Marauder

From Helldivers Wiki
Jump to navigation Jump to search

The Marauder is a light Automaton icon.png Automaton equipped with a fusion assault rifle, and is a lightly armored variant of the Trooper.

Spawning

Marauders can be first found on Hard Difficulty Icon.pngHard. They can spawn from Bot Drops, Automaton Fabricators, within patrols, and guarding Automaton Outposts, Objectives, and Minor Places of Interest.

Behavior

Marauders will fire their fusion assault rifle in five-round bursts if a Helldiver is in its line of sight. They take four seconds to cool their fusion assault rifle before firing again. Marauders will keep some distance from Helldivers, backing up if they approach, and punching them if they are too close. If a Helldiver is behind cover, Marauders will toss a grenade. If it is being suppressed by gunfire, it will erratically move its rifle, significantly reducing its accuracy.

When alerted to a Helldiver's presence, Marauders can fire a flare to call in a Bot Drop.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 125 Armor AV0 Icon.png Unarmored I Marauder Main.png 0% - None Yes 0%
Head 40 Armor AV0 Icon.png Unarmored I 0% 100% None Yes 100%
Torso 100 Armor AV2 Icon.png Light 0% 100% None Yes 100%
Arms 65 Armor AV0 Icon.png Unarmored I 0% 50% None No 100%
Legs 90 Armor AV0 Icon.png Unarmored I 0% 65% None Yes 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Tactical Information

Marauder

  • Marauders act similarly to Troopers and Raiders, only differing by having Armor AV2 Icon.png Light torso armor.

Light Automatons

  • All light Automaton icon.png Automatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops.
    • Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
  • Grenades and headshots will reliably one-shot all light Automatons.

Change History

Patch
Description

1.003.000
2025-05-13

Fix

  • There was a bug where some Trooper variants reloaded after every shot, it’s now been fixed so they only reload when they’re actually out of ammo

1.001.104
2024-10-15

Changes

  • Normal small projectiles damage reduced from 40 to 35.