Jet Brigade Bruiser Hulk

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Modified by the Automaton icon.svg Jet Brigade Icon.svg Jet Brigade, The Jet Brigade Bruiser Hulk is a variant of the Hulk Bruiser that has a massive, specialised Heavy Jump Pack.

Spawning

All Hulks are replaced with their Jet Brigade variant on planets occupied by the Jet Brigade. This includes the Hulk Scorcher and Hulk Bruiser but not the Hulk Obliterator.

Like other Hulk Variants, Jet Brigade Hulks spawn from Bot Drops, within patrols, guarding Automaton Outposts, Objectives, Minor Places of Interest, and Bulk Fabricators.

Behavior

Jet Brigade Bruiser Hulks are essentially unchanged from their standard counterparts, but are equipped with a large jump-pack that covers their rear vent. The jetpack is covered in Armor AP3 Icon.png Medium armor.

When initially detected, Jet Brigade Bruiser Hulks at medium to long range will use their jump-pack to close the distance to Helldivers, firing either its Fusion Autocannon or Rotary Launcher in an attempt to blast its foe. When a Helldiver exits their range, they will reengage by using their jump-pack.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 1,800 Armor AV4 Icon.png Heavy 60% - None Yes 0%
Arms 500 Armor AV4 Icon.png Heavy 70% 80% None No 100%
Legs 500 Armor AV4 Icon.png Heavy 80% 80% 500 [50/s] No
(Downs)
100%
Head 250 Armor AV4 Icon.png Heavy 25% 100% None Yes 100%
Jetpack 750 Armor AV3 Icon.png Medium Anatomy Placeholder.png 70% 0% None Yes 0%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Weapons Loadout

Fusion Autocannon

Surprisingly advanced for a Fusion Weapon design. The Fusion Autocannon combines devastating rates of fire and immense stopping power. Though its immense size and weight means only Hulks may properly mount and wield it in battle.

Stat Value
Damage.png Durable Damage.png Damage 60 Ballistic Damage
15 Durable Damage
Ballistic AP Medium.png AP 3/3/3/0
Firerate.png Fire Rate 500RPM (20-Round Volley)
8s (Heat Cooldown)
Spread.png Spread (Mrad) ↔[100.00] ↕[100.00]
Demo Force.png Demo Force 20
Stagger.png Stagger Force 20
Push Force.png Push Force 15


Rotary Munition Launcher (HE)

Effectively a gigantic revolver. This Rotary Munition Launcher fires the common HE rocket-propelled grenades, albeit now capable of unloading salvos of said munitions at unprecedented rates. Commonly mounted on Bruiser-class Hulks

Stat Value
Damage.png Durable Damage.png Damage 30 Impact Damage
30 Durable Damage
AOE Blast Damage.png Damage 70 Blast
Radii.png Inner 0.65m
Radii.png Outer 1.65m
Radii.png Shockwave 3.15m
Blast AP Medium.png AP 3/2/3
Ballistic AP Medium.png AP 6/5/4/0
Firerate.png Fire Rate 200RPM (7-Round Salvo)
4.5s (Reload Cycle)
Spread.png Spread (Mrad) ↔[300.00] ↕[200.00]
Demo Force.png Demo Force 20 (Warhead), 30 (Blast)
Stagger.png Stagger Force 50 (Warhead), 30 (Blast) (Both Ragdoll)
Push Force.png Push Force 25 (Warhead), 40 (Blast)


Bludgeon and Slam

Hulks are often known to solve their issues directly and bluntly. This includes simply bludgeoning their foes or any nearby object with the weapons they wield should someone or something get in their way.

Stat Value
Damage.png Durable Damage.png Damage 80 Impact + 50 Durable (Rocket Arm)
200 Impact + 200 Durable (Cannon Arm)
200 Impact + 200 Durable (Vertical Slam)
Ballistic AP Medium.png AP 3/0/0/0 (Rocket Arm)
5/0/0/0 (Cannon Arm)
4/0/0/0 (Vertical Slam)
Firerate.png Fire Rate Melee
Spread.png Spread (Mrad) Melee
Demo Force.png Demo Force 30 (Rocket + Cannon Arm)
40 (Vertical Slam)
Stagger.png Stagger Force 40 (All) (Ragdolls)
Push Force.png Push Force 35 (Rocket + Cannon Arm)
40 (Vertical Slam)


Heavy Stomp

Hulk units are able to use their immense bulk to clear difficult terrain, obstacles (natural or human-made), as well as the occasional unfortunate with ease. Often also clears paths of dangers for lighter units during patrols as a result.

Stat Value
Damage.png Durable Damage.png Damage 100 Impact Damage
100 Durable Damage
Ballistic AP Medium.png AP 4/0/0/0
Firerate.png Fire Rate Melee
Spread.png Spread (Mrad) Melee
Demo Force.png Demo Force 30
Stagger.png Stagger Force 20
Push Force.png Push Force 25


Heavy Jump Pack Explosion

Wheras the standard Jump Pack can be seen as a backpack sized petrol tank, the Heavy Jump Pack is akin to a massive propane tank, often engulfing both friend and foe in burning petrol and shrapnel as it finally ruptures from enemy fire.

