Minor Places of Interest
Minor Places of Interest (POI) are minor locations scattered around Helldivers 2 maps. They contain various items of value, depending on the difficulty level.
Not to be confused with Galaxy Places of Interest.
Locations and Icons
Minor Places of Interests can be found in multiple ways:
- Vigilant Helldivers can utilize their compass by proceeding to the direction of a question mark when they're within 75-metre radius of a POI.
- Completing the Radar Station side objective highlights all POIs on the map.
- Occasionally the marking-cursor on the mini-map can reveal some (and very rarely all) with a Minor Place of Interest text-pop-up. NOTE: This method is never functional during the first mission of a new gameplay session / "boot"; only from the second mission onwards this method of discovering mPOIs is possible.
When found, the icons of Minor Places of Interests will change on the mini-map if it was sufficiently looted:
On Challenging and above, enemies can be present at most Minor Places of Interests. On
Suicide Mission and above, enemies can occupy them, along with their appearances changing, such as adding structures like Barbed Wire or Cannon Turrets.
Amounts of Minor Places of Interest per Difficulty:
Trivial: 0 - 13
Easy: 4 - 13
Medium: 4 - 13
Challenging: 10 - 18
Hard: ~16
Extreme:
Suicide Mission: ~17
Impossible: ~17
Helldive:
Super Helldive:
It is worth noting Outposts / Nests / Encampments alongside Optional Objectives do also occupy available possible POI-slots. Thus it is more likely to encounter less POIs on higher difficulties especially on POI-hostile biomes.
E.G: Automaton Super Helldive (10) on Icy Glaciers with plentiful amount of slippery ice and bodies of water might not even have a singular POI, or at most no more than five (5) POIs.
Minor-POIs inside Super Earth cities / urban settlement zones are only marked as a mPOI if there is at least a Common Sample, Support Weapon, or a Special Loot container (including bunkers).
E.G. Shipping container area / customs can only contain a lootable (shipping) container if the spot has been marked as mPOI.
Special Loot
Most Minor Places of Interests feature a special loot vessel. A Pod has space for 1, a Cargo Container has space for 2, and a Bunker has space for 3 with possible additional Supplies inside.
Special Loot may be one of the following:
- a Support Weapon
- a pile of 10 or 100
Super Credits
- a slip
100 Requisition Slips
- a case of 1-3
Medals
- one (1) single
1 Rare Sample; collecting these additional "undocumented" specimens won't despawn or prevent collecting the pre-generated "wild" units. Thus one can extract with E.G. 23/20 Rare Samples; the latter number only indicates the amount of generated "floor"-units.
Pods can be opened by pressing the Interact-button and holding still for ~1-second after which the hatch will pop open; a standing Helldiver performs Casual Salute-emote.
While pods are still closed, they emit a signal beam which can be observed from 11-metres and beyond; the further away Helldiver is the higher reaching is the beam.
Bunkers require two (2) coordinated Helldivers to open bay door by simultaneously pressing the unlock button.
Containers can be breached open with anything performing demolition force of 20.
Containers can be breached open with anything performing demolition force of 20. The damage can be directed on any part of the container without need of hitting the door itself.
Current list of Weapons that can open the Container:
- Primary Weapons:
- Secondary Weapons:
- Support Weapons:
- AC-8 Autocannon
- APW-1 Anti-Materiel Rifle
- ARC-3 Arc Thrower (as of most recent edit, this appears to be bugged)
- EAT-17 Expendable Anti-Tank
- FAF-14 Spear (Not Recommended)
- GL-21 Grenade Launcher
- GR-8 Recoilless Rifle
- LAS-98 Laser Cannon
- LAS-99 Quasar Cannon
- MLS-4X Commando
- RL-77 Airburst Rocket Launcher
- Exosuit
- EXO-45 Patriot Exosuit
- Stomp or Rocket
- EXO-49 Emancipator Exosuit
- Stomp or Autocannon
- EXO-45 Patriot Exosuit
- A nearby explosion, such as from an Explosive Barrel or stratagems
- Any Hellpod, however aiming the stratagem beacon to land at the door is very difficult
Types
There are various types of Minor Places of Interests.
