Illuminate Overship
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The Illuminate Overship is a large Illuminate capital ship seen in the background of planets they invaded.
Lore
Illuminate Overships were first encountered as part of The Great Host, a massive Illuminate invasion fleet that emerged from the Meridian Black Hole shortly after it was stopped by Super Earth. While their presence was not felt in the Great Host's advance towards Super Earth, they began descending upon Super Earth, forcing SEAF forces to respond accordingly.
Spawning
Illuminate Overships spawn in the Take Down Overship Mission.
Anatomy
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
---|---|---|---|---|---|---|---|---|
Main | 18,001 | ![]() |
![]() |
100% | - | None | Yes | 0% |
Port | 1,500 | ![]() |
![]() |
100% | 100% | None | Yes | 0% |
Shield | 10,000 | ![]() |
![]() |
0% | 0% | None | No | 0% |
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it.
Explosions will only directly damage Main health if it is internal.
Tactical Information
- When a Illuminate Overship is shot, it summons Warp Ships on Helldivers. It currently has no other effect on ground assets.
Trivia
- Illuminate Overship are the first enemy capital ship with an in-game model, with the first one shown being the unnamed Automaton spaceship.
- Illuminate Overship are the first and only enemy in the game to have an Armor Value higher than 6.
- Overships vaguely resemble jellyfish in their anatomy and movement, similarly to the rest of the Illuminate's "sea creature" thematic.
- You can use your support, primary, or secondary weapons to destroy the shield on the overship granted the weapon has enough range.
- By extension, shooting the overship with your lesser weapons will still make it call illuminate ships to your location.
- The glowing ports under the cap of the ship are in fact weakpoints, comparable to the glowing doors on landed warp ships. Shooting this glowing port with the orbital cannon can one shot the ship.
Gallery
- An Illuminate Overship hanging over a Super Earth Mega City.
Change History
Patch
Description
1.003.101
2025-06-10
Undocumented Changes
- Main health increased from 6001 to 18001
- Port health increased from 500 to 1500
1.003.000
2025-05-13
Addition
- Added to the game.