Jet Brigade MG Raider
The Jet Brigade MG Raider is a Jet Brigade variant of the MG Raider that has been modified to mount the iconic Jump Pack.
Spawning
Jet Brigade MG Raiders can be first found on Easy. They can spawn from Bot Drops, within patrols, guarding Automaton Outposts and Objectives, or from Automaton Fabricators.
Starting on Challenging, they can be found guarding Minor Places of Interest.
MG Raiders spawn more frequently on higher difficulties, mostly replacing Troopers.
Behavior
Jet Brigade MG Raiders are essentially unchanged from their standard counterparts, but are equipped with a jump-pack that covers their back and allows them to jump long distances.
When initially detected, Jet Brigade MG Raiders at medium to long range will use their jump-pack to close the distance to Helldivers, firing their Light Fusion Repeaters to suppress Helldivers caught in the open, or throwing Grenades at those hidden in cover. When a Helldiver exits their range, they will reengage by using their jump-pack.
Anatomy
| Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
|---|---|---|---|---|---|---|---|---|
| Main | 125 | 0% | - | None | Yes | 0% | ||
| Head | 40 | 0% | 100% | None | Yes | 100% | ||
| Torso | 100 | 0% | 100% | None | Yes | 100% | ||
| Arms | 65 | 0% | 50% | None | No | 100% | ||
| Legs | 90 | 0% | 65% | None | Yes | 100% | ||
| Jetpack | 50 | 0% | 100% | 100 (50/s) | No | 100% |
Weapon Loadouts
Light Fusion Repeater
| Stat | Value | |
|---|---|---|
| 35 Ballistic Damage 4 Durable Damage | ||
| 2/2/1/0 | ||
| 650RPM (12-Round Burst) 2s (Burst Delay) | ||
| ↔[150.00] ↕[150.00] | ||
| 10 | ||
| 10 | ||
| 15 | ||
Steel Fist
| Stat | Value | |
|---|---|---|
| 35 Impact Damage 10 Durable Damage | ||
| 2/0/0/0 | ||
| Melee | ||
| Melee | ||
| 10 | ||
| 10 | ||
| 10 | ||
HE Grenade
Jump Pack Detonation
Tactical Information
Jet Brigade Specific
- Jet Brigade MG Raiders can cross large areas and quickly get into ranges where their weapons are far deadlier. They will prioritize getting into close quarters at all costs, limiting your ability to eliminate them at long range.
- The jetpack of the Jet Brigade MG Raiders is more vulnerable than the Jet Brigade MG Raider itself, exploding and igniting enemies, itself and potentially you upon destruction. The jetpack will detonate posthumously if enough damage reaches the jetpack through the Jet Brigade MG Raider's chest or stomach.
- Weapons such as the Purifier, Plasma Punisher or the Eruptor can be used to detonate the jump pack from afar, dealing area damage around the Jet Brigade MG Raiders and disabling its jump ability, often killing the enemy as well.
MG Raider
- The Light Fusion Repeater used by MG Raiders can fire almost continuously, pausing only briefly after 12 shots, making them very dangerous at medium-close range.
- MG Raiders can be potentially accurate enough to severely damage a Helldiver in one burst. Helldivers should consider firing, even inaccurately, near MG Raiders to suppress and lower their burst accuracy.
- MG Raiders can be immediately recognized by the two heat sink fins rising from their back-mounted powerpack.
- The powerpack can still potentially explode on their remains, but it can still be shot to blow it up prematurely.
Light Automatons
- All light Automatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops.
- Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
- Grenades and headshots will reliably one-shot all light Automatons.


