MP-98 Knight
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| Helldivers 2 | Helldivers 1 |
“A submachine gun with an extremely high rate of fire, which can be operated with one hand. Ideal for multitasking.
— Armory Description
The Knight is a Primary Weapon Submachine Gun with an extremely high rate of fire.
Procurement
The Knight is obtained by purchasing the Super Citizen Edition DLC.
Detailed Weapon Statistics
| MP-98 KNIGHT | |
|---|---|
| Fire Rate | 1380 rpm |
| Recoil | 11.875 |
| Horizontal Recoil | 6.25 |
| Vertical Recoil | 17.5 |
| Spread | ↔[5.00] ↕[5.00] |
| Sway | 1.3 |
| Ergonomics | 90 |
| Capacity | 50 |
| Spare Magazines | 7 |
| Starting Magazines | 5 |
| Mags from Supply | 7 |
| Mags from Ammo Box | 3 |
| Attacks | |
| *9x20mm FULL METAL JACKET P | Projectile |
| 9x20mm FULL METAL JACKET P | |
|---|---|
| Projectile | |
| Caliber | 9 mm |
| Mass | 7 g |
| Initial Velocity | 375 m/s |
| Drag Factor | 120% |
| Gravity Factor | 100% |
| Penetration Slowdown | 25% |
| Damage | |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 10 |
| Stagger Force | 10 |
| Push Force | 5 |
Attachments
| Weapon | Category | Attachment Name | Unlock Level | Unlock Cost | Effect |
|---|---|---|---|---|---|
| Knight | No Attachment | Weapon Level 1 | |||
| Flash Hider | Weapon Level 3 | ERGONOMICS -3, VERTICAL RECOIL 2 | |||
| Muzzle Brake | Weapon Level 12 | ERGONOMICS -5, HORIZONTAL RECOIL 3 | |||
| Compensator | Weapon Level 21 | ERGONOMICS -5 | |||
| Short Magazine | Weapon Level 1 | ||||
| Extended Magazine | Weapon Level 14 | ERGONOMICS -15, CAPACITY 20, RELOAD TIME 1 | |||
| Reflex Sight | Weapon Level 1 | ||||
| 1.5x Tube Red Dot | Weapon Level 4 | ||||
| Reflex Sight Mk2 | Weapon Level 7 | ||||
| Holographic Sight | Weapon Level 17 | ||||
| 2x Tube Red Dot | Weapon Level 24 | ERGONOMICS -3 | |||
| Laser Sight W/ Flashlight | Weapon Level 1 | ||||
| No Underbarrel | Weapon Level 1 | ERGONOMICS 5 | |||
| Vertical Foregrip | Weapon Level 2 | VERTICAL RECOIL -5 | |||
| Flashlight Vertical Foregrip | Weapon Level 22 | ERGONOMICS -2, VERTICAL RECOIL -5 |
Tactical Information
- The Knight is a Submachine Gun that thrives in close-quarters combat. Its extreme rate of fire and high damage per round exceed the performance of even the AR-23A Liberator Carbine or M-105 Stalwart for raw DPS.
- The Knight boasts the highest RPM of every Primary weapon, and the second highest RPM of all weapons in the game, losing out to the Maxigun’s blistering 1500 RPM.
- The Knight empties its magazines quickly. Firing in short bursts or using the alternate firing modes will help to prevent over-spraying on a dying target. Continuous full-auto is best reserved for targets with high health, durability and low armor, such asFleshmobs or the butt of a Charger.
- Using the Siege-Ready Armor Passive is highly recommended as it grants 2 additional magazines with the default option and 1 additional magazine with the extended option. Also equipping a B-1 Supply Pack is recommended as the weapon is incredibly ammunition hungry.
- The extended magazine adds 20 rounds - less than one extra second of fully automatic fire per reload. At the cost of losing 2 reserves.
- The combat load with default magazines is 400 rounds vs 420 with extended magazines.
- Combining certain grips and muzzle devices can make the 3-round-burst mode fire incredibly tight spreads. On paper, this is competitive with the Diligence. In practice, the Knight's low-speed, high-drag bullets make this a questionable "Marksman Rifle" to use at most ranges.
- Pairing the Knight with a hard-hitting Secondary Weapon such as the Senator, Verdict, or Loyalist helps to cover for its low penetration when fighting
Medium armored Terminids and Automatons. - The Knight is excellent at demolishing Illuminate energy shields. Its light penetration is much less limiting against this faction, so sidearm choice is not as important. The Grenade Pistol and Crisper stand out for their utility in quickly destroying Squid Outposts and cutting off pursuing Voteless, respectively.
- Like most Submachine Guns, the Knight possesses the "One Handed" trait, allowing the wielder to carry objects in the off hand while wielding the Knight in the main hand. This allows the Knight to be paired with the SH-20 Ballistic Shield, or to carry important mission objects such as the SSSD Hard Drive in Retrieve Valuable Data missions or the High Value Sample found in Fortresses in the
Super Helldive difficulty.
Trivia
- The design of the Knight is inspired by the FN P90, both being bullpup submachine guns with a top-loading 50-round magazine.
Media
Change History
Patch
Description
1.004.100
2025-10-23
Changes
- Damage increased from 70 to 90
- Durable damage increased from 7 to 18
- Drag increased from 0.6 to 1.2
1.003.000
2025-05-13
Changes
- Spread decreased from 25 to 5
- Drag increased from 0.3 to 0.6
- Sway increased from 1 to 1.2
1.002.200
2025-03-18
Change
- Damage increased from 65 to 70
1.001.100
2024-09-17
Changes
- Damage is increased from 50 to 65.
- Durable damage increased from 5 to 7.
- Magazines now fully refill when picking up resupply.
- Reduced recoil from 20 to 15.
Undocumented Change
- Push Force increased from 4 to 5.