Orbital Airburst Strike
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“A projectile which explodes while airborne, creating a deadly rain of shrapnel. Not effective against heavy armor.
— Ship Management Terminal
The Orbital Airburst Strike is an offensive Stratagem in Helldivers 2, designed for wiping out large groups of enemy infantry.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | Standard | 4.45 seconds |
Upgraded | 3.45 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 100 seconds |
With Morale Augmentation | 95 seconds | |
With Zero-G Breech Loading | 90 seconds | |
With All Upgrades | 85.5 seconds |
Detailed Weapon Statistics
Orbital Airburst Strike | |
---|---|
Cooldown | 100 sec |
Call-in Time | 2 s |
Salvos | 4 |
Attacks | |
Orbital Cannon 110mm | Projectile |
Orbital Shot | Explosion |
Heavy Shrapnel | Projectile x 12 |
Heavy Shrapnel | Explosion x 12 |
Orbital Cannon 110mm | |
---|---|
Projectile | |
Caliber | 110 mm |
Mass | 5 kg |
Initial Velocity | 400 m/s |
Drag Factor | 0% |
Gravity Factor | 100% |
Lifetime | 0.95 sec |
Penetration Slowdown | 25% |
Damage | |
Standard | 300 |
vs. Durable | 300 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 50 |
Stagger Force | 60 |
Push Force | 15 |
Orbital Shot | |
---|---|
Area of Effect | |
Inner Radius | 0.2 m |
Outer Radius | 0.5 m |
Shockwave Radius | 4 m |
Damage | |
Inner Radius | 350 |
Outer Radius | 349 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 50 |
Push Force | 40 |
Heavy Shrapnel | |
---|---|
Projectile | |
Caliber | 8 mm |
Mass | 2 g |
Initial Velocity | 300 m/s |
Drag Factor | 50% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 300 |
vs. Durable | 150 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 10 |
Push Force | 20 |
Heavy Shrapnel | |
---|---|
Area of Effect | |
Inner Radius | 3 m |
Outer Radius | 6 m |
Shockwave Radius | 8 m |
Damage | |
Inner Radius | 350 |
Outer Radius | 349 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 50 |
Push Force | 40 |
Tactical Information
- While it is entirely ineffective against heavy armor and most enemy structures, it makes short work of everything else that gets caught in its blast radius.
- This orbital strike resembles a massive shotgun fired downward from orbit, saturating the target location with a hailstorm of shrapnel 4 times, with a 4-second delay between shots. Its shotgun-like spread gives it a deceptively wide area of effect.
- The area of effect is approximately 40m diameter, but its shape can warp based on random chance in how the explosive projectiles happen to land. To be safe, try to stay at least 30 meters from the beacon.
- Be sure not to throw one of these anywhere near a teammate. Any Helldiver caught in the blast will be instantly pulped, regardless of armor type or Shield Generator Backpack.
- Use an Airburst Strike on a Bug Breach to effectively "plug" it, killing nearly everything that emerges before it has a chance to even start attacking. The fact that the 4 hits occur over the course of 16 seconds means you'll hit multiple waves of bugs as they emerge.
- It cannot damage heavily armored enemies, but it can kill their entourages, giving you an opening to make use of a Expendable Anti-Tank, Recoilless Rifle, or perhaps a Quasar Cannon.
- This Orbital strike has a relatively short 100 second cooldown, so be sure to use it early and often!
- The Airburst can destroy certain mission objectives, like the Illegal Broadcast Tower. The airburst strike can destroy Bug Holes and Fabricators, but it is unreliable as it requires an airburst round to directly enter the bug hole or fabricator's vents, which is impossible whenever they are not facing the Super Destroyer.
Applicable Ship Modules
The following Ship Modules affect the Orbital Airburst Strike:
Department | Ship Module | Effect |
---|---|---|
Orbital Cannons |
Exploding Shrapnel | Reduces damage falloff from center of explosions caused by orbital Stratagems. |
Zero-G Breech Loading | Orbital stratagem cooldown time reduced by 10%. | |
High-Density Explosives | Increases damage radius on explosions caused by orbital Stratagems by 10%. | |
Bridge | Targeting Software Upgrade | 1-second reduction in call-in time for all Orbital Stratagems. |
Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Media
Change History
Patch
Description
1.001.104
2024-10-15
Changes
- Salvoes increased from 3 to 4
- Duration between salvos increased from 3 to 4 sec
1.000.400
2024-06-13
Changes
- Decreased cooldown from 120 seconds to 100 seconds.