Jet Brigade Commissar
“A crude simulation of military leadership, the Commissar is augmented with slightly faster processing and a crude command subroutine. The Commissar stays out of combat if possible, as despicably cowardly as it is unequivocally non-sentient.
— Helldivers 2 PlayStation Store Page
The Jet Brigade Commissar is a variant of the Commissar that has been modified by the Jet Brigade to now mount a sleek Jump Pack
Spawning
Jet Brigade Commissars can be found on any difficulty on a planet where the Jet Brigade is currently invading/occupying. They can spawn from Bot Drops, leading patrols, and guarding Automaton Outposts and Objectives. Unlike other light Automatons, they do not spawn from Automaton Fabricators.
Starting on Challenging, they can be found guarding Minor Places of Interest.
Jet Brigade Commissars on higher difficulties may be replaced by more dangerous light Automatons, such as Rocket Raiders and MG Raiders.
Behavior
Jet Brigade Commissars are essentially unchanged from their standard counterparts, but are equipped with a jump-pack that covers their back and allows them to jump long distances.
When initially detected, Jet Brigade Commissars at medium to long range will use their jump-pack to close the distance to Helldivers, proceeding to engage with their Fusion Pistol or Heat Blade depending on how close they are to the Helldiver. In addition they are equipped with Grenades to use to flush out Helldivers in cover.
When a Helldiver exits their range, they will reengage by using their jump-pack.
Anatomy
| Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
|---|---|---|---|---|---|---|---|---|
| Main | 125 | 0% | - | None | Yes | 0% | ||
| Jetpack | 50 | 0% | 100% | 100 (50/s) | No | 100% | ||
| Head | 40 | 0% | 100% | None | Yes | 100% | ||
| Torso | 100 | 0% | 100% | None | Yes | 100% | ||
| Arms | 65 | 0% | 50% | None | No | 100% | ||
| Legs | 90 | 0% | 65% | None | Yes | 100% |
Weapon Loadout
Fusion Pistol
Heat Blades
| Stat | Value | |
|---|---|---|
| 60 Impact Damage 30 Durable Damage | ||
| 3/0/0/0 | ||
| Melee | ||
| Melee | ||
| 10 | ||
| 10 | ||
| 10 | ||
HE Grenade
Jump Pack Detonation
Tactical Information
Jet Brigade Specific
- Jet Brigade Commissars can cross large areas and quickly get into ranges where their weapons are far deadlier. They will prioritize getting into close quarters at all costs, limiting your ability to eliminate them at long range.
- The jetpack of the Jet Brigade Commissars is more vulnerable than the Jet Brigade Commissar itself, exploding and igniting enemies, itself and potentially you upon destruction. The jetpack will detonate posthumously if enough damage reaches the jetpack through the Jet Brigade Commissar's chest or stomach.
- Weapons such as the Purifier, Plasma Punisher or the Eruptor can be used to detonate the jump pack from afar, dealing area damage around the Jet Brigade Commissars and disabling its jump ability, often killing the enemy as well.
Commissar
- Contrary to popular belief, Commissars do not have an increased chance of calling in Bot Drops; all light Automatons that are alerted to a Helldiver's presence will each have a chance to.
Light Automatons
- All light Automatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops.
- Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
- Grenades and headshots will reliably one-shot all light Automatons.
Trivia
- There is no official interpretation of the Commissar's marching cadence, but a popular fan interpretation (with some variations indicated by slashes) involves the following lyrics:
“HEART STEEL, WE KILL, IRON WILL, UNTO DAWN [×2]
CYBERSTAN, CAN'T KEEP HER DOWN/WE COUNT DOWN, GET BACK UP, ON TO WAR/LEGION GO [x2]
Variants
Change History
1.001.104
2024-10-15
Changes
- Normal small projectiles damage reduced from 40 to 35.


