Damage.png Durable Damage.png Damage 100 Impact Damage
100 Durable Damage
Ballistic AP Medium.png AP 4/0/0/0
Firerate.png Fire Rate Melee
Spread.png Spread (Mrad) Melee
Demo Force.png Demo Force 30
Stagger.png Stagger Force 20
Push Force.png Push Force 25


Cooling Vent Rupture

Layering the Hulk units back are 9 massive cooling vents, all designed with the sole purpose of ensuring the Hulk does not overheat during combat. Rupturing these often results in a violent blast that severely injures all those nearby

Stat Value
Damage.png Durable Damage.png Damage 0 Impact Damage
0 Durable Damage
AOE Blast Damage.png Damage 150 Blast
Radii.png Inner 0.4m
Radii.png Outer 4m
Radii.png Shockwave 12m
Blast AP Medium.png AP 3/2/3
Ballistic AP Medium.png AP 0/0/0/0
Firerate.png Fire Rate Death Explosion
Spread.png Spread (Mrad) Death Explosion
Demo Force.png Demo Force 20
Stagger.png Stagger Force 30 (Ragdolls)
Push Force.png Push Force 30


Reactor Meltdown

The massive reactor that powers the Hulk is both powerful and equally volatile. It is such that, should the Hulk fall in combat, the Reactor effectively goes critical before finally erupting

Stat Value
Damage.png Durable Damage.png Damage 0 Impact Damage
0 Durable Damage
AOE Blast Damage.png Damage 100 Blast
Radii.png Inner 1.60m
Radii.png Outer 8m
Radii.png Shockwave 12m
Blast AP Medium.png AP 3/2/3
Ballistic AP Medium.png AP 0/0/0/0
Firerate.png Fire Rate Death Explosion
Spread.png Spread (Mrad) Death Explosion
Demo Force.png Demo Force 20
Stagger.png Stagger Force 50 (Ragdolls)
Push Force.png Push Force 40


Tactical Information

Hulk Scorcher

  • Barring Inflammable and Acclimated-equipped Helldivers, the Hulk Scorcher's flamethrower has a far reach and can quickly kill Helldivers. Helldivers should react to burns by diving to put themselves out.
  • Due to their movement speed, it is difficult for Helldivers to outrun and retreat from a Hulk Scorcher. Destroying one of its legs will significantly slow it and leave it vulnerable to follow-up shots to its head or vents.
  • Helldivers can dodge the sawblade by diving away from it. However, as the Hulk Scorcher has no animation telegraphing its sawblade attacks, Helldivers should anticipate the swing once the Hulk Scorcher gets into range.

Hulks

  • Heavily armed and armored, Hulks are powerful enemies that demand special attention due to their durability and heavy weapons payload, as they are capable of killing Helldivers in short order.
  • Hulks are covered in Armor AV4 Icon.png Heavy armor, but they do have two weak spots: the glowing heat sink on their backs which are Armor AV1 Icon.png Unarmored II, and their Head, which only has 250 health and will kill a Hulk if destroyed.
    • A Hulks vents can be damaged by any weapon, but are rather durable. It is advised to use higher-damage Support Weapon to more easily destroy the vents. Destroying its vents will cause the Hulk to go into a bleedout state, where they can be seen hobbling and flailing its weapons.
    • The RS-422 Railgun, APW-1 Anti-Materiel Rifle, and S-11 Speargun are capable of destroying its head with a single shot.
  • The Hulk's slow movement speed make them particularly vulnerable to dedicated anti-tank weapons such as the EAT-17 Expendable Anti-Tank, LAS-99 Quasar Cannon, and GR-8 Recoilless Rifle and are capable of destroying a Hulk in a single shot.
  • While more durable than its weak spots, the Hulk's limbs can often be valid targets for destruction depending on the situation.
    • The Hulk's arm joints can be shot and destroyed, causing them to drop that arm's respective weapon. Once both arms are destroyed, Hulks attempt to stomp on Helldivers instead.
    • The Hulk's legs can also be shot and destroyed; destroying one leg cripples its movement, and destroying both legs will kill the Hulk.
      • The Hulk's legs are often much more convenient targets than its head or heat sinks. Destroying a leg will stagger it for several seconds and significantly slow its movement speed.

Variants

Trivia

  • Hulk Scorchers have a more battered appearance in comparison to other Hulks and share more visual characteristics with Berserkers. They have spiked shoulders and spikes on their back, covered in barbed wire and human skulls. There is also a "headpiece" that has a maw of teeth surrounding their head.
  • On Automaton icon.svg Incineration Corps Icon.svg Incineration Corps invaded planets, Hulk Scorchers will have the Corps's red and white paint scheme. They do not appear to have any changes to their behavior or weaponry.
  • The Hulk appears to be inspired by various Imperial Dreadnoughts used by Space Marines in Warhammer 40,000.

Change History

Patch
Description

1.003.000
2025-05-13

Undocumented changes

  • Burn damage increased from 50 to 100.

1.001.100
2024-09-17

Changes

  • Armor reduced from Armor AV5 Icon.png Tank I to Armor AV4 Icon.png Heavy.
  • Back weak spot durability increased from 40% to 60%.
  • Back weak spot health decreased from 1000 to 800.

Undocumented Changes

  • Main health increased from 1250 to 1800.
  • Back weak spot health is 900 rather than the stated 800.

1.000.400
2024-06-13

Changes

  • Hulk Scorcher: Flamethrower now deals less damage.
  • Hulk Scorcher: Flamethrower can not damage Helldivers more than 4 times per second.
  • Hulk Scorcher: Flame projectiles can now only damage Helldivers a single time.

1.000.300
2024-04-29

Changes

  • Force required for Hulks to stagger slightly increased.
  • Hulk Scorcher: Direct flamethrower damage reduced by 20%.

1.000.200
2024-04-02

Changes

  • Hulk Scorcher: Fire damage per tick increased by 50% (from all sources).