M-102 Fast Reconnaissance Vehicle
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“A lightly-armored reconnaissance vehicle mounted with a heavy machinegun.
— Ship Management Terminal
The Fast Reconnaissance Vehicle (abbreviated FRV) is a Stratagem that deploys a four-wheeled ground vehicle with a mounted MG-206 Heavy Machine Gun.
Controls
- The current default/uneditable special-keybinds for FRV on PC are:
- X to cycle the headlights between Off, Low Lights, and Full Lights
- C to change between left and right seats
- F to honk the horn
- (Left) CTRL to shift down and (Left) SHIFT to shift up the gears
- SPACE to use handbrake
- The FRV uses a R-N-D-1-2 gear selector layout.
- By default, the game will automatically shift between the Reverse, Neutral, and Drive positions based on movement inputs when appropriate. This can be changed in Accessibility settings.
- Manually shifting into positions 1 and 2 will restrict the vehicle to the respective gear ratios, thereby reducing the top speed achievable with the throttle.
- Shift to Gear N and hold the handbrake button as you exit the vehicle to engage the parking brake.
- Passengers can peek out of the FRV and fire by holding the ADS button, but cannot go into first-person.
- All occupants can stim while inside the vehicle.
- The mounted HMG is functionally identical to its standalone version, including adjustment of fire rate by holding the Reload button, with the following exceptions.
- Carries 4 spare magazines instead of 2, with no way to refill them.
- Cannot enter first-person ADS.
Procurement
The Fast Reconnaissance Vehicle is unlocked at the Patriotic Administration Center (in the Hangar section) for 25000 Requisition Slips at Level 25.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | 10.50 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 480 seconds |
With Morale Augmentation | 456 seconds |
Detailed Weapon Statistics
MG-206 Heavy Machine Gun | |
---|---|
Fire Rate | 750 rpm |
Cooldown | 480 sec |
Call-in Time | 3 s |
Capacity | 100 |
Reload Time | 5.5 s |
Tactical Reload | 3.9 s |
Spare Magazines | 2 |
Starting Magazines | 1 |
Mags from Supply | 2 |
Mags from Ammo Box | 1 |
Attacks | |
Rifle 12.5x100mm BCHP | Projectile |
Rifle 12.5x100mm BCHP | |
---|---|
Projectile | |
Caliber | 12.5 mm |
Mass | 52 g |
Initial Velocity | 980 m/s |
Drag Factor | 30% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 150 |
vs. Durable | 35 |
Penetration | |
Direct | Heavy |
Slight Angle | Heavy |
Large Angle | Medium |
Extreme Angle | Unarmored I |
Special Effects | |
Demolition Force | 15 |
Stagger Force | 25 |
Push Force | 20 |
Tactical Information
- The FRV is the first wheeled vehicle used by the Helldivers in the Second Galactic War. It is a rear-wheel drive vehicle with an automatic transmission.
- The FRV should generally be considered a transport first rather than an assault platform.
- Its speed greatly opens up the potential to disengage from enemies, or come back to an overrun objective later.
- The vehicle has a fairly high top speed but comes at the price of poor handling.
- Releasing the gas during turns or over rough terrain can help with the handling.
- Generally, there are few situations where holding the accelerate button for more than a couple of seconds is viable or advisable.
- Beware of rolling the FRV over, as there is no way to flip it back upright.
- If the FRV has begun to roll to one side, steer toward that side to right it.
- Tapping the handbrake can allow for maneuvers such as tight turns and drifts.
- The FRV's tires can easily be popped by gunfire, and the doors can be destroyed by explosives.
- Popped tires affect vehicle handling, with popped rear tires causing the rear of the vehicle to swing more and accelerate/climb worse, and popped front tires effectively reducing steering capability.
- Generally speaking, a popped rear tire is much harder to deal with compared to a front one. Popping the front tire on the opposite corner of the FRV seems to "counter" the negative effect of the lost rear tire and can make handling manageable again.
- Losing three or all tires severely limits the FRV's mobility and thus tactical viability, and abandoning the vehicle should be considered at this point.
- Popped tires affect vehicle handling, with popped rear tires causing the rear of the vehicle to swing more and accelerate/climb worse, and popped front tires effectively reducing steering capability.
- Terrain affects handling, with asphalt streets and concrete offering the best grip, down to icy terrain as seen on snow planets being nearly frictionless.
- Hazards such as Tremors and Blizzards do not affect the speed or handling of the vehicle.
