Jet Brigade Trooper

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Troopers are little more than guns with legs, base caricatures of consciousness fused to machine guns and rocket launchers. Unlike Super Earth, the bots seem to believe that strapping heavy weaponry to expendable cannon fodder is the solution to every problem.

— Helldivers 2 PlayStation Store Page

The Jet Brigade Trooper is a variant of the Trooper affiliated with the Automaton icon.svg Jet Brigade Icon.svg Jet Brigade that has been modified to mount the iconic Jump Pack.

Spawning

Jet Brigade Troopers can be found on Medium Difficulty Icon.svg Medium and above. They can spawn from Bot Drops, within patrols, guarding Automaton Outposts and Objectives, or from Automaton Fabricators. They are more likely to be replaced by more dangerous light Automatons, such as theJet Brigade MG Raider on higher difficulties.

Starting on Challenging Difficulty Icon.svg Challenging, they can be found guarding Minor Places of Interest.

Behavior

Jet Brigade Troopers are essentially unchanged from their standard counterparts, but are equipped with a jump-pack that covers their back and allows them to jump long distances.

When initially detected, Jet Brigade Troopers at medium to long range will use their jump-pack to close the distance to Helldivers, proceeding to open fire with their Fusion SMGs or throwing Grenades should the Helldiver rush into cover.. When a Helldiver exits their range, they will reengage by using their jump-pack.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 125 Armor AV0 Icon.png Unarmored I Trooper Main Health.png 0% - None Yes 50%
Jetpack 50 Armor AV2 Icon.png Light 0% 100% 100 (50/s) No 100%
Head 40 Armor AV0 Icon.png Unarmored I 0% 100% None Yes 100%
Torso 100 Armor AV0 Icon.png Unarmored I 0% 100% None Yes 100%
Arms 65 Armor AV0 Icon.png Unarmored I 0% 50% None No 100%
Legs 90 Armor AV0 Icon.png Unarmored I 0% 65% None Yes 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Weapons Loadout

Fusion SMG

Crude, unergonomic and yet still quite effective, albeit somewhat inaccurate. The standard-issue small arm of all Troopers and Raiders alike. Weak heat dissipation elements results in frequent overheating and poor overall reliability.

Stat Value
Damage.png Durable Damage.png Damage 35 Ballistic Damage
4 Durable Damage
Ballistic AP Medium.png AP 2/2/1/0
Firerate.png Fire Rate 450RPM (5-Round Burst)
3.2s (Burst Delay)
4s (Reload after 30 Shots)
Spread.png Spread (Mrad) ↔[150.00] ↕[150.00]
Demo Force.png Demo Force 10
Stagger.png Stagger Force 10
Push Force.png Push Force 15


Steel Fist

Often reserved for the foe who strays too close for comfort, a solid blow from a Trooper's steel-plated fist is more than capable of cracking plate, rupturing organs and completely shattering bone with equal ease.

Stat Value
Damage.png Durable Damage.png Damage 35 Impact Damage
10 Durable Damage
Ballistic AP Medium.png AP 2/0/0/0
Firerate.png Fire Rate Melee
Spread.png Spread (Mrad) Melee
Demo Force.png Demo Force 10
Stagger.png Stagger Force 10
Push Force.png Push Force 10


HE Grenade

A throwable explosive that bears eerie resemblance to the G-12 High Explosive Grenade. It is mainly used by Automaton Infantry to break apart fortified positions and even light vehicles. Has a notably long fuse time that allows it to be quickly thrown back.

Stat Value
Damage.png Durable Damage.png Damage 0 Ballistic Damage
0 Durable Damage
AOE Blast Damage.png Damage 200 Blast
Radii.png Inner 1.2m
Radii.png Outer 6m
Radii.png Shockwave 8m
Blast AP Medium.png AP 3/2/3
Ballistic AP Medium.png AP 0/0/0/0
Firerate.png Fire Rate Throwable
5s (Fuse Time)
~25s (Equipment Refresh)
Spread.png Spread (Mrad) Throwable (0)
Demo Force.png Demo Force 30
Stagger.png Stagger Force 50 (Ragdolls)
Push Force.png Push Force 40



Jump Pack Detonation

Effectively backpack-sized fuel tanks and engine parts. the Jumppacks worn by those of the Jet Brigade are notable volatile when damaged or punctured, often culminating into a firey explosion, throwing burning fuel and debris around the area

Stat Value
Damage.png Durable Damage.png Damage 0 Ballistic Damage
0 Durable Damage
AOE Blast Damage.png Damage 130 Blast
Radii.png Inner 2m
Radii.png Outer 3m
Radii.png Shockwave 3m
Blast AP Medium.png AP 3/2/3
Status Affliction.png Inflicts Affliction Burn.png 100 Burn DPS (3.0s)
(Via Explosion)
Ballistic AP Medium.png AP 4/4/4/4 (Burn DPS)
Firerate.png Fire Rate Death Explosion
Spread.png Spread (Mrad) Death Explosion
Demo Force.png Demo Force 30
Stagger.png Stagger Force 20
Push Force.png Push Force 40


Tactical Information

Jet Brigade Specific

  • Jet Brigade Troopers can cross large areas and quickly get into ranges where their weapons are far deadlier. They will prioritize getting into close quarters at all costs, limiting your ability to eliminate them at long range.
  • The jetpack of the Jet Brigade Troopers is more vulnerable than the Jet Brigade Trooper itself, exploding and igniting enemies, itself and potentially you upon destruction. The jetpack will detonate posthumously if enough damage reaches the jetpack through the Jet Brigade Trooper's chest or stomach.
    • Weapons such as the Purifier, Plasma Punisher or the Eruptor can be used to detonate the jump pack from afar, dealing area damage around the Jet Brigade Troopers and disabling its jump ability, often killing the enemy as well.

Light Automatons

  • All light Automaton icon.svgAutomatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops.
    • Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
  • Grenades and headshots will reliably one-shot all light Automatons.

Trivia

  • According to early concept art, the Trooper was originally named the "Conscript". Its first iteration had a much blocker appearance and a dark green color scheme. The second iteration has a more human like appearance and is armed with a rifle that resembles the FG 42.

Variants

Change History

Patch
Description

1.003.000
2025-05-13

Fix

  • There was a bug where some Trooper variants reloaded after every shot, it’s now been fixed so they only reload when they’re actually out of ammo

1.001.104
2024-10-15

Changes

  • Normal small projectiles damage reduced from 40 to 35.