Type | Image | Variation | Special Loot Container | Supplies | Lore Interactables | Notes |
---|---|---|---|---|---|---|
Damaged Hellbomb | ![]() |
Charger (Terminid planets only) | No | * 0-1 Support Weapon | Words Scribbled on Bomb | May detonate Hellbomb with any damage. Detonates immediately
when hit with strong enough weapon. |
Damaged Hellbomb | ![]() |
Helldiver | No | * 0-1 Support Weapon | Words Scribbled on Bomb | |
Graves | ![]() |
N/A | No | * 0-1 Ammo Boxes * 0-3 Common Sample |
Communications Device | |
Ground Stash | ![]() |
Empty | No | Nothing | Hastily Written Note | |
Ground Stash | ![]() |
Empty + Corpse | No | Nothing | Hastily Written Note | |
Ground Stash | ![]() |
Stim + Grenades + Weapon | No | * 2 Stim Crates * 1 Grenade Case * 1 Support Weapon |
||
Ground Stash | ![]() |
Ammo + Weapon | No | * 4 Ammo Boxes * 1 Support Weapon |
||
Ground Stash | ![]() |
Ammo | No | * 4 Ammo Boxes | ||
Uranium Rock | ![]() |
Standalone | No | * 0-7 Super Samples | ||
Uranium Rock | ![]() |
Connected Pit | No | * 0-7 Super Samples
* 0-2 Ammo Boxes * 0-1 Stim Crates * 0-1 Grenade Case |
Communications Device | |
House | ![]() |
Back Attached | Sometimes | * 0-3 Rare Samples
(When no cargo) * 0-2 Common Samples |
There are also 2 explosive barrels that catch fire when shot in the back dugout. | |
Elevated House | ![]() |
Elevated | Yes | * 0-3 Ammo Boxes
* 0-2 Stim Crates * 0-1 Grenade Case * 0-2 Common Samples * Break Action Shotgun |
Vending Machine | |
Destroyed House | ![]() |
Separated | Yes | * 4-5 Ammo Boxes
* 3 Stim Crates * 0-3 Common samples * 1-3 Grenade Case |
||
House | ![]() |
Yard | Yes | * 1-3 Ammo Boxes
* 0-1 Stim Crates * 0-1 Grenade Case * 0-2 Common Samples |
Communications Device | |
Destroyed House | ![]() |
Destroyed Mini Base | Yes | * 5-9 Ammo Boxes
* 0-1 Stim Crates * 0-3 Common Samples |
Communications Device | In higher difficulties the pod is sometimes replaced with a broken hellbomb. |
Farm | ||||||
Greenhouse | ![]() |
Sometimes | * 2-3 Ammo Boxes
* 1 Stim Crates * 0-1 Grenade Cases * 0-2 Common Samples |
There is either rare samples or a cargo crate when not flooded | ||
Corn Farm | ![]() |
Yes | Nothing | |||
Crashed Ship | ![]() |
Yes | * 0-2 Ammo Boxes
* 0-2 Stim Crates * 0-2 Grenade Cases * 0-2 Common Samples |
Communications Device | In higher difficulties the pod is sometimes replaced by 1 or more Rare Samples. | |
Junkyard | ![]() |
No | * 4 Ammo Boxes
* 1 Grenade Cases * 0-3 Common Samples * 0-1 Rare Samples |
Beer Case
or Captain Log | ||
Bunker | ![]() |
Small Ditch | Yes | * 0-1 Ammo Boxes
* 0-2 Stim Crates * 0-1 Grenade Cases * 0-2 Common Samples |
Bloodied Library Card | |
Bunker | ![]() |
Medium Ditch | Yes | *0-2 Ammo Boxes
*0-1 Stim Crates *0-2 Common Samples |
Communications Device | |
Bunker | ![]() |
Large Ditch with House | Yes | * 0-1 Grenade Cases
* 0-2 Common Samples |
||
Bunker | ![]() |
Elevated | Yes | Tool Rack | ||
Underground Cache | ![]() |
Yes | * 4-7 Ammo Boxes
* 1-2 Stim Crates * 1-2 Grenade Cases * 0-3 Common Samples |
Handwritten Note | Rarely the cargo container isn't there. | |
Entrenchment | Sometimes | * 4-6 Ammo Boxes
* 2 Stim Crates * 2-3 Grenade Cases * 0-3 Common Samples |
Communications Device | When there isn't a cargo container, there may be 1 or more Rare Samples. | ||
Checkpoint | ![]() |
|||||
Valley | ![]() |
|||||
Vehicle Repair Shop | ![]() |
* 3 Ammo Boxes
* 2 Stim Crates * 1 Grenade Case * 0-2 Common Samples * 0-3 Rare Samples |
Rare samples are always in the rubble that has the fire. |