Orbital Airburst Strike
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“A projectile which explodes while airborne, creating a deadly rain of shrapnel. Not effective against heavy armor.
— Ship Management Terminal
The Orbital Airburst Strike is an offensive Stratagem in Helldivers 2, designed for wiping out large groups of enemy infantry.
Stratagem Statistics
| General | ||
|---|---|---|
| Call-in Time | Standard | 4.45 seconds |
| Upgraded | 3.45 seconds | |
| Uses | Unlimited | |
| Cooldown | Standard | 100 seconds |
| With Morale Augmentation | 95 seconds | |
| With Zero-G Breech Loading | 90 seconds | |
| With All Upgrades | 85.5 seconds | |
Detailed Weapon Statistics
| Orbital Airburst Strike | |
|---|---|
| Cooldown | 100 sec |
| Call-in Time | 2 s |
| Salvos | 4 |
| Attacks | |
| Orbital Cannon 110mm | Projectile |
| Orbital Shot | Explosion |
| Heavy Shrapnel | Projectile x 12 |
| Heavy Shrapnel | Explosion x 12 |
| Orbital Cannon 110mm | |
|---|---|
| Projectile | |
| Caliber | 110 mm |
| Mass | 5 kg |
| Initial Velocity | 400 m/s |
| Drag Factor | 0% |
| Gravity Factor | 100% |
| Lifetime | 0.95 sec |
| Penetration Slowdown | 25% |
| Damage | |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 50 |
| Stagger Force | 60 |
| Push Force | 15 |
| Orbital Shot | |
|---|---|
| Area of Effect | |
| Inner Radius | 0.2 m |
| Outer Radius | 0.5 m |
| Shockwave Radius | 4 m |
| Shrapnel | 12 |
| Damage | |
| Inner Radius | |
| Inner Durable | |
| Outer Radius | 349 - 0 |
| Outer Durable | 349 - 0 |
| Penetration | |
| Direct | |
| AoE Effect | |
| Demolition Force | 30 |
| Stagger Force | 50 |
| Push Force | 40 |
| Heavy Shrapnel | |
|---|---|
| Projectile | |
| Caliber | 8 mm |
| Mass | 2 g |
| Initial Velocity | 300 m/s |
| Drag Factor | 50% |
| Gravity Factor | 100% |
| Penetration Slowdown | 25% |
| Damage | |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 10 |
| Stagger Force | 10 |
| Push Force | 20 |
| Heavy Shrapnel | |
|---|---|
| Area of Effect | |
| Inner Radius | 3 m |
| Outer Radius | 6 m |
| Shockwave Radius | 8 m |
| Damage | |
| Inner Radius | |
| Inner Durable | |
| Outer Radius | 349 - 0 |
| Outer Durable | 349 - 0 |
| Penetration | |
| Direct | |
| AoE Effect | |
| Demolition Force | 30 |
| Stagger Force | 50 |
| Push Force | 40 |
Tactical Information
- While it is entirely ineffective against heavy armor and most enemy structures, it makes short work of everything else that gets caught in its blast radius.
- The lethality of this stratagem against light unit includes friendlies. Any Helldiver caught in the blast will be instantly pulped, regardless of armor type or Shield Generator Backpack.
- This orbital strike resembles a massive shotgun fired downward from orbit, saturating the target location with a hailstorm of shrapnel 4 times, with a 4-second delay between shots. Its shotgun-like spread gives it a deceptively wide area of effect.
- The area of effect is approximately 40m wide, but its shape is very oblong due to the position of the Super Destroyer around the edge of the mission area. The area of effect may warp slightly due to random shrapnel dispersion.
- An absolute minimum "safe" distance from the stratagem beacon is approximately 30 meters.
- This distance increases substantially in the area that is on the far side of the Stratagem beacon relative to the source of the shot. A Helldiver who throws this stratagem between themself and their own Super Destroyer is liable to catch some of the shrapnel.
- An Airburst strike can effectively "plug" bug breaches, killing nearly everything that emerges before it has a chance to even start attacking. The fact that the 4 hits occur over the course of 16 seconds means it can hit multiple waves of bugs as they emerge.
- It cannot damage heavily armored enemies, but it can kill their entourages, providing an opening to make use of a Expendable Anti-Tank, Recoilless Rifle, or perhaps a Quasar Cannon.
- This Orbital strike has a relatively short 100 second cooldown, so be sure to use it early and often!
- The Airburst can destroy certain mission objectives, like the Illegal Broadcast Tower. The airburst strike can destroy Bug Holes and Fabricators, but it is unreliable as it requires an airburst round to directly enter the bug hole or fabricator's vents, which is impossible whenever they are not facing the Super Destroyer.
- The Airburst also has the simplest call-in sequence, simply pressing right 3 times, something that no other stratagem has.
Applicable Ship Modules
The following Ship Modules affect the Orbital Airburst Strike:
| Department | Ship Module | Effect |
|---|---|---|
| Orbital Cannons |
Exploding Shrapnel | Reduces damage falloff from center of explosions caused by orbital Stratagems. |
| Zero-G Breech Loading | Orbital stratagem cooldown time reduced by 10%. | |
| High-Density Explosives | Increases damage radius on explosions caused by orbital Stratagems by 10%. | |
| Bridge | Targeting Software Upgrade | 1-second reduction in call-in time for all Orbital Stratagems. |
| Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Media
Change History
Patch
Description
1.001.104
2024-10-15
Changes
- Salvoes increased from 3 to 4
- Duration between salvos increased from 3 to 4 sec
1.000.400
2024-06-13
Changes
- Decreased cooldown from 120 seconds to 100 seconds.