MG Raider

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The MG Raider is a light Automaton icon.png Automaton equipped with a fusion machine gun.

Spawning

MG Raiders can be first found on Easy Difficulty Icon.pngEasy. They can spawn from Bot Drops, within patrols, guarding Automaton Outposts and Objectives, or from Automaton Fabricators.

Starting on Challenging Difficulty Icon.pngChallenging, they can be found guarding Minor Places of Interest.

MG Raiders spawn more frequently on higher difficulties, mostly replacing Troopers.

If a planet is invaded by the Automaton icon.pngJet Brigade Icon.png Jet Brigade, MG Raiders will begin being replaced by their Jet Brigade variant on Easy Difficulty Icon.pngEasy.

Behavior

MG Raiders will fire 12 shots from their fusion machine gun if a Helldiver is in its line of sight before quickly reloading. MG Raiders will keep some distance from Helldivers, backing up if they approach, and punching them if they are too close. MG Raiders will toss a grenade if Helldivers are behind cover. Their powerpack can unintentionally explode if damaged, instantly killing the MG Raider but significantly damaging and burning nearby Automatons or Helldivers. If it is being suppressed by gunfire, it will erratically move its rifle, significantly reducing its accuracy.

When alerted to a Helldiver's presence, MG Raiders can fire a flare to call in a Bot Drop.

Its Automaton icon.pngJet Brigade Icon.png Jet Brigade variant can utilize a jump pack, allowing it to constantly close the distance between it and a Helldiver.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 125 Armor AV0 Icon.png Unarmored I Marauder Main.png 0% - None Yes 0%
Backpack Main 10 Armor AV2 Icon.png Light 0% - 100 [50/s] Yes 0%
Backpack 50 Armor AV2 Icon.png Light 0% 100% 1,000 [200/s] Yes 100%
Head 40 Armor AV0 Icon.png Unarmored I 0% 100% None Yes 100%
Torso 100 Armor AV0 Icon.png Unarmored I 0% 100% None Yes 100%
Arms 65 Armor AV0 Icon.png Unarmored I 0% 50% None No 100%
Legs 90 Armor AV0 Icon.png Unarmored I 0% 65% None Yes 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Tactical Information

MG Raider

  • The fusion machine gun used by MG Raiders can fire almost continuously, pausing only briefly after 12 shots, making them very dangerous at medium-close range.
    • MG Raiders can be potentially accurate enough to severely damage a Helldiver in one burst. Helldivers should consider firing, even inaccurately, near MG Raiders to suppress and lower their burst accuracy.
  • MG Raiders can be immediately recognized by the two heat sink fins rising from their back-mounted powerpack.
    • The powerpack can still potentially explode on their remains, but it can still be shot to blow it up prematurely.

Light Automatons

  • All light Automaton icon.png Automatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops.
    • Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
  • Grenades and headshots will reliably one-shot all light Automatons.

Change History

Patch
Description

1.003.000
2025-05-13

Fix

  • There was a bug where some Trooper variants reloaded after every shot, it’s now been fixed so they only reload when they’re actually out of ammo

1.001.104
2024-10-15

Changes

  • Normal small projectiles damage reduced from 40 to 35.

Gallery