Marauder
The Marauder is a light Automaton equipped with a Fusion SMG, and is a lightly armored variant of the Trooper.
Spawning
Marauders can be first found on Hard. They can spawn from Bot Drops, Automaton Fabricators, within patrols, and guarding Automaton Outposts, Objectives, and Minor Places of Interest.
Behavior
Marauders will fire their Fusion SMG in five-round bursts if a Helldiver is in its line of sight. They take three and a half seconds to cool their Fusion SMG before firing again. Marauders will keep some distance from Helldivers, backing up if they approach, and punching them if they are too close. If a Helldiver is behind cover, Marauders will toss a grenade. If it is being suppressed by gunfire, it will erratically move its SMG, significantly reducing its accuracy.
When alerted to a Helldiver's presence, Marauders can fire a flare to call in a Bot Drop.
Anatomy
| Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
|---|---|---|---|---|---|---|---|---|
| Main | 125 | 0% | - | None | Yes | 0% | ||
| Head | 40 | 0% | 100% | None | Yes | 100% | ||
| Torso | 100 | 0% | 100% | None | Yes | 100% | ||
| Arms | 65 | 0% | 50% | None | No | 100% | ||
| Legs | 90 | 0% | 65% | None | Yes | 100% |
Weapon Loadouts
Fusion SMG
Steel Fist
| Stat | Value | |
|---|---|---|
| 35 Impact Damage 10 Durable Damage | ||
| 2/0/0/0 | ||
| Melee | ||
| Melee | ||
| 10 | ||
| 10 | ||
| 10 | ||
HE Grenade
Tactical Information
Marauder
Light Automatons
- All light Automatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops.
- Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
- Grenades and headshots will reliably one-shot all light Automatons.

