Jet Brigade Hulk

From Helldivers Wiki
Jump to navigation Jump to search

Construction Tag.png

Work in Progress? 
Thank you for your patience!
You can help by Filling in this enemy page.

The Jet Brigade Hulk refers to all Hulks modified by the Jet Brigade in Helldivers 2.

Spawning

All Hulks are replaced with their Jet Brigade variant on planets occupied by the Jet Brigade. This includes the Hulk Scorcher and Hulk Bruiser but not the Hulk Obliterator.

Behavior

Jet Brigade Hulks are essentially unchanged from their normal counterparts, but are equipped with a large jump-pack that covers their rear vent. The jetpack is covered in Armor AP3 Icon.png Medium armor.

In combat, they can use the jump-pack to leap great distances, moving much faster than their size suggests.

When Jet Brigade Hulks land, they suffer a brief stagger effect. This can buy some time to reposition or quickly eliminate them.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 1,800 Armor AV4 Icon.png Heavy 60% - None Yes 0%
Arms 500 Armor AV4 Icon.png Heavy 70% 80% None No 100%
Legs 500 Armor AV4 Icon.png Heavy 80% 80% 500 [50/s] No
(Downs)
100%
Head 250 Armor AV4 Icon.png Heavy 25% 100% None Yes 100%
Jetpack 750 Armor AV3 Icon.png Medium Anatomy Placeholder.png 70% 0% None Yes 0%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Tactical Information

  • Destroying the jump-pack will instantly kill the hulk instead of causing it to bleed out, as well as exploding and damaging nearby enemies. It may be preferable to target this jump-pack to turn the Hulk into an improvised explosive against other Automatons.
  • As the jetpack is not immune to explosion damage, multiple sources of damage that would otherwise struggle to kill a Hulk from the front can successfully destroy the jetpack from the front due to their large explosion radius. The shots to kill from the front, obtained through experimental testing, are listed below.
  • The upper vents of the Hulk's jetpack also stick out atop the front profile of the Hulk and can be targeted with any weapon of Armor Penetration Armor AP3 Icon.png Medium or above to these spots, though targeting them may prove tricky, particularly when shooting from a lower elevation.
    • The jetpack armor completely covers the unarmored vents found on standard Hulks. Therefore, on Jet Brigade missions it is advised to bring at least one weapon of Armor Penetration Armor AP3 Icon.png Medium or above to have a way to deal with them.

Gallery

Trivia

  • Despite their unique jetpack function, Jet Brigade Hulks retain their default names when pinged (e.g. 'Hulk Scorcher', 'Hulk Bruiser').
  • Jet Brigade Hulks and their assets were present in the game files since the Jet Brigade's original release. They finally made their official debut in Patch 1.003.104.

Change History

Patch
Description

1.003.104
2025-06-26
(Mid-Patch)

Added to the game.

Gallery