Stat Value
Damage.png Durable Damage.png Damage 0 Ballistic Damage
0 Durable Damage
AOE Blast Damage.png Damage 500 Blast
Radii.png Inner 2m
Radii.png Outer 3m
Radii.png Shockwave 3m
Blast AP Medium.png AP 4/3/4
Status Affliction.png Inflicts Affliction Burn.png 100 Burn DPS (3.0s)
(Via Explosion)
Ballistic AP Medium.png AP 4/4/4/4 (Burn DPS)
Firerate.png Fire Rate Death Explosion
Spread.png Spread (Mrad) Death Explosion
Demo Force.png Demo Force 30
Stagger.png Stagger Force 40 (Ragdolls1)
Push Force.png Push Force 40


Reactor Meltdown

The massive reactor that powers the Hulk is both powerful and equally volatile. It is such that, should the Hulk fall in combat, the Reactor effectively goes critical before finally erupting

Stat Value
Damage.png Durable Damage.png Damage 0 Impact Damage
0 Durable Damage
AOE Blast Damage.png Damage 100 Blast
Radii.png Inner 1.60m
Radii.png Outer 8m
Radii.png Shockwave 12m
Blast AP Medium.png AP 3/2/3
Ballistic AP Medium.png AP 0/0/0/0
Firerate.png Fire Rate Death Explosion
Spread.png Spread (Mrad) Death Explosion
Demo Force.png Demo Force 20
Stagger.png Stagger Force 50 (Ragdolls)
Push Force.png Push Force 40


Tactical Information

Jet Brigade Hulk Specific

  • Destroying the jump-pack will instantly kill the hulk instead of causing it to bleed out, as well as exploding and damaging nearby enemies. It may be preferable to target this jump-pack to turn the Hulk into an improvised explosive against other Automatons.
  • As the jetpack is not immune to explosion damage, multiple sources of damage that would otherwise struggle to kill a Hulk from the front can successfully destroy the jetpack from the front due to their large explosion radius.
  • The upper vents of the Hulk's jetpack also stick out atop the front profile of the Hulk and can be targeted with any weapon of Armor Penetration Armor AP3 Icon.png Medium or above to these spots, though targeting them may prove tricky, particularly when shooting from a lower elevation.
    • The jetpack armor completely covers the unarmored vents found on standard Hulks. Therefore, on Jet Brigade missions it is advised to bring at least one weapon of Armor Penetration Armor AP3 Icon.png Medium or above to have a way to deal with them.

Hulks

  • Heavily armed and armored, Hulks are powerful enemies that demand special attention due to their durability and heavy weapons payload, as they are capable of killing Helldivers in short order.
  • Hulks are covered in Armor AV4 Icon.png Heavy armor, but they do have two weak spots: the glowing heat sink on their backs which are Armor AV1 Icon.png Unarmored II, and their Head, which only has 250 health and will kill a Hulk if destroyed.
    • A Hulks vents can be damaged by any weapon, but are rather durable. It is advised to use higher-damage Support Weapon to more easily destroy the vents. Destroying its vents will cause the Hulk to go into a bleedout state, where they can be seen hobbling and flailing its weapons.
    • The RS-422 Railgun, APW-1 Anti-Materiel Rifle, and S-11 Speargun are capable of destroying its head with a single shot.
  • The Hulk's slow movement speed make them particularly vulnerable to dedicated anti-tank weapons such as the EAT-17 Expendable Anti-Tank, LAS-99 Quasar Cannon, and GR-8 Recoilless Rifle and are capable of destroying a Hulk in a single shot.
  • While more durable than its weak spots, the Hulk's limbs can often be valid targets for destruction depending on the situation.
    • The Hulk's arm joints can be shot and destroyed, causing them to drop that arm's respective weapon. Once both arms are destroyed, Hulks attempt to stomp on Helldivers instead.
    • The Hulk's legs can also be shot and destroyed; destroying one leg cripples its movement, and destroying both legs will kill the Hulk.
      • The Hulk's legs are often much more convenient targets than its head or heat sinks. Destroying a leg will stagger it for several seconds and significantly slow its movement speed.

Gallery

Trivia

  • The Hulk appears to be inspired by various Imperial Dreadnoughts used by Space Marines in Warhammer 40,000.
  • Despite their unique jetpack function, Jet Brigade Hulks retain their default names when pinged (e.g. 'Hulk Scorcher', 'Hulk Bruiser').
  • Jet Brigade Hulks and their assets were present in the game files since the Jet Brigade's original release. They finally made their official debut in Patch 1.003.104.

Change History

Patch
Description

1.003.104
2025-06-26
(Mid-Patch)

Added to the game.