Jet Brigade Trooper
“Troopers are little more than guns with legs, base caricatures of consciousness fused to machine guns and rocket launchers. Unlike Super Earth, the bots seem to believe that strapping heavy weaponry to expendable cannon fodder is the solution to every problem.
— Helldivers 2 PlayStation Store Page
The Jet Brigade Trooper is a variant of the Trooper affiliated with the Jet Brigade that has been modified to mount the iconic Jump Pack.
Spawning
Jet Brigade Troopers can be found on Medium and above. They can spawn from Bot Drops, within patrols, guarding Automaton Outposts and Objectives, or from Automaton Fabricators. They are more likely to be replaced by more dangerous light Automatons, such as theJet Brigade MG Raider on higher difficulties.
Starting on Challenging, they can be found guarding Minor Places of Interest.
Behavior
Jet Brigade Troopers are essentially unchanged from their standard counterparts, but are equipped with a jump-pack that covers their back and allows them to jump long distances.
When initially detected, Jet Brigade Troopers at medium to long range will use their jump-pack to close the distance to Helldivers, proceeding to open fire with their Fusion SMGs or throwing Grenades should the Helldiver rush into cover.. When a Helldiver exits their range, they will reengage by using their jump-pack.
Anatomy
| Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
|---|---|---|---|---|---|---|---|---|
| Main | 125 | 0% | - | None | Yes | 50% | ||
| Jetpack | 50 | 0% | 100% | 100 (50/s) | No | 100% | ||
| Head | 40 | 0% | 100% | None | Yes | 100% | ||
| Torso | 100 | 0% | 100% | None | Yes | 100% | ||
| Arms | 65 | 0% | 50% | None | No | 100% | ||
| Legs | 90 | 0% | 65% | None | Yes | 100% |
Weapons Loadout
Fusion SMG
Steel Fist
| Stat | Value | |
|---|---|---|
| 35 Impact Damage 10 Durable Damage | ||
| 2/0/0/0 | ||
| Melee | ||
| Melee | ||
| 10 | ||
| 10 | ||
| 10 | ||
HE Grenade
Jump Pack Detonation
Tactical Information
Jet Brigade Specific
- Jet Brigade Troopers can cross large areas and quickly get into ranges where their weapons are far deadlier. They will prioritize getting into close quarters at all costs, limiting your ability to eliminate them at long range.
- The jetpack of the Jet Brigade Troopers is more vulnerable than the Jet Brigade Trooper itself, exploding and igniting enemies, itself and potentially you upon destruction. The jetpack will detonate posthumously if enough damage reaches the jetpack through the Jet Brigade Trooper's chest or stomach.
- Weapons such as the Purifier, Plasma Punisher or the Eruptor can be used to detonate the jump pack from afar, dealing area damage around the Jet Brigade Troopers and disabling its jump ability, often killing the enemy as well.
Light Automatons
- All light Automatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops.
- Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
- Grenades and headshots will reliably one-shot all light Automatons.
Trivia
- According to early concept art, the Trooper was originally named the "Conscript". Its first iteration had a much blocker appearance and a dark green color scheme. The second iteration has a more human like appearance and is armed with a rifle that resembles the FG 42.
- The patch notes, such as 1.001.104, occasionally reference all light Automatons as Conscripts.
Variants
Change History
1.003.000
2025-05-13
Fix
- There was a bug where some Trooper variants reloaded after every shot, it’s now been fixed so they only reload when they’re actually out of ammo
1.001.104
2024-10-15
Changes
- Normal small projectiles damage reduced from 40 to 35.