- Barriers such as water hydrants, light fencing, and certain rocks can also be cleared away when driving the FRV.
- Enemies can be damaged by collision with the FRV.
- Light enemies such as Scavengers, Voteless, and Troopers are easily killed at moderate speeds, while medium enemies such as Warriors, Overseers, and Devastators require high speeds to kill instantly.
- Heavy enemies and above such as Chargers, Harvesters, and Hulks will stop the FRV in its tracks, much like colliding with map geometry, and take little to no damage.
- As a side note, Citizens from missions such as Emergency Evacuation cannot be damaged by the FRV, and will instead push it around unhindered.
- Equipping a SH-32 Shield Generator Pack while inside the FRV allows for some shots to be negated unlike the Exosuits.
- The usual rules of line-of-sight and friendly fire still apply to all occupants of the FRV.
- As a passenger, take note of your position relative to nearby enemies and the HMG gunner, and avoid popping out between the two.
- The use of flaming or explosive weapons as an FRV passenger should be considered very carefully.
- One misplaced Exploding Crossbow shot for example can kill most or all occupants and pop multiple tires, instantly bringing a premature end to your team's road trip.
- The use of flaming or explosive weapons as an FRV passenger should be considered very carefully.
- Only passengers can carry items like the SSSD Hard Drive into the FRV. The driver and gunner will drop these items when boarding.
- Passengers will still be restricted to one-handed weapons when leaning out, and currently drop carried items when leaning back in.
- As of patch 1.002.001, the driver can carry objective objects if they first enter the passenger seat, and then swap to the driver's seat.
- Occupants may take damage if the FRV collides with map geometry and solid obstacles at sufficiently high speeds.
- Hard collisions and rollovers will also eject the gunner, as well as any passengers that were peeking out of the door at that moment.
- Pelican-1 will continue hovering above the landing zone If all Helldivers are inside a FRV while within the 51-metre radius of the extraction terminal (NOTE: As of the latest edit this either was unintentional feature or otherwise currently not working majority of times).
- Driving into certain flora will cause them to trigger/detonate as if shot.
- Spike Plants will cause them to explode and potentially kill one or more of the vehicle's occupants.
- Moor Mushrooms will detonate and drain stamina. It doesn't ragdoll players out of the vehicle.
- Ice Plants will deal damage to all occupants.
- Bug Mines will deal minor damage to players.
Anatomy
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** |
---|---|---|---|---|---|---|---|
Main | 2000 | Medium | 75% | - | 400 [40/s] (Constitution) |
Yes | No |
Tires | 300 | Unarmored I | 70% | 0% | No | No | No |
Door | 100 | Light | 75% | 100% | No | No | Yes |
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies.
**** ExDR means explosive damage resistance, if the value is yes, it is explosive immune. This means that explosives cannot damage that part and the damage is only transferred to Main.
Applicable Ship Modules
The following Ship Modules affect the M-102 Fast Reconnaissance Vehicle:
Department | Ship Module | Effect |
---|---|---|
Bridge | Morale Augmentation | Reduces cooldown time for all stratagems by 5%. |
Media
- FRV Preview Video.mp4
Tutorial Video Demonstrating Use of the FRV
Screenshots
- FRV Gameplay Screenshot 1.png
Gameplay Screenshot
- FRV Info.png
Terminal Information
- FRV Drop Off.png
Exosuit Delivery
Trivia
- The Fast Recon Vehicle was first made available in the Omens of Tyranny update, being found during missions on planets under Illuminate attack[1].
- After successfully defending Achernar Secundus during the "Defend Many Planets from The Illuminate" Major Order, the Fast Recon Vehicle was made available as a Stratagem on December 20, 2024.
- Though depicted in gameplay with an automatic transmission, the Fast Recon Vehicle is stated in the Omens of Tyranny overview blog post to have a manual transmission.[2]
- The interior of the Fast Recon Vehicle in the Omens of Tyranny trailer is modeled after that of a manual transmission Jeep Wrangler YJ.
Change History
Patch
Description
1.002.001
2024-12-13
Added to the game.
References
- ↑ "The FRV will be unlockable soon! The skin is out a bit ahead of that in the UL warbond, but the strat will be unlocked by a major order like we did with the exosuit." Discord Message by Baskinator.
- ↑ "Keep following the Major Orders issued by Super Earth High Command and you will get the keys to your very own FRV–a brand new, top-of-the-line manual transmission reconnaissance and combat vehicle." New Helldivers 2 update, Omens of Tyranny, live now, features the return of the Illuminate faction.