Orbital Airburst Strike

From Helldivers Wiki
Jump to navigation Jump to search

A projectile which explodes while airborne, creating a deadly rain of shrapnel. Not effective against heavy armor.

— Ship Management Terminal

The Orbital Airburst Strike is an offensive Stratagem in Helldivers 2, designed for wiping out large groups of enemy infantry.

Stratagem Statistics

General
Call-in Time Standard 4.45 seconds
Upgraded 3.45 seconds
Uses Unlimited
Cooldown Standard 100 seconds
With Morale Augmentation 95 seconds
With Zero-G Breech Loading 90 seconds
With All Upgrades 85.5 seconds


Detailed Weapon Statistics

Orbital Airburst Strike
Cooldown 100 sec
Call-in Time 2 s
Salvos 4
Attacks
Orbital Cannon 110mm Projectile
Orbital Shot Explosion
Heavy Shrapnel Projectile x 12
Heavy Shrapnel Explosion x 12
Orbital Cannon 110mm
Projectile
Caliber 110 mm
Mass 5 kg
Initial Velocity 400 m/s
Drag Factor 0%
Gravity Factor 100%
Lifetime 0.95 sec
Penetration Slowdown 25%
Damage
Standard 300
vs. Durable 300
Penetration
Direct Armor AP7 Icon.png Anti-Tank III
Slight Angle Armor AP7 Icon.png Anti-Tank III
Large Angle Armor AP6 Icon.png Anti-Tank II
Extreme Angle Armor AP6 Icon.png Anti-Tank II
Special Effects
Demolition Force 50
Stagger Force 60
Push Force 15
Orbital Shot
Area of Effect
Inner Radius 0.2 m
Outer Radius 0.5 m
Shockwave Radius 4 m
Damage
Inner Radius 350
Outer Radius 349 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium
Outer Radius Armor AP2 Icon.png Light
Shockwave Armor AP3 Icon.png Medium
AoE Effect
Demolition Force 30
Stagger Force 50
Push Force 40
Heavy Shrapnel
Projectile
Caliber 8 mm
Mass 2 g
Initial Velocity 300 m/s
Drag Factor 50%
Gravity Factor 100%
Penetration Slowdown 25%
Damage
Standard 300
vs. Durable 150
Penetration
Direct Armor AP3 Icon.png Medium
Slight Angle Armor AP3 Icon.png Medium
Large Angle Armor AP3 Icon.png Medium
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 10
Stagger Force 10
Push Force 20
Heavy Shrapnel
Area of Effect
Inner Radius 3 m
Outer Radius 6 m
Shockwave Radius 8 m
Damage
Inner Radius 350
Outer Radius 349 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium
Outer Radius Armor AP2 Icon.png Light
Shockwave Armor AP3 Icon.png Medium
AoE Effect
Demolition Force 30
Stagger Force 50
Push Force 40

Tactical Information

  • While it is entirely ineffective against heavy armor and most enemy structures, it makes short work of everything else that gets caught in its blast radius.
  • This orbital strike resembles a massive shotgun fired downward from orbit, saturating the target location with a hailstorm of shrapnel 4 times, with a 4-second delay between shots. Its shotgun-like spread gives it a deceptively wide area of effect.
  • The area of effect is approximately 40m diameter, but its shape can warp based on random chance in how the explosive projectiles happen to land. To be safe, try to stay at least 30 meters from the beacon.
    • Be sure not to throw one of these anywhere near a teammate. Any Helldiver caught in the blast will be instantly pulped, regardless of armor type or Shield Generator Backpack.
  • Use an Airburst Strike on a Bug Breach to effectively "plug" it, killing nearly everything that emerges before it has a chance to even start attacking. The fact that the 4 hits occur over the course of 16 seconds means you'll hit multiple waves of bugs as they emerge.
  • It cannot damage heavily armored enemies, but it can kill their entourages, giving you an opening to make use of a Expendable Anti-Tank, Recoilless Rifle, or perhaps a Quasar Cannon.
  • This Orbital strike has a relatively short 100 second cooldown, so be sure to use it early and often!
  • The Airburst can destroy certain mission objectives, like the Illegal Broadcast Tower. The airburst strike can destroy Bug Holes and Fabricators, but it is unreliable as it requires an airburst round to directly enter the bug hole or fabricator's vents, which is impossible whenever they are not facing the Super Destroyer.

Applicable Ship Modules

The following Ship Modules affect the Orbital Airburst Strike:

Department Ship Module Effect
Orbital
Cannons
Exploding Shrapnel Reduces damage falloff from center of explosions caused by orbital Stratagems.
Zero-G Breech Loading Orbital stratagem cooldown time reduced by 10%.
High-Density Explosives Increases damage radius on explosions caused by orbital Stratagems by 10%.
Bridge Targeting Software Upgrade 1-second reduction in call-in time for all Orbital Stratagems.
Morale Augmentation Reduces cooldown time for all Stratagems by 5%.

Media

Tutorial Video Demonstrating Use of the Orbital Airburst Strike

Change History

Patch
Description

1.001.104
2024-10-15

Changes

  • Salvoes increased from 3 to 4
  • Duration between salvos increased from 3 to 4 sec

1.000.400
2024-06-13

Changes

  • Decreased cooldown from 120 seconds to 100 seconds.